Classic Client Targeting System
I am experiencing two new issues with the classic client targeting macro.
First issue is that even when surrounded by hostile mobs doing damage to me I get the message "there are no hostiles on screen to target". I would say that my macro works @ 80% of the time, but 20% I receive the no hostiles message.
Second issue is that Rising Colossus, Energy Vortex, and other non-hostile mobiles seem to be pulling up as a hostile when they are clearly not hostile to me.
Classic Client macro is very simple:
Action:
Box 1: Select nearest Box 2: Hostile
Clearly this hart is not hostile to me (it is full life and walking away).
Multiple hostiles on the screen and taking damage (indicated by the yellow damage numbers coming off my character and the lightning bolt hitting me) yet I get the message no hostiles to select (3rd message line from the bottom).
@Kyronix @Bleak
Targeting systems are pretty core to any games functionality and this issue should be addressed.
Thanks.
First issue is that even when surrounded by hostile mobs doing damage to me I get the message "there are no hostiles on screen to target". I would say that my macro works @ 80% of the time, but 20% I receive the no hostiles message.
Second issue is that Rising Colossus, Energy Vortex, and other non-hostile mobiles seem to be pulling up as a hostile when they are clearly not hostile to me.
Classic Client macro is very simple:
Action:
Box 1: Select nearest Box 2: Hostile
Clearly this hart is not hostile to me (it is full life and walking away).
Multiple hostiles on the screen and taking damage (indicated by the yellow damage numbers coming off my character and the lightning bolt hitting me) yet I get the message no hostiles to select (3rd message line from the bottom).
@Kyronix @Bleak
Targeting systems are pretty core to any games functionality and this issue should be addressed.
Thanks.
Comments
Andsometimes, instead of hitting the nearest one, it target one almost offscreen...go figure
Targetting the deer doesnt bother me, it is a grey, so its fair game
Summons shouldn't be targetted unless the summoner is grey to us. Would be a nice fix to have that done.
Any acknowledge on this?
I suggested it might be related to a z axis issue for either uneven terrain or mobs standing on top of other mob corpses that could be to blame... but just a guess.
"yes i too am having issue with this second issue on a daily basis, it should not be necessary to create another thread about it"
There are no hostiles on screen to select
if the spawn has just appeared, i believe it or yourself has to move 1 tile before it’s registered by this macro”
It’s super easy to recreate the issue… I’ve video recorded it and emailed it to Bonnie, but still not fixed.