Please enable the spawn in Tokuno ice area permanently or add another town!

13

Comments

  • KyronixKyronix Posts: 1,190Dev
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
  • Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!

    You might get the Felucca uptake up to like 7% or something, but basically the playerbase has been trained for decades to never go to Felucca for any reason. Nobody is interested in dealing with thieves, much less whatever novel grief tactics, bugs, or loopholes inevitably crop up.
  • I do play in Felucca with or without guards but the spawn rate was so slow there today that I checked if it would be better in Trammel. If you increased spawn/drop rate in Fel I think there would be more incentive to play there.
  • looploop Posts: 393
    edited November 25
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    Hi Kyronix,

    Thanks for soliciting feedback.

    I typically only play in Tram but have used this event as an opportunity to play more in Fel and get away from the congestion on ATL. I really, really like that you included Fel in this event.

    Personally, my biggest hang ups with going to Fel have nothing to do with this event in particular and more to do my own skill gap relative to those who PVP more often. I’m aware that many, many players run scripts as well. That said, I’ve gotten over it pretty quickly. I insure everything, and if I die who cares? It’s been a bit fun to practice for me.

    Some thoughts:

    Because the spawn scales with population, there’s a circular benefit: you go where more people because it means higher spawn.

    There are many bots. People don’t want their bots to be killed so they plant them in Tram.

    Guards would be interesting but it would obviously not be insta-whacking, and it wouldn’t swing me one way or the other. Personally I think the main driver would need to be a sizable boon to the drop rate when in Fel.

    Since the changes to corpses, I haven’t noticed too much lag myself. I wonder if folks are using the web client, which will perform worse. I’ve mostly been on EC.

    Also, I would like to add that I respectfully disagree with the insistence on another Winter Spur. Cramming players into a bot ridden area was not that compelling, even if I did make out with a lot of artifacts.
  • The real lesson here is to stop designing events that incentivize the entire population of Atlantic to pile in to one subserver. Everyone cramming themselves into the void pool for pirate hats over the summer pretty much deep-sixed every Trammel dungeon for the duration.
  • PawainPawain Posts: 10,051
    edited November 25
    Make a macro, "Guards  he touched me in my No No area"  That guy probably will leave you alone.

    Yup I have been told that the Guards do work in Fel, but I don't have a need to get more spawn.

    Its probably good to do the hidden chests there since the spawn is lower.

    Use a bag of sending if you get something good.
    Focus on what you can do, not what you can't.
  • CookieCookie Posts: 1,558
    edited November 25
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    I have played a ton in Felucca for this event. 

    The mob spawn rate is too low, the actual surprising, and good thing is, even though the spawn rate is low, the drops keep on coming. I have got a great drop rate from Felucca. I have got to the point, I hide spare accounts in the town, and ask guildmates to also put characters in the town, and we have quite a lot of guildies going there, just to try and push the spawn rate up. ( I don;t know how your formula works, but I am trying to beat it :)

    In the end, we often go back to Trammel, just because the spawn rate is higher, and its faster/easier to play.

    The lack of summons is an issue.

    But also, the lack of consistency with guard-zones, and knowing where the lines are, is hampering actual pvp itself. For example, the guard-zone requirement is removed in the Invasion itself, but there are Invasion specific zones, and unusual guard-zones operate around them. I have been guard-whacked quite a lot, as I try and kill naughty blues.

    I cannot speak for Trammel players, as I am already in Fel 50% of the time. I can only notice what is not working for us as it is now.

    My opinion is - for Blues, Felucca is already very easy to play in.
    I'm playing on Orange, and having to pvp my way through.
    Blues really do have the option of close-by Guard-zones already. But they would not know this.
    Maybe if you gave them specific safe-zones, that were well documented.
    I remember right at the start of the game, Felucca only, and I was a newbie, I lived on Vesper beach by the bridge, with the Inn there. Reds would hang around outside the town, and we would jump out, attack them, and run back, cat and mouse, it was a lot of fun. But that is how newbies were protected.
  • Pawain said:
    Make a macro, "Guards  he touched me in my No No area"  That guy probably will leave you alone.

