Sampire question
“For doing spawns, with whirlwind weap, one’s sampire has hit area,
it’s okay to also have hit spell?
If so what spell should sampire hit?”
it’s okay to also have hit spell?
If so what spell should sampire hit?”
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Specifically for doing spawns”
The next level of the spawn would probably benefit from the original weapon since it does more damage?
I like the way you go after the Pixies while we go after the dark wisps.
the lightning hits before the actual weapon damage so on first level spawn the main weap hit won’t even proc, sounds strange.
And also if the mob is low health (damaged), there’s always a danger the hit lightning will kill the mob, on higher level spawns when you’re receiving more damage, this can be a bad problem.
but I am surprised to learn something about PvM that is not already in someone’s literature”
I only build for weapons for mobs with ???? HP I don't sweat the mobs with less HP, they die just fine.
So never occurred to me that players built weapons for rat men and such.
Or anywhere, why everyone keeps so much secret information?
Having hit lightning would have done another 80 total damage at best. 40 on average for this scenario.
nothing in the player written guides I read
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As to the Sdi, would need to do some more testing, but even in the situation I posted, having 100% sdi would still only be another 40 damage on average. For the investment to hit 100% Sdi, it's not worth it, you would have to sacrifice too much. There is nothing on that suit that I would trade for sdi.
Single target hybrid sdi + Combat mysticism build using enchant could be interesting. Don't have to sacrifice weapon mods, still get the hit spell.
All knowledge is welcome in UO, Learn new things even after playing for 20 years.