Please enable the spawn in Tokuno ice area permanently or add another town!

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Comments

  • KroDuKKroDuK Posts: 428
    edited 1:47PM
    Agree with 90% of what u said.. the next question is.. don't you miss yew gate PvP before SA?

    I also miss the faction system.. hvn't dig into VvV.. at first glance it looked like a GvG system.


    PS: those weirdo that try to control everything on felucca.. u just need to be a thorn and they'll leave u alone. Don't die and harass, they usually will tolerate you.. the question is.. can u tolerate them?  >:)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
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  • Lord_NythraxLord_Nythrax Posts: 414
    username said:
    Also no one is going doing Fel. We learned this over 20 years ago my dude. Catch up.

    This right here. You can get a handful of guys already doing the Fel side on dead shards to talk about what a great idea this is, here on the forum, but there's zero percent chance the average person on Atlantic is going to tolerate even having to think about thieves much less anything else. Wishful thinking on Kyronix's part, that maybe they can turn the guardzones back on in Fel and that'll fix the issue.
  • Lord_NythraxLord_Nythrax Posts: 414
    edited 5:18PM
    Rhel said:
    Probably for balance? As a new/returning player, the mobs seem ok. If you're a 27 year vet with everything at your disposal and every character maxed out then I could understand it feeling underwhelming. As a returning player though, I've found it a good balance. Some things fall pretty quickly/easily, other things take some time and if I get overwhelmed I have to bail.

    Yeah they'd want to tie the monster difficulty to the population scaling. Like let smaller shards do whatever, but when the game detects more players than the max number of monsters, activate "F**K YOU ATLANTIC mode" and start spawning in Skeletal Liches and stuff.
  • PawainPawain Posts: 10,050
    edited 5:27PM
    @Rhel. After the event, log into New Legacy and make a crafter there.  Depending on play time, each crafting skill to GM would take a day or two.  You won't get them on your home shard until fall next year tho.

    Could use those for the non needed skills on your shard now.  There are repair benches that repair items for you.  Find those on your shard.

    It's cheaper to buy blank 100% ele weapons. And imbue.  You can get by with just an imbuer and reforger. 

    You could forgo a crafter and just make an imbuer on your home shard.

    Every weapon I use is imbued.  Armor mostly from events.
    Focus on what you can do, not what you can't.
  • RhelRhel Posts: 29
    Pawain said:
    @ Rhel. After the event, log into New Legacy and make a crafter there.  Depending on play time, each crafting skill to GM would take a day or two.  You won't get them on your home shard until fall next year tho.

    Could use those for the non needed skills on your shard now.  There are repair benches that repair items for you.  Find those on your shard.

    It's cheaper to buy blank 100% ele weapons. And imbue.  You can get by with just an imbuer and reforger. 

    You could forgo a crafter and just make an imbuer on your home shard.

    Every weapon I use is imbued.  Armor mostly from events.
    I have the GM/Legendary crafters already on my shard, but do agree NL is an easy way to get a crafter to GM. I'm actually currently doing my 14 monthly house renewal BOD quests. lol

    Problem is I don't have the runics or the BODs to reforge, and I do have a nest egg of gold, but I don't want to run through it buying runics.
  • PawainPawain Posts: 10,050
    That's why I buy blanks.  Getting the tools and reforging over and over drives me crazy.  I'd stop if I hit a 90% weapon.
    Focus on what you can do, not what you can't.
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