MadMartyr
About
- Username
- MadMartyr
- Joined
- Visits
- 269
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 61
- Primary Shard
- Atlantic
- ICQ
- 208285418
- Guild
- UWF
Comments
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@Lord_Taliesin If you disconnect the network adapter in the VM before the setting up Windows, you can install without logging in to a Microsoft Account. You need to run a command to bypass the network check, but I always do it when building VMs. For…
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Just to check back in. The latest Windows update caused some funkiness with my Parallels VM, so I gave VMWare a chance again. One client runs smooth, but I usually run at least two. One for whatever I'm doing, and another hiding somewhere to resurre…
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UWF Martyr's Hold Owner: MadMartyr Shard: Atlantic Facet: Trammel Coordinates: 73.50'S 34.40'E Sextant Coordinates: w1, 1816, 2474 Map Coordinates: 73.50'S 34.40'E This Trinsic swamp graveyard-adjacent castle is my pride and joy. It is my favorite …
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Just got a private message expressing a user's displeasure with PortingKit. I did eventually go back to Parallels as I again started having issues with the client refusing to connect. This is common in Wine environments, and it seemed that PortingKi…
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Happy to hear that I've been helpful!
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Unfortunately you can’t use Boot Camp on 2020 and later Macs using the ARM CPU, so virtualization/emulation is the only available route. Either running Windows ARM builds in a virtual machine or emulation for Windows apps.
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OK, actually, PortingKit seems to do everything I need now and CC appears to be pretty stable. I can try other apps/configurations if anyone needs it, but I think I'm done for now. I recommend PortingKit unless I manage to find some major issues whi…
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Just tried PortingKit (another Wine bottle manager). Initial install completed successfully, but patching throws a filesystem error. Restarted the patcher, and it appeared to continue normally. Once it was fully patched, I was able to launch Classic…
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Revisiting this while I have time over the holiday. I'm currently running Windows 11 ARM in Parallels on my M1 Mac Mini 16GB. It's fine, and I can run four clients simultaneously, with things starting to slow down at five clients. I gave the VM a to…
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All good, just making sure I wasn't entirely forgotten.
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Mariah said: To the best of my knowledge the only approved add ons for the classic client are uoassist, uoam and uocartographer. Ultima Mapper is also an approved third-party program. Has been since 2012.
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Now running the Windows 10 ARM Insider Preview in the Parallels Technical Preview on my M1 Mac Mini flawlessly. Playing UO right now. Should work just as well on any other ARM Mac.
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No luck with CrossOver or WINE. Installed Windows 10 ARM Insider Build via QEMU, Classic Client installs, but doesn't get past "Connected" following shard selection. Will come back to this when things are stabilized.
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Just a minor update since I received my new ARM M1 Mac Mini the other day. Without virtualiziation (due to the CPU), I'm back to fighting with WINE and CrossOver to get it to work. Still getting stuck after selecting the shard, and I put in a ticket…
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There used to be a list on the EA help site, but that disappeared a while back with their redesign. I think the list is basically UOAssist, Ultima Mapper, and a couple of tools that just send text to the game window (UOCurse and UORudder?). Ultima …
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Seth said: Thanks to @ MadMartyr for contributing the steps. @ Mariah I think this thread deserves a sticker. @ MadMartyr I wonder if you know how we can make custom icons for EC macros.... Sorry, the only time I actually even update EC i…
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I don't recommend Wine, CrossOver, or PlayOnMac at this point. They're all Wine under the hood, and none function as they should for UO. I'm now running the game in a Windows 7 Virtual Machine in VMWare Fusion, and it performs beautifully. I had si…
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This really isn't constructive anymore. The bottom line is: The application uses a direct read method on the client's process memory, which was disallowed as of the time Ultima Mapper received approval, and I've had several other application ideas d…
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UOAssist has been vetted and approved to use the methods it does. Other approved tools are built on top of UOAssist using a very restrictive API, and do not directly read/write memory or packets.
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@NamelessJourney I've been steadily working on Ultima Mapper since 2010. Shouldn't be that surprised.
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To clarify, my statement was that you have access to everything in the client. Account Name, password, guild chat messages, etc. Whether that be via the appropriate memory addresses and ReadProcessMemory or via unencrypting packets, the result is th…
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I'm not going to debate with you. UOAssist is approved, the UOAssist API is required for subsequent approval via Broadsword. UOAssist has been around since the age of the dinosaurs with no security lapses. If you have doubts about ReadProcessMemory…
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If it reads memory or packets, I wouldn't touch it unless it's first approved by Broadsword, or from a known trustworthy developer. Just my two cents.
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With the direct memory read, the app has access to a lot more than the account name. Same goes for man-in-the-middle packet approaches.
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@Tranquilllo I'm not trying to discourage you. I'm really not. I have no problem with more alternatives in the marketplace. I'm just telling you what the guidelines they provided me said. Even just attaching to and reading the memory can cause insta…
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You're still reading the client memory (by your own admission), which I was told long ago, directly, not to do if you ever want to be approved.
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Don't forget that you can't have any rocks/trees/anything else that would block smaller house placement in the courtyard or under the foundation. This is a major problem for the vast number of us who have castles that were placed before changes in t…
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I can tell you, from my own experience, they won't approve anything that directly reads/writes the client memory or uses a man-in-the-middle approach for packets (other than UOA, apparently). Both of those caused me to have to rewrite parts of Mappe…
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Gandalf said: 15 years we asking UOAssist to get (real) update and EA don't give a sh*t... so good luck to get your map approved. And the packet hook function for the SOS tool is nice but sadly, the devs will refuse for sure. Getting appro…
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I guess I don't understand what you're asking. Yes, you can view markers on the map for all of those buildings by selecting the categories you wish to view in Markers > Select. The actual marker data is stored in Documents/Ultima Mapper/Markers …