    Yup I have been told that the Guards do work in Fel, but I don't have a need to get more spawn.

    Its probably good to do the hidden chests there since the spawn is lower.

    Use a bag of sending if you get something good.

    The bag of sending is the easiest stuff to be stolen. Just use insurance if you get something good! (and I have not seen a thief in my shard since 2000, but still)
  • Cookie said:
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    I have played a ton in Felucca for this event. 

    The mob spawn rate is too low, the actual surprising, and good thing is, even though the spawn rate is low, the drops keep on coming. I have got a great drop rate from Felucca. I have got to the point, I hide spare accounts in the town, and ask guildmates to also put characters in the town, and we have quite a lot of guildies going there, just to try and push the spawn rate up. ( I don;t know how your formula works, but I am trying to beat it :)

    In the end, we often go back to Trammel, just because the spawn rate is higher, and its faster/easier to play.

    The lack of summons is an issue.

    But also, the lack of consistency with guard-zones, and knowing where the lines are, is hampering actual pvp itself. For example, the guard-zone requirement is removed in the Invasion itself, but there are Invasion specific zones, and unusual guard-zones operate around them. I have been guard-whacked quite a lot, as I try and kill naughty blues.

    I cannot speak for Trammel players, as I am already in Fel 50% of the time. I can only notice what is not working for us as it is now.

    That is because you are a naughty red! if you were playing anti-PK then you wouldnt get guard whacked!
  • IniquityIniquity Posts: 11
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    Seems like it could help places like atl, i just worry about if it would spread population out too much and make spawn even worse on less populated shards.

  • PawainPawain Posts: 10,051
    edited November 25
    I understand the average player not wanting to go play in Fel.

    But, I go there for Butchers and Pumpkins this time of year.  Since I'm on a mage running protection, I just recall away as needed.  

    Another trick.  Do vendor search get a deed to a random house. Go there.  Go to the place in Fel you want to play.  Have that screen open on the deed.  Hit return to vendor if needed.  I don't think that will fizzle. Someone can verify.

    I do it when I shop in fel and someone is there trying to steal or kill.
    Focus on what you can do, not what you can't.
  • MerlinMerlin Posts: 233
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    I have been enjoying the Fel aspect of the invasion.  Because not as many folks are brave enough to venture over, there is more to kill over there... but I've also gotten wiped out a few times too by raiders, and other times had to interrupt a potion run to fight back and call guildmates for help.  Point being... there is another element of risk over here and the reward so far seems worth it.  If you go and "Tramify" the Fel towns during the event, it takes that away
  • creampiecreampie Posts: 107
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!

    This event isn t design for fel pvp at all. character build for this kind of event is purely pvm build if you want to succes. The only way if you want to lure people to fel you need to bump the spawn but at least 3x to make it worth it. Then you will have some red who like to grief pvmer in pvp suit and they will have action ( i dont call it pvp ). You should know recent years tot event was held 2 times in a dungeon with fel side with a champion spawn deceit and fire dungeon. those 2 events had very funny pvp guild to try to maintain the top spot to farm drops in the champion spawn zone. This town invasion tot is a bad location for any action glitched spawn everywhere ( on roof under ground ) lack of spawn in many cities. I dont understand why you did this in town when you know how many players will eb there we need way much larger area for this kind of event. We have several pvm spot around sosaria why dont you go somewhere already made for pvm content. last year tokuno land was very nice and whitout event like this tokuno is 99% dead like ilshenar.
  • I'm pretty sure the entire 5% already doing this event in Felucca have now weighed in, but the silence from everyone else is noteworthy.
  • GrimbeardGrimbeard Posts: 2,284
    edited November 25
    I'm pretty sure the entire 5% already doing this event in Felucca have now weighed in, but the silence from everyone else is noteworthy.
    Better you Atlantic trammies go to fel than get more hotfix that ruin it for others 
  • Grimbeard said:
    Better you Atlantic trammies go to fel than get more hotfix that ruin it for others 

