Afk punished
A little poll to help gather info
- Have you been hit by afk penalty32 votes
- Yes37.50%
- No62.50%
- Were you using a potion of fortune32 votes
- Yes18.75%
- No81.25%
- Shard32 votes
- Atlantic25.00%
- Comment other75.00%
Acknowledgment and accountability go a long way...
Comments
was afk…”
Originally, I think it was called playing the game unattended. This means the player could be sleeping for 8 hours while the toon repeat a macro infinitely or a script routine.
If one just stands outside the dungeon like bank sitting, he is not doing anything right? Why should that AFK be punished?
Ofcourse, an archer AFK inside a dungeon will be seen as playing unattended.
AFK is not wrong, it's whether the toon is doing some auto function while the player is away.
So if someone running around and killing he may not notice GM asking a question.
Should the GM appear in character and get the players attention, check if they respond before applying the 30mins damage block.
Once again, which cheater macro AFK just 30 mins only? If anyone is really AFK playing, they would go AFK for several hours and let the toons autoplay
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Talk about, instead, packs of BOT scripted archers who kill anything that spawns faster then a tamer might have time to comand "all kill" and they drop before the pet actually reaches the creature......
Seems you use any excuse whether real or not to not play UO but come complain about how difficult it is for you. Without trying to play.
Never be afraid to challenge the status quo
Ive been playing since the days i could kill you, cut you up turn you into jerky and eat you, and i been hit with this afk flagged 3 times now on my archer, each time i was not afk, BTW seems some confusion on what AFK means, it means away from keyboard, no red text no GM tryin to talk to me, nothing just 1 second im doin damage next second nada.
I will be slow to reply because I cannot log in/stay logged in to the forums.
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I thought I read somewhere that for the new ToT, the drop rate would be affected if a player stays at one server area for long period of time. (edited) So that was one of the reasons why we recall around different locations, besides trying to get more kill during the luck or potion hour.
@Kyronix it helps to confirm if this can be done instead of the 30mins ban. I don't think players would tell lies about this, as there is nothing to gain.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Another time I stopped to recover my health before jumping back in
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Funny part would be if some of these are the people that are running rails/scripts while actively playing and that's what they are getting flagged for (ie they move in the same pattern every time). I mean technically they aren't AFK but anyone using automated scripts might be getting hit (and I'd agree with it).
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
That's not possible in CC unless you keep pressing the macro key for whatever you assigned the SelectNearestTarget --> Hostile + AttackSelected macro (which btw doesn't work very well if you press it multiple times to "retarget") and if a player is pressing that macro (or holding it down) there will likely be some issues with using other macros. That said, there is nothing "auto" about the CC version.
Might just be verbiage but when I hear things are "auto" that instantly makes me think of a script because the entire make-up of the game as I know is pretty manual. Ie - if I'm poisoned and want to cure I need to press a button to cast cure / drink a potion... if I'm automatically cured by myself while I'm pressing other macros (ie casting etc) that's scripting. There are several of these "auto" scripts out there that I've seen first hand in use in PvP (which is why I stopped pvping) that "auto" arm/cure/trap box/attack/etc while the player is executing other actions as well and it's very obvious.
So again - can someone explain to me how they "auto attack target" and seamlessly toggle through them while also constantly do things like UseAbility / cast spells / say all kill / etc? If you can prove it's possible to do all the "auto" stuff in EC then that's probably all I need to make the switch and deal with the graphics.
Generally speaking if you are armed and in war mode you will fight back when attacked. It looks more like auto-defend for a melee character because you can’t see any reaction until the mob reaches the character… but for an archer/thrower they shoot/throw as soon as they are targeted making it seem more like an auto-attack.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I am very familiar with how "auto defend" works and how to get mobs to attack me but let's be honest besides the fact it's not a reliable means of striking a target (sometimes the aggro is on a target a few tiles away rather than next to you) this isn't what we are talking about. We are talking about in Deceit on ATL when you go to the jail cell area (as an example) and people are running on screen while I'm remounting or casting thunderstorm (to get mobs in cells) having everything aggro'ed on me and auto hit various mobs (ie they are not "auto defending").
Go to ATL Deceit jail cell area and just watch; the "auto attackers" aren't shy about it. They literally run up and down the hall and open doors without stopping (and not facing the door) and run into each room hitting each target seamlessly. I'm willing to accept I'm not in the know about what legal macro this is in EC so once again my question is: How does a player "auto attack target" while other players are on screen already aggro'ed on the mobs AND have the ability to toggle targets so quickly that they essentially do not need to stop moving? Same with "auto" opening doors while not facing them (ie OpenDoor macro)?
While some people I'm sure are wrongly hit with this timer, I'd be willing to bet there are many more people that are doing something outside of what they should be doing and then want to complain about it because they were caught. This is like people getting in trouble for unattended macroing while they are surfing the internet with UO running in the background. They become enraged because "they were at the computer" while completely ignoring the fact that they weren't actively playing. At least in this case it's just a timer and you don't get sent to jail or your account suspended.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
As for opening the doors, I'm not aware of either EC or Pinco's UI providing functionality that you don't have to face the door.
As for the AFK punishment Mesana only made this statement when asked about it during the meet and greet:
Doc Holiday]: so i'd like to hear more about the afk - nerf / ban situation
[Mesanna]: the only thing we will say is that event was designed for active game play
I surmise that what is happening is that something is monitoring player movement - this is however just a theory. I have tested it by taking a character down to the 4th level of Deceit around 3 am and standing invisible. Occasionally I would cast a spell with the toon and then reinvis. After about 30 minutes I attempted to attack hostiles and was not able to. I was in a closed room and the door did not open nor did I see anyone else. I watched for this as some have suggested that you only get punished if you are actively reported. So, I'm pretty sure they have some monitor program based on actual movement across the room. Doesn't matter a lot I'm just curious of things which are a "secret"
Now factor in that you would need to keep hitting that macro over and over looking for a target to hit. Now factor in that you also are going to want to use your secondary ability as much as possible (assuming it's another macro because if it's the same key as target and you don't hit your target then hitting the key again will turn off the ability)...now factor in that doors should be opened whenever you are near them (and not facing them) so you can run around whacking everything you can.
I'm literally seeing this on a daily basis on ATL so it's possible (whether legal or illegal is up for debate) and these are likely some of the people posting here that "...but i wasn't AFK!!!!".
So my guess is that these are the cases where people are getting tagged and that's the point of my questions... that unless there is just some best kept secret macro in EC or Pincos that will allow you to "auto" things (my guess is there isn't) people are probably getting tagged for suspicion of scripting.
If these players you speak of are distance warriors then they could just run on a "rail". If there is more than one of them they do not need to use a weapon special.
A melee warrior is going to have to go to targets, the normal mobs do not move fast enough to let them come to you. If they are this type, they are either moving the mouse and running or they have some way for their character to recognize and follow targets.
If they are this type are they chasing targets?
We do play on computers, someone that knows how the game mechanics work should be able to make it do whatever they want.
Since I use composite bows, I have been wondering if I could kill more/time if I use moving shot, so I don't have to stop. I'm not that motivated right now tho. I'd rather not play at a high stress level.
If you really want to further investigate. Are they using a weapon special? You can hear them. Are they taking damage and how do they heal. Do they always use the same path? Do they change floors? How complicated is what they are doing?
I do not see anyone doing this. If I did, I would make a game of it and try to kill the mobs before they got to them. Or I would see how many paragons they can fight at once.