PvP Combat Changes - Evasion + Splintering
The following changes have been implemented based on the feedback provided here and will be available for testing on TC as of today. We want to give everyone interested a time to provide feedback, so head on over to TC and check them out!
- Bushido Evasion PvP is now subject to diminishing returns after the first evade which will increase with each evade. Diminishing return scales up to a max of 70% evasion reduction. For example, a player with a 60% chance to evade would be reduced to 18% at the max reduction.
- The weapon hit property Splintering PvP immunity now includes force walk and now lasts 15 seconds.
- Shatter Potions will now provide 60 seconds of PvP immunity once hit. Users of the shatter pots will be unable to hide for 6 seconds. There is also a chance for the number of potions shattered to be reduced. Reduced throwing range to 8 tiles.
- While players are in combat with other players equipping +skill items will have a 15-second delay to increasing skill.
Please keep the discussion related to the items listed above. These changes are not set in stone and we look forward to continuing the discussion.
Comments
I believe bushido dexxers were fine.
-Shatter change seems good. Adding a mount/hiding timer could solve this for good.
-Splinter change seems good.
- The evasion change I think needs to be tweaked. With two casting on me the timer ran out before I could get to the diminishing returns with the results being I either evaded all 100+ damage or I took minimal. I feel diminishing returns should start after 2 evades.
The only way I got to the diminishing returns was to walk thru fire fields while being casted on by two mages. That is an impossible scenario to duplicate in everyday pvp.
A player hits themselves or a partner with a shatter pot and then while immune attacks others. Or if a non PvPer go about their business.
If the immune player is also prevented from PvPing that too can be abused by people not wanting to PvP. Just hit a PvPer attacking you with a shatter pot and go about your business.
As a non-PvPer I would take advantage of both scenarios.
I tested with Aeyko. It really doesn't even make a difference.
No sir. It was worded wrong. There is now a 60 second countdown timer when trying to throw another one. It does not grant immunity from attacking or being attacked, it grants immunity from another potion to destroy more potions. This change is perfect.
Evasion doesnt even seem like a nerf. Will still be OP and used by everyone.
shatter pot need to go ,the only things the 30 sec immunity done its the troll wait 30 sec more .make it a minimun 20 minute immunity and add 30 min that cant be used. oh and add that cannot form hide mouth for 1 min after.
also there was no adjustments the initial pet nerf in pvp(that has been overnerfed) are we seeing any changes with this?
also, its great that things are getting tuned.. but I can safely say it has benn YEARS since something new has came out strictly for pvp… vvv, factions, etc. any new updates coming soon?
thanks
Evasion could use a hefty nerf as well, Id say 2 evade procs per cast is ok for now to test, but could need a hard cap of damage evaded instead. What if you end up evading to bleed ticks first then take 4-5 hail storms afterwards, would be better to balance it with a set damage cap, say 50-80 damage for example. Either that or break it to work with any casting school.
Shatters don't make any difference to me, I can see immunity to where 5 people cant shatter same target in a few secs. Which is what he has so that's fine, Id also like the interrupt taken away from the shatter potion.
ICQ# 478 633 659
We have their attention so keep the thread clean of what ifs and go generate some solid testing findings so we can get this done plz. Thanks.
Same goes for evasion, bushido dexers was nowhere near op, while bushido mages are op : they can cast, they can hit 50 hp nerves with 1.25, they have parry, they hit HARDER then dexers cuz they use elemental weapons plus they have all mage things on the top with swapping jewels to get animal form. This is hilarious.
The way you do changes in this game is just wrong, you can't listen to people who cry, you need to test yourself, this is a dead way, every single offense is being nerfed for years.
Pure mage can't kill decent player 1v1 today, cuz of amount of defence we have, eaters, regens, 150hp, 30-40hp heal pots, apples, etc etc.
As dexer you need at least double splint to kill decent guy, not going to happen since this nerf. And its aint a secret sometimes you forced to play dexers, when u ping 100+.
As a 1tiler player, guess thats my finish. GG, was fun.
Example
(120Parry/120 bushido/120 weapon = 80% damage absorbed at first Evasion check.
40% third
Also the requirement for weapon to evade shouldn’t be 50 with a mage weapon. That is still broken.
The DR for evasion does not change a thing. I think you should have capped damage you are able to evade (when successfully evaded). BUT- If you are going to stick with diminishing returns it should happen after the first evade and go down a lot faster than 8 spells. First evade full 60%, second 50%, 3rd 40%, 4th 30%, 5th 15% and then stay there. That will still be very powerful.
Shatter pots are really dumb. 1. They shouldn't fizzle a spell on top of breaking pots. 2. Cap the amount of pots shattered at a number like 5 or 10. This will STILL be a troll mechanic either way. 3. Have the person that shatters have to be within 2-3 tiles to shatter so someone can't throw one from across screen and run away.
We should be wanting to see more innovative high skill templates. The only thing I don't like is seeing people swapping out hundreds of skill points in items mid-fight.
I know its not listed in above changes but please think about putting in a small cooldown on wall of stone, its absolutely needed to fix current meta of 3rd party program issues. Make people actually pvp instead of just pressing play.
I'm fine with a 15 second immunity, but do think that will be a tad too long... I don't like it coinciding with apple cooldown. I'd use the same timer as sleep.. 8 seconds? 10 seconds?
Cap pots shattered and make them be within 2-3 tiles. Either/both of those will go A LONG way. Then you can at least run away from someone trying to troll you.