    Are you under the impression that there will come a point where you being bootyburned about a whopping 18k/hour won't be really, really funny?
  • GrimbeardGrimbeard Posts: 2,284
    Grimbeard said:
    Better you Atlantic trammies go to fel than get more hotfix that ruin it for others 

    Are you under the impression that there will come a point where you being bootyburned about a whopping 18k/hour won't be really, really funny?
    It was never funny and while I'm the squeaking wheel many others agree 
  • PawainPawain Posts: 10,051
    Focus on what you can do, not what you can't.
  • Lord_NythraxLord_Nythrax Posts: 414
    Also, why are all these mobs so weak? Where are the rotting corpses, skeletal dragons, ancient liches and such? How about some of those skeletal liches like you see in the Abyss?

    This feels like a town invasion from 20+ years ago or something. In 2024 a lich lord is a pathetic trash mob with a lifespan measured in seconds. It's farcical watching decked-out players race to mow down skeletons and zombies.
  • KorikKorik Posts: 20
    edited 1:55AM
    My experience so far on Atlantic:

    - Player experience is awful in most, if not all cities. Running around under a lot of lag to kill too few monsters is not fun, nor is it rewarding. This has to change. We have 2.5 months of this and it's punishingly dull. At least ToTs like Destard and Deceit had plenty of area so everyone was spread out and there was a diverse array of things to kill. Turn the event on in 3+ cities all the time in both facets, people should be fighting the spawn, not lag and each other.

    - The lack of strong paragons means people have carte blanche to pay as little attention while they run they actively play. At least the paragons on the Spur kept all but the most dedicated people on their toes. Please bring back stronger paragons - with no challenge at all the experience is dull. Even pirates eventually wiped us.


    These events are justified because it helps you sell Fortune pots, there's no reason for me to as the event stands. Previous ToTs I've bought many and am happy to dump hours and hours into them and I'd love to play this one once it's out of beta.
  • PawainPawain Posts: 10,051
    edited 2:19AM
     It's farcical watching decked-out players race to mow down skeletons and zombies.
    After you complained about my Archer?  Now you see why he doesn't need a full skill set.

     :D   The Mobs are easy.  My pets would be ashamed to fight these.  One refused and said "You can't just punch that zombie??  Weakling Human!  I have 200M worth of scrolls on me, you wasting them on this stuff?

    We have to enjoy the devs giving us easy content with nice rewards.  Everyone can get drops.

    First event a certain fatherly figure has not posted to complain about something.
    Focus on what you can do, not what you can't.
  • usernameusername Posts: 859
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    Why does our feedback fall on deaf ears? It's simple, let me reiterate:

    1.) Take more measures to reduce the lag
    2.) INCREASE SPAWN! Raise the base spawn and uncap the top end of the spawn. Make it continuously ramp up more and more with more players in an area. 

    If #2 causes more #1 then the only option is to open another area where #2 doesn't affect #1 as much, perhaps a non-Trammel subserver that doesn't span across several cities with thousands of houses. Once again, if you're unaware, the large hasahed lines I believe are server lines.

    Gee, wonder why some of these cities lag? 1000's of houses with 1000's of items inside spanning across several cities plus everything else going on.



    Also no one is going doing Fel. We learned this over 20 years ago my dude. Catch up.
    This discussion has been closed.

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  • Lord_NythraxLord_Nythrax Posts: 414
    Pawain said:
    After you complained about my Archer?  Now you see why he doesn't need a full skill set.

    Then maybe stop pretending to be deeply concerned that sampires who bother to 120 their weapon skills aren't dying at this event.
  • KroDuKKroDuK Posts: 428
    Pawain said:
    @ KroDuK Makes you wonder why he wants winterspur open. 
    You called it.. I'll give u that.


    Rhel said:
    So, 5% of the population plays on the Fel side, hmm I wonder why? Perhaps because the majority of people who play UO don't like open PvP or the toxicity that comes along with it. 

    95% of the players pay to keep the servers running while ~50% of the events cater to 5% of the population.

    I was wondering about the shard bound items, but if it keeps people like PsycoderFor from bringing their toxicity to other shards just to farm items, I'm all for shard bound. Keep people like them on Atlantic.
    Trust me u don't want to go on fel to PvP their bots train.. this is disgusting.. PvB ain't no PvP..

