ForeverFun

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ForeverFun
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  • Arroth, I saw your other good post sharing a bunch of EC macro building info.  Maybe TimSt would host the text files on his github? For dynamic objects like the cannons, and sharing complex macros, I'd recommend using variables instead of hard-code…
  • We know from the first few weeks of the destard event that players/customers like a change up in the game mechanics
  • Skett said: is the boat paint from the black market permanent ? and does it take 3 to get max dark level ? if so that 150k points seem very expensive for a paint that fades Has anybody verified whether using the paint converts your ship…
  • It's good to see that Enhancing these rewards appears to be deliberate.  More of that would be good.  Some items from the last event cannot be enhanced (like the tunic).  I'd say in general, allow anything to be enhanced. Thankfully, it's not a pi…
  • Blackheart Baubles feedback: increase SDI to 30%. (yukio earring SDI 15 + scholar halo SDI 15) That's a good way to resolve a large gap for gargoyles, as they have to choose between Scholar halo earring, OR Yukio earring.  Whereas human/elf can e…
  • Mariah said: Cora and crazed mage aren't humanoid, they're Human. Animal lore has never worked on them, just as it doesn't work on shopkeepers and brigands. Feel free to edit the post and change "humanoid" to "human". Change request: all…
  • Some general tips: You'd put "magery (120" in the item name search field.  The ability to have multiple elements in the item name field wouldn't change. You could also click box "Miscellaneous->Cursed" for scrolls in addition to above;  I haven't…
  • The "Seller's description" field is indeed searched based on the search terms of "Item name".That's problematic as that field is controlled by the seller. If I was guessing, it's possible the first hit has backspaces encoded into the description, or…
  • The initial question was well formed. How it actually works, how it should work, and how it's "intended" to work aren't always the same thing. By observation, we can tell a few things about how it currently works.If you put a new item on a vendor, a…
  • It's easy to reproduce this problem just west of Luna gate, where the Z is -90. If you go to another location at Z = 0, you don't see this. Just get a summons or pet, issue all stay, and cast different spells against it.
  • re: "Damage Eater"This is capped at 18% across all items.  Feudal cloak of elements in damage eater 15% is probably all that's needed.  I get a chuckle when I see people wearing ~50% worth of damage eater. "XXXX Eaters" of specific types cap at 30%.…
  • It could work something like this: 1. When it's nighttime, a general penalty of -15 HCI applies.2. When under nightsite (only at nighttime, it already is a buff), or playing as an ELF, the -15 HCI penalty is removed. Nightsite has appeared on a numb…
  • Election 2024option E. "Ronald Wilson Reagan", died 2004, served 2 terms.
  • Somebody asked me about "porting" a bunch of capability from EC into CC.   (Macros, map, scripting and LUA support, etc). In the tech world, a survey for an undertaking like that would probably look like:a. "Acquire".b. "Outsource".c. Deprecate the…
  • The survey doesn't ponder who makes the changes.  Just whether there is interest.
  • username said: [clip] I know the Everquest EMU community was fighting this forever (probably still is) [clip].Toss 'em all a 30 day ban. Unfortunately, I don't see that happening, but would be ideal. I wouldn't argue with these 3 points…
  • For ToT events, I think it'd be good if these:Would automatically be re-enabled every 6 months or so, OR: Would be left on as permanent year round content. This would probably cut down on the "rat-race" nature of these events, and all the side effe…
  • One quick suggestion to Broadsword on the server side aspect of the EM event lag:Study what happens when "Poison breath" is triggered by a Boss when many mobiles are nearby.  How expensive is it to enumerate all the entities that are effected by the…
  • This has been a recurring topic for as long as I can remember See this post here (link) with other discussion on the topic, and suggested areas for broadsword to look at. In EC, you can turn off all (as well as those not originating from you/party…
  • shootgun said: Thank you so much for posting this. It seems like we cannot enhance necklaces, earrings, and glasses for gargoyles. Can gargoyles wear any other item in those slots? Thanks again The neck[lace] slot is singled out here:8…
  • This link captures a subset of the limitations around gargoyle items. I haven't seen a post indicating when items in that list will be changed/fixed. You can search for posts from me regarding other gargoyle limitations, proposed fixes, and a few ca…
  • A probably important detail - the bless charges appear to get added to the jewels during daily server maintenance (first maintenance after the jewel is spawned).   They always start with 90 charges at that point. It may be some script that runs th…
  • Bug report here (link) points out several masteries don't work in a sensible way.That report also asks for more pet context control, which would be a significant improvement to pets. I don't know what "working as intended" means in Pawain's world. …
  • Mariah said: I think it would be safer to convey that information in an email - uo@ broadsword.com should be the appropriate address. I've never received any reply for bug reports sent to that email address (nor fixes in publishes).  Pro…
  • How long will the "Snow & Samurai" champ spawn run?
  • A third party observer confirms that when following undead get deleted unexpectedly, the following undead get deleted at the time the client reconnects.   They do not get deleted at the time the connection drops. So there is some processing at the t…
  • Are you talking about wearing an antique ring or bracelet with mana regen, running a bard buff, and the jewel will just degrade to 0 current durability while standing still, without dealing or receiving any damage?  (or variations like training mage…
  • It seems these are the thresholds - don't let it go below these % values: durability = current durability / max durability 20% durability for 100 skill items (51/255 = 20%) 4% durability for 120 skill items  (11/255 = 4.3% good; 10/255 = 3.9% - too…
  • Please do post the calculator link. The EC has a primitive way of marking durability -  that could be enhanced with the right formulas covering item type (100 skill, 120 skill, 180 skill repairs).
  • Enable timestamps in the log (or post including timestamps)Add chat print for enable and disable buff, so that shows up in log w/log timestamps.You show what's a heavily loaded area on atlantic.  See if you get different results in a quiet area on a…