STOP the Events Drops Shard Bounding folly!
After six Dynamic Events with the really bad choice to have the Event Drops Shard Bound, isn't at last time to stop that folly?
The results of that ill concieved "experiment" is visible to all: uncecked inflation on ATL (not the only cause of it, but one of the strongest), ABSURD inflation in Dead Shards an Dead Shard more dead than ever.
STOP THE BOUND!!!
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Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price.
To my understanding, and rightfully so, the point of Shard Bound limited items is to help their Shards of Origin, particularly if low population ones...
Should those items be transferrable to Atlantic, this is what would happen... they would be farmed on those population Shards and then be moved onto Atlantic thus making it then night to impossible for all of those players playing on those low population Shards, to find them available for sale there...
There is plenty players (and scripters, IMHO) on Atlantic farming for drops and, thus, for these Rewards items considering the much larger population of players there as compared to all other Shards.... there is really no further need to have "more" items be drained from all of the other Shards to be taken onto Atlantic, me thinks.
As I see it, the introduction of Shard Bound has been a blessing for the ecinomies of Low Population Shards. Items which previously where impossible to be found on many Shards other then Atlantic, now can be found on them, also thanking to Commission Vendors who only charge upon actually selling the item, and not on a daily basis.
It may have been meant to bring life back into lower pop shards but it's preventing nomads from using shields or spending real cash on xfers to shop and spread items across lower pop shards.
To me, it's only forcing people to play higher pop shards. The housing prices on Atl reflect this.
Yes popps; to YOUR understanding.
’nuff said…
I have already written many times about the supply and demand logic, yet neither shardbound supporters nor Kyronix can provide one simple piece of evidence thst this SB had achieved anything signficant except making the rewards even rarer, expensive, eventually extinct when players all quit and the houses go idoc.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.
Curious, how do I build my own shard? Legos?
Also, how are Atlantic prices inflated? I've seen epaulets for 100m on Atlantic, cheapest anywhere by far lol. Atlantic usually has the cheapest gear because of competition. I see why you wouldn't want these changes, so you can continue to gouge prices for personal profit nice.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
We've had more people come and open vendors, we welcome more vendors! I have crates and crates of armor but I don't know how to price them, was considering just plopping them on vendors for 100k a piece. On top of the vendors I already have which are always fully stocked.
I have a runebook on the steps of my Luna house to all of Origin's vendors, I am always asking people if they have a vendor or vendor house to please leave a rune in my mailbox so I can add it to the runebook.
No one is gatekeeping....geesh
I have everything I need (almost!) from Deceit so now I am farming to get some duplicates to have them in case new/returning players come to the shard. There are a lot of us like that.
And if you have ever looked at my vendors, I do not gouge prices. People always tell me I am too cheap, I do not care about making gold, I care to help my community get the things they need at reasonable prices.
but I have to say after seeing all the botting going on without consequences.
what’s the difference between botting on Atl and botting on a dead shard?
I guess only that people can’t use the shard bound items to hop to dead shards to farm power scrolls, but that could be remedied by making power scrolls shard bound anyway”
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
This is exactly what they want, to Kill every low population shard, so they can finally have an "excuse" to merge shards, since there is no one playing those "dead shards"
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Atl will always be the main trading hub of the entire game. The point of lifting shard bound is not that items will end up there, but that they go wherever has what's needed, buy and travel back to whatever shard their heart desires. Shard bound is hurting the game.
We don't have a normal gamer playerbase. We have players that have far more extensive experience coding than the devs. There's going to be botting no matter what.
Costs are what they are on different shards due to the difference in the supply on account of the difference in participants. This doesn’t in itself indicate inflation.
Now, costs are in the millions because of the inflation, which has numerous sources.
You should ask yourself what you hope to gain from the game, particularly if you enjoy playing on a quiet shard. Do you really need what you think you want? What goals do you really want to achieve?
Shard bound is not causing inflation on any shard. What it is doing is creating a market on each shard that is better adjusted to the supply/demand on that shard alone. It just happens that costs are very high across all shards due to inflation, which is not something the team can solve with these events — to the extent it even needs solving.