    We need a studio that would to announce a war on third party and do something about it.. instead we got BS.. they declare war on them meanwhile the other hand is sponsoring their way of life.

    At some point stop blaming PvPers.. start blaming third engine users running a paragon speed on their red or running a bots train for "PvP"


    I'd agree on one thing tho.. balance is out of control
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • KroDuKKroDuK Posts: 428
    edited 4:09AM
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    What a bad idea, this is FELUCCA!.. just go in game and temp ban them bot users during an event (AT LEAST).. u just solve all your trammel problems by doing that.

    If u want people to go on felluca.. just go in game and ban them cheat engine user running at paragon speed and let US help you to work on a solid balance.. You just solve Felucca problem.

    Back then even trammies would enjoy doing a champ spawn from time to time (I did plenty of them; protecting them on LS)..
    Today you have a solo guy doing multi-bots, crying cuz he get PvPed on a champ spawn region and asking for pure PvE 120 PS.. if this is not a wake up call..
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • HudemanHudeman Posts: 6
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!

    Yeah, I'd give it a try at least. The lag and slow spawn in some areas make it difficult to get the usual value of of my fortune potion time as it is now.  As others have mentioned, I do think splitting population for the invasion into multiple cities at a time on different subservers might be a better option overall though if that's possible.
  • OreoglOreogl Posts: 437
    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    While I’ve already been doing the fel content, this is probably the best option moving forward if you’re still combating lag on Atlantic.

    i haven’t ran into much of any issues when doing the trammel side.

    by the way, the rewards are great, and the ritual totems were a nice touch.  Love the graphic when double clicked.


  • RhelRhel Posts: 29
    Also, why are all these mobs so weak? Where are the rotting corpses, skeletal dragons, ancient liches and such? How about some of those skeletal liches like you see in the Abyss?

    This feels like a town invasion from 20+ years ago or something. In 2024 a lich lord is a pathetic trash mob with a lifespan measured in seconds. It's farcical watching decked-out players race to mow down skeletons and zombies.
    Probably for balance? As a new/returning player, the mobs seem ok. If you're a 27 year vet with everything at your disposal and every character maxed out then I could understand it feeling underwhelming. As a returning player though, I've found it a good balance. Some things fall pretty quickly/easily, other things take some time and if I get overwhelmed I have to bail. 

    Kyronix said:
    Would anyone be more inclined to go to Felucca if during the invasions guards would attack anyone who engaged in non-consensual PvP but we also removed the restrictions on AoEs/summons etc?

    Just a curious question as we evaluate all our options moving forward.  Thanks!
    I've been playing UO off and on since Dec '97. The only good PvP was back when there was no Fel, and people had normalized builds and mostly normalized crafted/vendor bot gear aka - the best thing you might have was a dropped force/vanq weapon. Also reds were punished for what they do - player killing. Today Fel is just full of people who script and grief other players without the punishment of '97. 

    Over the last 27 years the dev team has focused on trying to incentivize people to play in Fel, through better luck/item drops, more resources, etc etc. It is clear to everyone based on your report of 5% of the players playing in Fel that no amount of incentives is going to get people to want to play with what amounts to the cesspool of the player base, cheaters, scripters, and bot trains.  

    I see a lot of veteran names around here saying the play in Fel. I also suspect many of them are retired, and play UO a lot more than your average working player. People want to come home, log into a game they love and enjoy, and relax while feeling they've accomplished something.

    Being grieved/dealing with PvP scripters/botters who trash talk and make your life miserable is NOT relaxing or enjoyable. No one wants that in their ~2 hour play window.
  • KroDuKKroDuK Posts: 428
    edited 10:14AM
    Rhel said:
    I've been playing UO off and on since Dec '97. The only good PvP was back when there was no Fel, and people had normalized builds and mostly normalized crafted/vendor bot gear aka - the best thing you might have was a dropped force/vanq weapon. Also reds were punished for what they do - player killing. Today Fel is just full of people who script and grief other players without the punishment of '97. 

