Since they are not on this list during a High Seas revamp year, I suppose I should finally toss all those books saved from the fishmonger quests and just not get points.
I am happy to see the wheelbarrow plants, primers, and goza mats added, among others. It does not make sense to me that older items that cannot be obtained any more are worth significantly less than, say, a power crystal that can be easily farmed. Being low points tho at least does not encourage the destruction of those items. I would also prefer if seasonal items were worth a bit more than everyday farmables. Just one quibble with the list itself - I think this is a typo:
That said, I would like to see the mug added to the list, as well as the candied apple. Same point value as candy would be logical. Since we are adding regs to the list, would it be possible to add potions as well? Specifically the ones from the barrel sponge. Also, I would love to see plant seeds added, even if just a fraction of a point.
Just my lil wish list. Thank you Devs for updating Cleanup
Yeah I was surprised by the low points awarded. I'm not against having to work toward a reward and it's not necessarily a bad thing but doesn't seem to scale to past items.
I was looking through the list of turn it items and was also suprised by the low point value for all listed items. Oh well I guess I will not be throwing a lot away. <span></span>
Trying to be civil here, while you are adjusting the turn-in points to a reasonable level, remember, that does no good at all if you 'price' the rewards too high. Otherwise we end up just like we are with the rest of the gameplay "we gonna give you stronger stuff, but increase the hit points on mobs by 10k" lol
Seeds - less than a point. Skulls, Entrails, Legs, Arms, Liver, Brain, and Torso - 1 point backpacks and bags - 1 point Crafted spell books - 5 points Spell scrolls - 1 point Potions - 1 point
I agree with above posters that the clean up points for some of the rarer items are too low. I belive they should be increased.
What I am missing on the list of items for clean up Britannia:
fireworks and mininova fireworks wands
all types of anniversary cards
all types of gift boxes, anniversary bags, holiday, easter, valentines day containers etc. (currently some holiday gift boxes and anniversary bags do not give clean up points and they're not listed with the new list either).
— I have never understood trashing soulstones - especially if the stone has saved skill on it. It’s just greed and a lack of compassion for others.
I understand vet reward stones can be replaced by the Devs and GMs if someone comes back after letting their subscription lapse to find their house fell and all items looted by IDOCers - but skills aren’t replaced.
I rarely do IDOCs but my guild does them frequently - and all of my guild mates give me the stones they are lucky enough to pick up because I keep them in one chest at my main house. If anyone comes back to our shard and makes a public inquiry about their stones, I give them back.
Even if the normal IDOCers keep the stones to sell back to the owners, that’s still better than trashing for a few hundred turn-in points.
All that said, seeds and plants of all kinds should have turn-in value. Player-crafted spellbooks should have a turn-in value based on MODs. So a Scapper’s would be worth more than a plain spellbook and spellbooks with two or three typical MODs would be worth somewhere in between. (With slayer properties weighted so superslayers are more point value than basic slayers.) And this should go for all spellbooks craftable by players: Magery, Necromancy, And Mysticism.
[[Though, why anyone would trash spellbooks instead of turning them in at Brit Library for Collections points has always baffled me.]]
I agree with @Dot_Warner that all holiday items should have comparable turn-in value to current valued holiday items and Artisan Festival gifts and boxes should have a higher point value because it does take actual work to earn those - you don’t get them for just logging in or clicking the Elf.
~ Jennifer-Marie
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
I will have to find you later in game @JenniferMarie to see if I was luck to have you find my soulstones from when my Keep fell in Trammel Great Lakes. It was a loaded keep too, but did not lose everything, lots of holiday bells and gift boxes with major and Minor artifacts. Some people made out well when it fell.
@JenniferMarie It was a few months ago. Someone places another keep when it fell but I have not seen the owner to ask if he was able to loot the soulstones.
I suppose this is off topic, sort of. It doesn't have to do with cleaning up Britannia for turn-in points. But it does have to do with cleaning up Britannia. So at the risk of sounding like a curmudgeon, for those who might be sentimental regarding past EM storylines and events...
I think items from past events, that no longer lead to any current game content, should be cleaned up. Personally I think a lot of it looks like litter strewn about. It can also be confusing to new and returning players. I don't know how many times I've discovered something or other, or seen in chat where someone else discovers something or other, and asks what it pertains to. Only to find out it's old news and doesn't mean anything anymore. Then why have it nailed down?
If you attended an event and got a prize for it, great! That prize should be your memento. Why leave all the books and clues and whatever else strewn about? Items like these should be kept current. Why not return things to how they were and make room for the next event and mystery to be solved?
I of course do not mean content that relates to memorials that have been placed. Or commemorative events that have taken place, adding content to player towns, etc.. I think there's a clear difference between content like that and content added during transient events and storylines.
