Pre-AoS Stun
Please consider adding the Pre-AOS unbreakable stun to wrestling mastery, and tie the duration to real skill in wrestle/anat and mastery level, scaling from 1 second to four seconds. Leave the requirement of empty hands in place.
It will require a huge skill point/equipment sacrifice to use it, and leave you quite vulnerable in the process.
As it is, the wrestling mastery is useless. I'm sure if you did a quick peek at number of players who actually use it, you'll see that no one does.
It will require a huge skill point/equipment sacrifice to use it, and leave you quite vulnerable in the process.
As it is, the wrestling mastery is useless. I'm sure if you did a quick peek at number of players who actually use it, you'll see that no one does.
- Incorporate Pre-AOS Stun as Wrestling mastery?17 votes
- Yes as written35.29%
- No47.06%
- Yes but other changes to how it is described above17.65%
This discussion has been closed.
Comments
ICQ# 478 633 659
ICQ# 478 633 659
ICQ# 478 633 659
I can see @lynk and @george points.
Wrestling mastery is underpowered. The game could maybe use a proper stun for mages - afterall, they cannot dismount easily. It would counter dismount nicely. Make players move away from this.
It would also promote cross healing and teamwork.
There is a lack of diversity in the game, imo, everything is a Dexxer these days - ie, due to the extraordinary amount of Dex they have. Be it a Dexxer with Magery, or a Mage with Dexterity - all the same thing, it's all merged together. Even Parry Mages with 80+ Dex are Dexxers - imo - strange opinion I know, but you cannot persuade me otherwise. For a Pure Mage, that Dexterity is required in Mana, to actually cast a decent amount of spells.
I'm not going to get into another argument with @covenantx , I get his point that dexxers hitting players with parry is frustrating - but the truth is a. everyone is a dexxer {even the mages with their Dex/Boks etc} and b. everyone has parry because they have to, and c. it only takes 1 overpowered special from a dexxer to change a fight, so it doesn't matter if they miss 10 times, and get 1 dismount/nerve strike/splinter/deathstrike/lethal poison, the fight is almost over.
What would be good, would be to promote a character style, that does not need such high Dexterity - like the old fashioned mages. Making Wrestle Mastery more useful could help, and could maybe reduce Dexxers(everyone)/Parry.
yea, the reason for splinter is to prevent people from easily getting away from 1-tile dexers. Why do you think it spawns only on melee weapons?
ICQ# 478 633 659
Deathstrike? Can hit for 50, 3 hits in a row dead if moving, and can stack.
Lethal Poison Nox Dexxer? - can take 10-20 cures to finally work (even with 50EP), by which time you are usually dead.
I do wonder if a lot of our differences are solo play v group play. I play in groups. My experience of solo play, is everything is pretty much stalemate. Any decent player, will play to a draw usually. It is only in group play, that the different skills come to play. And at that point, some skills are way more OP on the group dynamic than others. You just cannot play a mage without parry, in group play. Or quite frankly against the dexxers I play against, in solo play.
You cannot further reduce parry for casters. Dexers will be completely overpowered. If you truly think your non-parry mage can beat either of my dexers I'd be happy to prove you wrong.
I'd be open to nerfing parry for ALL templates, but not just casters.
you say further reduce parry for casters like it's been done.... it hasn't happened. they reduced SDI (Parry counts against focus spec) Not parry block chance which has always been the problem with casters using parry, Missed/blocked attacks, means less interruption. it has nothing to do with the actual damage a dexer could potentially deal out.
ICQ# 478 633 659
ICQ# 478 633 659
ICQ# 478 633 659
ICQ# 478 633 659
Funny re the Deathstrike - yes, strictly speaking you are correct, but as a move, it's acting like a special, so I'm sticking with it.
Re the LP you misunderstand my style of play badly. I'm a mage, I try the arch cures - I can tell you they are almost impossible to get in, especially when being disturbed by said fencer, or anyone else in his team. I don't use scripts, I do use arch cures, then bail onto cures when that has failed. Don't try and teach me to suck eggs.
I don't use scripts. I play in Classic Client with no additions in pvp. I have some of the best timing/experience ingame, because this is all I have ever done. This is also why I know I am correct when I debate.
And honestly, I'm done in this debate. I got Link and George's point, it could add something different than the same old tired routines out there atm, and could maybe change stuff. Everything you say, always seems to be from theory, I'd love to see you facing the nox dexxers I face and going "oh I'm sure my arch cure should be working here - my theorycraft told me it always does!" When I debate with you on pvp, it's like I'm debating with someone who has never done it before, wheras you can see from what Link and George say, they do actually pvp. I may agree or disagree with them, but at least I recognise their experiences, I don't recognise yours. Which usually means you do not pvp, because I know for sure I do. A lot.
ICQ# 478 633 659
ICQ# 478 633 659
I debated in favour of improving wrestling mastery. And, it would help change the meta. They did suggest adding weaknesses, it wasnt the final solution.
My thought, it may help, if VvV anti paralysis worked against it, as the only thing, that may even have a use then.