ForeverFun
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- ForeverFun
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Pawain said: ForeverFun said: Lokea said: ForeverFun said: A change to the jewelry box behavior was requested in November 2022, see this:https://forum.uo.com/discussion/11560/jewelry-boxes-should-be-capped-at-125-items I…
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Lokea said: ForeverFun said: A change to the jewelry box behavior was requested in November 2022, see this:https://forum.uo.com/discussion/11560/jewelry-boxes-should-be-capped-at-125-items I'm okay with it at 500 items, I would just s…
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Lokea said: edit the key to quickly moving all that jewelry (besides having an empty box) is you have a completely empty backpack, 0/125 items, and then you can point a jewelry box at your paperdoll’s backpack when your backpack is full of …
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Community Manager said: Vecna said: Tried to do the NL event this evening AFTER the new patch. Crashed 3 times during the boss runs. New patch did not seem to improve anything with the crash issue. Others who had patched were also stil…
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keven2002 said: I've noticed more crashes since the rifted crown event started... I kind of chalked it up to Mistas because that seems to be where it happens the most (also is where I spend 90% of my time). Also chalked it up to playing on AT…
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Confirmed with the client patch that came out yesterday, the problem reported here still reproduce. In fact, there are people talking about CC disconnecting/crashing to desktop in the General Forums. It's possible the same root cause. I'd investiga…
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I see the transmogrify item was fixed, per link. "The Exalted Artificer should no longer erroneously delete Transmogrified Artifacts that are handed to them in rare circumstances." However, there are quite a few other issues called out that appea…
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Any news on this?
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When I've seen this happen, it's because UOSA.EXE didn't terminate properly from a prior game session. There's an (non visible) instance of UOSA.EXE with a window title something like "UODieWin" that you need to kill in task manager. It's likely t…
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Community Manager said: ForeverFun said: Hello broadsword, was this addressed? I still have all animations disabled, as the current 120 publish, and various EM events are not playable. I note that having animations disabled is not rea…
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Hello broadsword, was this addressed? I still have all animations disabled, as the current 120 publish, and various EM events are not playable. I note that having animations disabled is not really practical when fighting "Riftbreaker construct", as…
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ForeverFun said: @ Bleak Can you remove the clamp to max 1.0 in EC, which is being applied to the "custom_ui_scale" configuration element? (in the player settings file).
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__Psycoder said: This is just my 2 cents, but the housing tool can also be improved to help legitimate players.When a house placement fails, give the exact reason in a text. (Too close to the house in front, too close to the house at west, re…
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Sounds like a server side change to not send poison messages to everybody on screen. We can already tell other players are poisoned due to the green health bar. Of course, the EC can already filter out those messages client side, but why is the se…
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Summary of thread: "Please change pet healing skill gains to not require discording own pet to raise to maximum".
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username said: Tchalla said: I have one of the 2775 hue banners. Didn't even know it was supposedly rare. Go me, I guess. Well, nothing is confirmed until @ Parallax chimes in because even UO CAH doesn't think it's rare. There are…
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Hello Broadsword, can you provide an update on various user requested QoL changes?Thanks
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Hello Broadsword, Is this going to be investigated and remedied soon?I note there is a reliable repro of a problem, which also impacts most EM events.I also note the current event ends in the not distance future, so good to look at this now.
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Re: repair success, there was an old thread with formula.There's a custom change to EC lua that properly handles these repair thresholds for various item types, though there is no obvious easy way to make these changes available. It boils down to t…
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There's a work-around to prevent the hang/crash at the catapult stage, in EC:User Settings -> Graphics -> Particle Filter -> None (then apply). You will no longer see the "Fire Columns" (or many other effects), and the client will not hang…
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mis said: My suggestion:Add (in case it doesn't exist, because I can't find it) a button to deliver all the objects of the event and not have to click one by one. Probably mostly possible with a change to the EC lua code, including also ad…
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Perhaps you should ask for the same change requested here: (recalling to house should never be blocked)
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This most commonly occurs with "Warden Khorvath", near its original spawn location. My guess is the "teleport player/change player location" move this mob does may be leading to the crash/teleportation to the humility shrine on re-login. Perhaps t…
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This "transport to humility shrine" doesn't occur at every disconnect/crash. It appears to occur when a crash/disconnect occurs when there is a large amount of animations/effects present in the area.
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Perhaps make these stackable, if they are going to be long term crafting ingredients.
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Community Manager said: You cannot use a clothing bless deed on a quiver. It is for "Clothes only". My mistake, the crafted quivers are leather, and cannot be blessed. However, various quivers from recent memory all come already blessed:S…
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Pawain said: This lag is not Just EC, I'm on CC. I'm ok with the 2 second lag at each commanders death, and at the Bosses death. But the rift guy really makes a lot of lag. Maybe all the dead bodies. It's not like we can run to cause it…
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See item #5:https://forum.uo.com/discussion/comment/122621/#Comment_122621 and: https://forum.uo.com/discussion/comment/122709/#Comment_122709
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Why don't you ask Kyronix to restart the "Five On Friday" style QA, where in depth game mechanics questions get answered? If the durability is "checked" (*) each time a hit takes place, then it would make sense that certain "Hit Area" effects incre…
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Community Manager said: Submitted for the team to investigate further. Thank you kindly! My advice is to remedy the below linked issue, as it's very easy to reproduce, and it's a long known issue that other players have also hit (see comme…