ForeverFun

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ForeverFun
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  • Any update on this? This was reported over 3 years ago, and "Command Undead" followers can sometimes still be deleted during connection lost events, and client crash events. At this point, you may want to make these followers stable-able too, withou…
  • Any update on this?   It has been over a year since this was reported.  I'd think this is pretty straightforward:Inspect the scripts that run during/before daily server maintenance.Look for a script that applies "Bless" charges.Remove the script out…
  • "Yes".  Only mention 2 below which are in the "hard" bucket. Animal Taming.  Can take a year if playing casually to go from 50->90 skill - I did this once.  You can purchase a mythic token ($), and the ToL expansion ($) to enable mastery trainin…
  • Theo said: Insured and blessed items remain with dead person. Fine. But why does a cursed item get removed from a locked chest and placed on the corpse? Why does a blessed item in an uninsured bag get put into the main pack? This should not h…
  • Pawain said: ForeverFun said: PA, Working As INtended. What part is not working, how would you have coded it 27 years ago when only fel existed? What happens when someone takes that bag your insured/blessed items were in? I don'…
  • PA, Working As INtended.
  • It's been a while since I had to resurrect, but if memory serves, the "Sacrifice" virtue puts container content back properly, so there is proper logic in existence, it may not be used in all cases you want, however. I've always thought that in Tram…
  • Pawain said: Lord_Nythrax said: They had better start porting NL crap to prodo and fast. They spent five years developing it while leaving the game so derelict and starved for updates that, by the time they checked back in, client deve…
  • I would not be surprised if EC had more reported / present bugs than CC.  Afterall, EC has far more features than CC, and EC is a much larger installed program than CC.  On the other hand, users have accepted the tradeoffs of more functionality with…
  • Skett said: Can you tell us exactly what updating/ upgrading on the cc client we will be getting  will it have an expandable play window fast frame speed, hot bars, better macros, and agents, grid containers, Sounds like EC, with CC graph…
  • Use this topic to revisit and re-work how community engagement is done with respect to changes, bug fixes, etc.  e.g. will this be changed?  what are the options being considered?  when will the change occur? It's fine to see things like "submitted …
  • While you (broadsword) are at it, change the server side placement code to do an automatic "best fit" in (say) all possible squares in a 3 tile radius from the attempted placement location, if the exact targeted location is a fail.   It's beyond fru…
  • Any news on if/when this will be changed? The fizzle never occurs with the first circle magery spell clumsy. I believe the problem as reported may relate to the (delayed) damage that is dealt by certain spells. Certain spells like Lightning appear t…
  • Somebody had a sense of humor when they added the "Bull headed" totem for the recent event, at least.
  • Bring back item bless deeds as a high point (500-750k?) cleanup reward: The Item Bless Deed These were a reward for cleaning up Britannia, initially in the 1999 Clean Up Britannia event and later in Publish 72, September 2011 when Clean up Brit…
  • This readilly reproduces at the "Rend" monster in "dungeon labyrinth".Take a pet into labyrinth, to distract rend.Walk up the stairs to where Rend usually spawns.  (problem may not reproduce easilly down below).Stand a few tiles away from Rend, whi…
  • Drago said: Periodically looking at NLs server pop over the last few months Broadsword closely monitors the actual usage of the NL, and prioritizes investments in production accordingly?   There seem to be no shortage of open asks in the…
  • Another plug for EC:There's an option "Auto Ignore Corpses" that is enabled by default. That will cause EC to remember the already opened corpses, so once you open/loot a corpse, it won't show up in the object handles list. The "object filter", sett…
  • Your reply is the usual unhelpful "defeat, no changes here, move along".  A scholars halo (cloth) can be transmogrified to a bone helmet, but it causes "Mage Armor" to be added.  There was a brief window where it didn't add "Mage Armor", and "Mage A…
  • TimSt said: ... loot all of the rings and bracelets but have yet to get a ring or bracelet for a gargoyle. Probably preferred that gargoyle items aren't in these boss loot tables.  It'd be unfortunate to get that rare good jewel and have…
  • popps said: ForeverFun said: Make sure your pack animals are all skilled to 100 in Wrestling and Parry.Then skill the remaining skills to 100.Use another player/friend/etc to help skill the pet up, have them take primary attack positio…
  • In EC, I see these things:Human character appears to be riding an invisible mount, when no mount or pet under player control.Lighting level changes from light to dark and back when moving around a few steps.Bosses are not visible, though they show u…
  • Make sure your pack animals are all skilled to 100 in Wrestling and Parry.Then skill the remaining skills to 100.Use another player/friend/etc to help skill the pet up, have them take primary attack position with a 5 slot pet.Consider only using tam…
  • If 100% success for the chiv movement spell is your goal, say for an emergency recall out, then you can make a macro that equips a +5 or more chivalry jewel, then executes a targeted sanctum, against a runic atlas with the default recall location s…
  • Feedback for 119:Please add a mage oriented bone gloves option with SDI.   STR 5, INT 5, HPI 5, mana 10 SDI +5, MR 4, LMC10, LRC 20, all resists 15.  Please allow it to be "Enhanced" with forged tool, like the "Gloves of archlich".Most/all of the re…
  • Pet logic should be changed in a number of ways, but a few that come to mind relative to them getting confused/wedged when surrounded: In tram ruleset, pets should push through targets, like players do.  It's very strange to see pets get wedged on …
  • If you hold an undead slayer weapon, and a human PVP player not in form hits you, do you take extra damage due to holding the opposing slayer?  (afterall it becomes undeadrepond).  More of an acid test type question. It does seem like an[other] inc…
  • This is pretty straightforward, to repeat: "if this is a source of lag for the server and other players, it should be fixed (to not cause lag and work in EC) or simply removed.  It wouldn't surprise me if a big source of server side lag results …
  • username said: Yes, any hostile mobs in the area will agro you. Attacking a monster doesn't count as an 'action' there's no limit to how fast you can attack stuff
  • Nope, in EC for me, opening the paperdoll twice in a row (while moving) only results in "visible rubber banding / resync lag".  That's whether I have a spellbook, weapon, barehanded, in or out of war mode. That aside, if this is a source of lag for …