NEW upcoming October event - Please do it in Felucca too (on Atlantic)
Dear Developers and Producer Mesanna, please do the new October event on Felucca facet too on Atlantic shard. We want to keep the pvp going and it will be the only facet where the scripters will not have an easy life since we will be able to go there and do some old style pking.
I hope you will make pvpers happy too, thank you, have a good day
I hope you will make pvpers happy too, thank you, have a good day
Comments
So for those who want your shard Fel to be setup for ToT, i seriously think that there should be a public petition for your shard to show the real numbers of subscribers asking for this.
The Dev team is a small group and if I put myself in their shoes, why setup on a shard that has a very small pvp population. So if the shard has more players, perhaps you can show the numbers by posting in your shard forum.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Sure I like to kill people but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Therefore:
1. The event should be in Fel only.
2. Loot from the event should be impossible to insure
3. EJ should not get loot
With these fixes, we could kill scripters and make this event fair.
ICQ# 478 633 659
It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
YEAH! GMs aren't paid 30 cents an hour to SLEEP.
Just keep Yoshi away from suggesting about curse items and its good to go.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I don't think you understand the original point I was making, either that or you don't grasp the concept of risk for reward. Needless to say, your question doesn't make sense in the way you asked it, please rephrase it so that I can answer it accordingly.
For example, themed items have a cursed modifier that is broken once they are removed from their respective dungeon. While they are cursed, they cannot be insured and they deal damage to the player holding them items, damage is increased with every cursed item in possession of the player. If a player dies, any items in their possession are transferred to their corpse just like any other uninsured/blessed item, and can be looted by mobs, by players if in felucca, or reclaimed by the player when they loot their corpse. However the curse effect remains intact until the criteria of leaving the dungeon to break the curse is met.
This prevents players from hoarding drops in the best spawn locations, as after too long they would be forced to leave, due to the amount of damage they would be incurring by hold these cursed items, making it more difficult for people farming the items with multiple accounts, and also prevents players from auto-insuring the drops gained in felucca.
Example of interaction with the cursed item:
"An item in your bag radiates with an evil energy, draining your life force."
"A curse has been lifted on an item in your possession, you no longer suffer it's evil effects."
It should go without saying also, bags of sending shouldn't work with those items, and do not allow the cursed items to be dropped on the ground.
Would you still do the fel deceit?
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.
People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event.
To clarify for the misinformed (when talking about ATL):
- People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
- Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
- Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
- There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there).
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open.