ForeverFun
About
- Username
- ForeverFun
- Joined
- Visits
- 1,063
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 1,019
Comments
-
Assuming the UEV is weakest poison, and best slayer is air elemental, go with 100% poison dmg weapon w/air elemental slayer on weapon. I usually make special purpose weapons for one target too. If memory serves, you would get no benefit using a su…
-
I go the route of having already built "lesser slayer" versions of weapons on hand, and don't re-imbue. Fire elementals are a pushover relative to poison elementals in deceit, why I'd prefer "poison elemental" over "elemental" if forced to choose. …
-
The crux of the issue here is pets being deleted in error, and no apparent replies via multiple communication attempts relative to reproducing the problem (or otherwise). Who reports issue, gender, whether they are joined twins, etc, is really no…
-
Pawain, the meet and greet "email us....". Whether I'm the same person as in the meet and greet isn't really relevant, is it? I've clearly tried to reach out regarding this posted message here, and receive no reply. I'd at least expect some kind …
-
Imbue "poison elemental slayer" on your weapon for deceit. Leave undead slayer talisman equipped. It's been requested several times to add "lesser" slayer variants as cameo drops.
-
Most people will likely agree UO still exists today as it's has a "persistence" characteristic, and an expectation that things don't just get deleted for unexpected reasons. Scrolled and trained pets represent an investment (time to train, acquirin…
-
@Mariah An accurate time source (link) can always be helpful. If you have a channel to the developers, they can probably confirm the back-end values very quickly (or a good research project for the newest team addition?) Or bring back five-frida…
-
While publish 114 greatly reduces the cases where following undead get deleted, I've observed these cases: Two following undead were deleted when exiting the deceit dungeon (on foot) to the artifact trader. Both were at or near full health and fol…
-
If the UO staff wants to contact me via PM, I can show you what and where this happened, using the exact pet, on TC1. I have several copies of the character and the stables, including the deleted pet. (the character was copied there several times be…
-
The vile arch lich's army came, quickly fell, and decided to nap for the evening to re-group.
-
The thread you link to Mervyn makes a claim there is no cap. Other elements of that thread appear to provide display fixes not encompassing anything relative to reflect physical damage. There is no comment from the UO dev team, or changes that we …
-
Radst said: Spawn rate is too slow. Every level should look at an active Champ Spawn Yes, it's more like it's a champ spawn spread out over an entire dungeon. Running around most of the time looking for stuff to kill not so fun. kev…
-
Yoshi said: “New talisman Divinum Luminous doesn’t appear to work properly. Talisman has 15 reflect physical damage (which is not capped at 100), this puts most reflect physical damage suits to over 100. Most common physical damage hit recei…
-
If somebody wants to re-imburse me a change token for the male wraith character, as a temporary work-around, that would be fine. Female chars do have more armor choices, better off against semidar. But, they are more susceptible to being naked in …
-
Make all the prior reward books craft able. recipes, transcendence, powerscroll books, etc. Make the jewelry box craft able too.
-
ForeverFun said: Didn't you also post a request/observation asking for one targeting cursor not to interfere with another targeting cursor? Yoshi said: “don’t recall any such request. It was actually your observation that [au…
-
A few things: The Katakotl ring was available in the last treasures of deceit event.The command undead is greatly improved. I tried to simulate a common issue during EM events - client hard hangs due to lag/activity, have to relogin. Often you re…
-
Pawain said: That's why I said good luck after I wrote the basic attacking and following. I doubt they can fix those. Since they are all mobs AI. But magery mobs don't do positive buffs to their targets, me, so why do magery Pets. And fix …
-
We know it's likely there is a quite a bit of code and AI shared between pets and monsters. The usage of area effect abilities, and the side effects (aggress change, etc) appears common between pets and monsters is just one example. Adding more pet…
-
Seth said: ForeverFun said: Seth said: ForeverFun said: Regarding pet path-finding, and pets easily getting stuck, per Pawain. I note that pets in "guard" mode will take very aggressive routes to the aggressor when the …
-
Seth said: ForeverFun said: Regarding pet path-finding, and pets easily getting stuck, per Pawain. I note that pets in "guard" mode will take very aggressive routes to the aggressor when the guarded is attacked. That includes naviga…
-
Regarding pet path-finding, and pets easily getting stuck, per Pawain. I note that pets in "guard" mode will take very aggressive routes to the aggressor when the guarded is attacked. That includes navigating tricky terrain, going through and aro…
-
Please remove the cap entirely. Monsters don't have such a cap.
-
It's great to see the UO team has some fixes queued up for the next publish. Having EC+Pinco's installed "on the side" is a fine work-around for this functionality missing from the stock EC+CC. It's probably not a daily blocking issue for most peo…
-
Another alternative to INT5 on the gloves+kilt: boost LRC to 30.
-
new Belt and Cingulum both have durability - a first for ToT belts. intentional? -> repairing from 251/255 yields 255/255 ...
-
Looking at all the "keeper" artifact drops I have from prior ToT events, it appears that "Shard bound" counts as a property in the drops. So none of my "best" drops have more than 7 mods - 8 should be max. (high quality keepers are greater artifac…
-
Helper said: Those lich gloves need some pizzazz! They are a perfect global loot drop for a mage as they are, but spell damage or skill increase would make them special... If necessary, drop the hit point regen and/or increase the turn-in …
-
The stone pavers at the crypt area (bottom level) in deceit cause many line of site targeting problems. e.g. if a MOB is two tiles away, you cannot target it with spells -- assuming not the ledge tiles that drop down below. You have to be right ne…
-
It really boils down to choice and drive to do so. We know technically pretty much anything is possible