    Over the last 27 years the dev team has focused on trying to incentivize people to play in Fel, through better luck/item drops, more resources, etc etc. It is clear to everyone based on your report of 5% of the players playing in Fel that no amount of incentives is going to get people to want to play with what amounts to the cesspool of the player base, cheaters, scripters, and bot trains.  

    I see a lot of veteran names around here saying the play in Fel. I also suspect many of them are retired, and play UO a lot more than your average working player. People want to come home, log into a game they love and enjoy, and relax while feeling they've accomplished something.

    Being grieved/dealing with PvP scripters/botters who trash talk and make your life miserable is NOT relaxing or enjoyable. No one wants that in their ~2 hour play window.
    TL;DR: Casual do not have enough gameplay time; to much grind to do before reaching end game content; Trash Talking  :*

    personally I hate the era u talk, game was made for griefer.. u couldn't get access to any good content without a zerg. from the birth of trammel till ~2007, PvP was at it's best (6month grind ~20h/week max to optimize for end game)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • RhelRhel Posts: 29
    edited 11:09AM
    KroDuK said:
    Rhel said:
    I've been playing UO off and on since Dec '97. The only good PvP was back when there was no Fel, and people had normalized builds and mostly normalized crafted/vendor bot gear aka - the best thing you might have was a dropped force/vanq weapon. Also reds were punished for what they do - player killing. Today Fel is just full of people who script and grief other players without the punishment of '97. 

    Over the last 27 years the dev team has focused on trying to incentivize people to play in Fel, through better luck/item drops, more resources, etc etc. It is clear to everyone based on your report of 5% of the players playing in Fel that no amount of incentives is going to get people to want to play with what amounts to the cesspool of the player base, cheaters, scripters, and bot trains.  

    I see a lot of veteran names around here saying the play in Fel. I also suspect many of them are retired, and play UO a lot more than your average working player. People want to come home, log into a game they love and enjoy, and relax while feeling they've accomplished something.

    Being grieved/dealing with PvP scripters/botters who trash talk and make your life miserable is NOT relaxing or enjoyable. No one wants that in their ~2 hour play window.
    TL;DR: Casual do not have enough gameplay time; to much grind to do before reaching end game content; Trash Talking  :*

    personally I hate the era u talk, game was made for griefer.. u couldn't get access to any good content without a zerg. from the birth of trammel till ~2007, PvP was at it's best (6month grind ~20h/week max to optimize for end game)
    Casuals aka working people, people with real lives, people with families, really don't have the gameplay time needed to do things in Ultima Online. I've been trying to figure out how to kick start my crafter again, to collect shadow runics, to create weapons for my newly created sampire but with the events constantly going on there is definitely a FOMO feeling, on top of wanting to "catch up" and knowing how ridiculous the BOD system can be to get started again.

    That's beside the point though. The people who don't have unlimited time to play don't want their time filled with corpse recoveries and being harassed by 50 year olds acting like 13 year old Fortnite players in Fel. I was amused, and a little disappointed that the PvP trash talking in UO hasn't evolved or changed much in the last 27 years, other than the people doing it now probably being 40-60 years old. I can now sit anywhere in game and listen to the PvPers trash talk in Europa. Its at least an bi nightly occurrence. 

    Also, I had access to "good content" back in '97. My guild on Lake Superior was anti-PK, and we'd go back and forth on fighting over dungeon locations for farming, or setting ambushes for reds, or responding to someone's call for help against reds. The difference between '97 and now is that there is a LOT more content, and much better drops/crafted/event items. My best item in '97 was a vanq heavy xbow. Most of my gear was store bought because I knew I could lose it at any moment, and I didn't care so was much more willing to engage in PvP. I was also in high school, so I had way more time to play.

    The biggest issue I have with "PvP" in today UO, is that its not actually PvP most of the time. Its Player Killing, and the punishments aren't harsh enough in my opinion. As an example, Blues who res Reds should go red for 40 in game hours. Red hours should also not expire while sitting in the safety of your house. You should have to be out and active. 

    The system is and always has been designed for trashy people to PK others under the guise of PvP. At least in '97, in my opinion, it was a little more palatable.
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