Destard's Ankh : what is the point of having it if it has tons of spawn, always ?
As it is well known, after a character ressurrects, they only have a robe on and, thus, they are weak to be easily killed by even low spawn.
As it is well known, there is an Ankh in the back of Destard which "might" come handy when one dies... too bad, though, that the area is most always full of spawn which right away kills the newly resurrected character in only a robe....
What is the point of thus having such a resurrecting Ankh if then the Developers did not block the immediate area around it to spawn any Monster ?
@Kyronix ?
Comments
I think you know that.
Why not then, throughout the spawn modification, preserve the Ankh immediate area leaving it free of sawn so as to keep its functionality of a resurrecting place for players ?
The small room where the Ankh is placed, has only one tile entry..... missing a door....
Well, all it would take, is to make that small room a no-spawn place and add a small gate to that one tile entry to it, to block monsters out of that small room where the Ankh is....
This way, a ghost could enter it, resurrect and re-equip in whatever time necessary and then, when ready, get out opening the small gate to face whatever spawn might be outside...
Never be afraid to challenge the status quo
My point, though, was entirely another....
That Ankh, as it is currently, with spawn permitted in its vicibity, is a wasted asset in the game, to my opinion...
Something which, at least to me, makes no sense whatsoever.....
And it would take little effort, IMHO, as I tried to explain in my post above, to make it fuctional...
There should not be a safe spot in a dungeon under invasion.
Never be afraid to challenge the status quo
But even a couple of water elementals might be enough for a resurrecting character with only a robe on...
You must have been very lucky to find it void of spawn....
If it has spawn, I go the the entry that is 15 seconds away.
The point is that the sole and only reason to exist of a resurrecting Ankh is... guess what ?
Resurrect dead characters....
Yet, if that Ankh is most always filled with spawn, and a ghost that resurrects only wears a robe..... no resists.... to my point of view, that resurrecting Ankh ceases to fullfill its entire purpose..... that of resurrecting dead characters....
Sure, one can walk to the entrance to resurrect, but then, why on earth does that Ankh exists down there, if I may ask ?
Put 2 bards there with Peace and Provo mastery.
Cast Energy Field to block the bridge.
Line up archers, mages.
Then have a few lure the paragons over to kill. Dead can also be rez inside this temporary safe area.
This is what we did at Hythloth.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Like most things the real danger of that dungeon was getting a target from the other players, there was also a guild called "Inner Circle" (Atlantic) if I remember that set up right out outside the entrance and would periodically sweep through Destard and kill everyone who was busy competing for the spawns.
At any rate, I think the issue might simply be the game being designed for more players than you have on most shards. Perhaps if this initiative to draw in new players at some point happens and succeeds that will change.
Any way it goes, massive spawns, or gangs of PKs, I haven't felt ready to attack a dungeon yet. Destard was one of the harder ones from what I remember.