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A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forcing walking
Forced walking should also temporarily disable the fast rotation option that people are using, as currently people without fast rotation still cannot catch up to people who are turning with fast rotation even while splinterered.
Example, my friend here volunteered to show, he can still turn right then left while splintered at faster than players with no fast rotation options who is not splintered, no frames have been skipped and no lag in this vid, slowed down to 25%."
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I don't even know what "fast rotation" is, maybe the UO developers are in the same camp.
- "Fast rotation" be a feature that is added to CC and/or EC?
- "Fast rotation" is something the UO server should detect, and automated warning/ban actions should be triggered to accounts using it?
- "Fast rotation" is something that should be detected by the UO server, and it should trigger delays or something else?
Your text description above may help the developers understand the issue more. The video didn't really explain anything to me, as FYI.
You've been commenting on why bugs aren't being fixed/etc. One reason may be prioritization - that is, if an issue doesn't manifest in EC, perhaps it is a lower priority (vs other things, say that require a change on the UO server side).