Loot write up for returning/ new players
I've seen lots of questions on this on 2 forums. Firstly, it's a lot to write so please feel free to add or suggest removal of something. I'm not the UO master, I'm just trying to help people. Second, this list is a moving target, templates change. Finally, I will offer no pricing. Its complicated, and I'm trying to help you know what has ANY value.
Start: jewelry
Stats people like:
FC1, FCR3,HCI, DCI,EP (EP adds lots of value due to pvp use),HCI, +15 or more usable skills, SSI, DI, multiple high stats ie. 8 DeX 8 str etc...
You will need a good combo of these to be valuable. Antique is OK here, it still sells well. Note: clean jewels with lots of these mods, will be rare and valuable. Jewelry is very template specific, so put it on a vendor and be ok with it sitting a month or 2.
Armor:
Stats people like:
8+ stamina increase, 8+ mana increase, 5 hp increase, LMC 8, str bonus, dex bonus,Intel bonus, MR, HPR, damage or resist eater 10+% (fire eater cold eater energy eater etc), high total resist, LRC, DCI 5.
Note: brittle/ antique will lower value (still can be very valuable though with great mods)
Studded leather/bone sells higher because of LMC bonus
Clean armor with high mods will get higher price.
Weapons:
I rarely look for pvm weaps from loot because you can imbue custom weapons people need.
Stats people like:
20+ splinter, 50 hit spell (fireball, lightning preferred), 50 HLD,50 HLA, SC,DI, 100% elemental damage)
NOTE: antique and brittle will lower value a lot here, they wear down fast in pvp.
Weapons values are GREATLY dependent on their special moves. People like: AI, dismount, disarm, feint, paralyze, mortal, poison, (add your other used pvp specials)
Swordsmanship is generally preferred because it has great special move combos on weaps. Mace and fence weaps really have to be good to sell. Clean bokutos with SC, splinter, hld/hla are the hot seller atm.
Shields:
Not sure I dont sell many
Again, feel free to add.
Start: jewelry
Stats people like:
FC1, FCR3,HCI, DCI,EP (EP adds lots of value due to pvp use),HCI, +15 or more usable skills, SSI, DI, multiple high stats ie. 8 DeX 8 str etc...
You will need a good combo of these to be valuable. Antique is OK here, it still sells well. Note: clean jewels with lots of these mods, will be rare and valuable. Jewelry is very template specific, so put it on a vendor and be ok with it sitting a month or 2.
Armor:
Stats people like:
8+ stamina increase, 8+ mana increase, 5 hp increase, LMC 8, str bonus, dex bonus,Intel bonus, MR, HPR, damage or resist eater 10+% (fire eater cold eater energy eater etc), high total resist, LRC, DCI 5.
Note: brittle/ antique will lower value (still can be very valuable though with great mods)
Studded leather/bone sells higher because of LMC bonus
Clean armor with high mods will get higher price.
Weapons:
I rarely look for pvm weaps from loot because you can imbue custom weapons people need.
Stats people like:
20+ splinter, 50 hit spell (fireball, lightning preferred), 50 HLD,50 HLA, SC,DI, 100% elemental damage)
NOTE: antique and brittle will lower value a lot here, they wear down fast in pvp.
Weapons values are GREATLY dependent on their special moves. People like: AI, dismount, disarm, feint, paralyze, mortal, poison, (add your other used pvp specials)
Swordsmanship is generally preferred because it has great special move combos on weaps. Mace and fence weaps really have to be good to sell. Clean bokutos with SC, splinter, hld/hla are the hot seller atm.
Shields:
Not sure I dont sell many
Again, feel free to add.
Comments
10 SSI is also a good mod to look for on Shields. If you can get 10 SSI with HCI and/or DCI on a shield, those can be worth a lot.
Shields that have Spell Channeling without -Faster Casting can also be worthwhile.
Prized
SDI +18
FC 1
FCR 3
All other specs are bonus
e.g. LMC, LRC, Mana Regen, EP+25
- Bokuto
Clean
Splintering +20
Hit Lightning +50
HLD +50
- All Jewels (depends on sampire/warrior template)
Clean or Prized
SSI +10
HCI +15
DCI +15, DI +20, or LMC +8
- Shield
Spell Channeling
Reactive Paralyze
DCI 15
FC 0 (not -1)
SSI +10 or more
LMC or LRC will be bonus
- All weapons with Armor ignore or Double strike (esp double axe and bladed staff
Legendary, Brittle
Hit Mana Leech >75
Hit Stam +50
HLD +50
DI +40
all other specs are bonus
Hit Mana Drain 50
Hit Fatigue 50
stats bonuses and refers
- All armor
Legendary Brittle
HP 5
Stam 8
Mana 8
LMC 8
Mana Regen 3
All resist 17 or higher
- Single Handed Weapon (preferred for 4x bard mastery)
Spell Channeling
FC 0 (not -1)
Mana Regen 9
HP Regen 9
Int and Str bonuses, DCI, etc welcomed
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
A similar but less powerful imbued version of this was used to murder the Shadowlord in Ararat.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Does anyone have, by any chance, a comprehensive list of what combination of properties is excluded from the Loot Tables and on what items ?
Thanks !
- Bokuto (what needs to be on weapon)
Clean
Splintering +20
Hit lightning +50
Spell chanelling
Mage weapon -20
It is ideal if HLD is on weapon but that can be substituted from gear.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I like to start any new character with 49 x 2 skills (so you can still do the new player quests). then the rest on a third skill.
Always keep your (young) status as long as possible because 1.) Nothing will attack you unless you attack it and 2.) You will lose your trying buffs (see below).
Say you're an stealth ninja archer, I start with 49 Hide then 49 Ninja (I like to start high with skills that are hard to level) saying that, archery and hide are not that hard to level, Ninja is.
Then most points into str, then dex, leave int low for an archer build and lock it so it doesn't rise.
Then I go and buy skills from all the trainers around haven, you can do new player quests every five mins to get 500 gold per quest.
Then, and ONLY then you can do new player training quests, if you select ANY new player training quest and have not bought the skills you require, it will not let you buy the skill until the new player training quest has either been completed or dropped.
So for a stealth archer with ninjitsu, you visit the Archery trainer, the Stealth trainer, the anatomy trainer, the Healing trainer, and whatever other skill you need trained, buy the skill by left clicking the trainer, choosing train (skill name) then he will tell you how much it will cost and you drop that amount from your backpack onto the trainer.
After you have bought all the skills you need go back too each trainer (around haven) and accept each skills training quest. Once you have ALL the training quests head East out of Haven to Old Haven (it looks like a block of buildings on your map) You will see a icon on your Gump that indicates that you are in a high level training area, its the same icon as if you where to eat an alacrity skill training scroll.
So for an archer build I always start with a fast bow, faster the better, HCI ring and bracelet, a. quiver (at least one quiver, each quiver will hold 500 arrows) I usually run with four or five insured quivers so I don't run out of arrows quickly.
Arrows are very expensive from NPC archers in haven so you can either beg players for some or find a gypsy camp, the gypsy maiden will sell arrows for like 11gp per arrow (if she is newly spawned, the more ppl buy from her the higher the price of the arrows). The other option is to head to Ilshenar and fight Ratmen Archers, which isn't that hard if you have bought all the required skills (unless a paragon ratman Archer spawns ).
Once you have stocked up arrows, bought all skills, have a fast bow and hit chance increase ring and bracelet, head to old haven (it is the only place you will get the new player skill increase buff).
End of part 1
Oops I put this in the wrong place I guess, I just re-read the title post, this is more of how got start a character than whatever a loot writeup means