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Which options NecroMage has to getting rid of curses?Looks like we don't have an analog for Remove Curse or Cleansing Winds.
well lets just look at gargoyles with mysticism & imbuing for example they have all the this magic power but cant recall seems silly to me and it shoehorns every character in to being the same UO is supposed to be the ultimate sandbox role playing game i am not saying every school of magic should have every spell a mage does they should each have unique ability's but each should have the ability to travel etc
In the days before chivalry or runebooks, you were forced to have enough magery in your template to get around or be forced to walk everywhere all the time. Chivalry with sacred journey uncoupled melees from magery & created an entire new branch of templates. The same would happen by giving each school of magic their own *recall*. I see no harm in doing so. Those who want magery in their templates will continue to do so. Those who only have it for a few spells will probably experiment with different options. The mark spell, however should remain the sole province of magery.It would create havoc for runbooks / atlases though. I see no clean way to implement that. The atlases are way too big now.
Also Talis from heartwood quests or Peerless have many removals.
My necro has used it for many years.