Edit: I should probably add that I feel the same way about content that came from Dev events that have come and gone. Not with regard to items that serve a purpose. Or décor added to towns. But certainly items that were meant as clues relating to content that no longer exists.
A Mannequin Deed goes for at least 400,000 GPs on ATL.
400.000 GPs are, if the conversion table is still the same as now - i.e. 100 GPs for 1 CUB Point - 4,000 CUB points!
2) Kudos for giving CUB Points for Reagents: this is REALLY a good idea!
3) PLEASE-PLEASE-PLEASE bring the SoulStones CUB Points value to ZERO. It is simply unfair and depressing that the Souls of departed (maybe only for some time) Players got trashed by the cubic ton by the darn IDOC Scripter Looters, and it makes almost impossible to create SoulsStone Gardens!
Comments
Or was that an oversight?
Thanks for the great work so far, am having fun!
for
Treasure Hunters
All the points seem low to me.
I hope that keeps some saved.
for
Treasure Hunters
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
That said, I would like to see the mug added to the list, as well as the candied apple. Same point value as candy would be logical. Since we are adding regs to the list, would it be possible to add potions as well? Specifically the ones from the barrel sponge. Also, I would love to see plant seeds added, even if just a fraction of a point.
Just my lil wish list. Thank you Devs for updating Cleanup
Currently production value for ingen 6 is 1000 New Horde is 500
Diab is currently 1500 Troves have been reduced to 750
Was this reduction intentional or simply some sort of oversight?
All artifacts should be 5 - 15K.
All gift boxes/bags should be worth points.
Artisan rewards and boxes should be worth a fair chunk of points due to the trouble actually getting them entails.
There should be a consistent pattern to the point amounts, in keeping with those from the past.
Pretty much all the new points should be quadrupled or better, as, honestly, all hyperbole aside, the current numbers are an insult to the players.
Trying to be civil here, while you are adjusting the turn-in points to a reasonable level, remember, that does no good at all if you 'price' the rewards too high. Otherwise we end up just like we are with the rest of the gameplay "we gonna give you stronger stuff, but increase the hit points on mobs by 10k" lol
My suggestions:
Seeds - less than a point.
Skulls, Entrails, Legs, Arms, Liver, Brain, and Torso - 1 point
backpacks and bags - 1 point
Crafted spell books - 5 points
Spell scrolls - 1 point
Potions - 1 point
I understand vet reward stones can be replaced by the Devs and GMs if someone comes back after letting their subscription lapse to find their house fell and all items looted by IDOCers - but skills aren’t replaced.
I rarely do IDOCs but my guild does them frequently - and all of my guild mates give me the stones they are lucky enough to pick up because I keep them in one chest at my main house. If anyone comes back to our shard and makes a public inquiry about their stones, I give them back.
Even if the normal IDOCers keep the stones to sell back to the owners, that’s still better than trashing for a few hundred turn-in points.
All that said, seeds and plants of all kinds should have turn-in value. Player-crafted spellbooks should have a turn-in value based on MODs. So a Scapper’s would be worth more than a plain spellbook and spellbooks with two or three typical MODs would be worth somewhere in between. (With slayer properties weighted so superslayers are more point value than basic slayers.) And this should go for all spellbooks craftable by players: Magery, Necromancy, And Mysticism.
[[Though, why anyone would trash spellbooks instead of turning them in at Brit Library for Collections points has always baffled me.]]
I agree with @Dot_Warner that all holiday items should have comparable turn-in value to current valued holiday items and Artisan Festival gifts and boxes should have a higher point value because it does take actual work to earn those - you don’t get them for just logging in or clicking the Elf.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
It was a few months ago.
Someone places another keep when it fell but I have not seen the owner to ask if he was able to loot the soulstones.
Zero turn in points?? WHY?
for
Treasure Hunters
(there is still 3 of them I need hehe)
I think items from past events, that no longer lead to any current game content, should be cleaned up. Personally I think a lot of it looks like litter strewn about. It can also be confusing to new and returning players. I don't know how many times I've discovered something or other, or seen in chat where someone else discovers something or other, and asks what it pertains to. Only to find out it's old news and doesn't mean anything anymore. Then why have it nailed down?
If you attended an event and got a prize for it, great! That prize should be your memento. Why leave all the books and clues and whatever else strewn about? Items like these should be kept current. Why not return things to how they were and make room for the next event and mystery to be solved?
I of course do not mean content that relates to memorials that have been placed. Or commemorative events that have taken place, adding content to player towns, etc.. I think there's a clear difference between content like that and content added during transient events and storylines.
Edit: I should probably add that I feel the same way about content that came from Dev events that have come and gone. Not with regard to items that serve a purpose. Or décor added to towns. But certainly items that were meant as clues relating to content that no longer exists.