Need to enlarge the party group
The current system where we can party up to ten people needs some attention and love. To many times in the past we had to run two parties and for most dungeons, we can get in and do fairly well. But where it requires a set number of keys to enter that dungeon any group over 10 is out of luck and people are turned away as the party is full and they cannot come, of course, they could start another party, but then you have to break down the first group so that they have enough people to complete the dungeon, if they can with a smaller group of players, but if there was only the one set of keys and no more were available then you still face the problem of turning folks away. Can we see about enlarging the party system to 15?
- Would you like the party system changed to 15 members13 votes
- yes 15 would be enough30.77%
- no leave it be30.77%
- no make it 2038.46%
Remove Trap = Bad News
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Treasure Hunters
Drakelord#5598
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Drakelord#5598
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Other bosses like Navrey and Scalis are popular for a reason. You can just jump into the fun, take some rounds and move on.
So better remove it altogether instead of enlarging party size.
Now we have had a good number of returning members to PAS within the last two weeks. and have had record numbers of members attending our nightly events twice during events where we had to have a party to enter that dungeon members had to sit and wait
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Treasure Hunters
Drakelord#5598
Imagine how many people you would meet at Navrey if only a party could enter there..
Imagine how popular the net tosses would be if only the party that summoned him can kill him..
I know it's too late for those encounters we already have. But I wish they would just not put new bosses behind this wall (i.e. like they put the roof behind a "party wall" as well). @Kyronix
If someone spawned a Scalis at Magincia they just holler in chat, and within 10 minutes everyone is throwing flamestrikes at it. No hassle, straight into the fun.
I have been lucky that I could join a group on Exodus like 2 years ago. This was the only time I have been there.
I have never been on the roof..
On the other hand I have spent countless days hanging out at Navrey's, talking to tons of people coming and going all the time. I have killed hundreds of Scalis from our governor's weekly net tosses.
And again I say, we shouldnt be basing on what the rest of us get to do based on what a maxed out Samp can do.
I hate keying too but if you think about it, removing the keys only makes it easier for the players to non-stop farm it using scripts.
I had a hard time finding players to do stuff with as well, but after branching out into two active guilds, it isn't that hard anymore. I learned you really have to step up and be a leader to get people to do stuff. Otherwise, everyone just sits and waits and continues doing their own thing.
We spent three days getting keys for tonight's event on Our Calendar. And if we get the numbers we had the last time for Stygian Dragon, Chief Paroxysmus, Lady Melisande we going to turn players away and or will have to have people drop out after doing the first run to allow another to go in his/her place on the 2nd run. We are pushing 13 to 14 people a night on most of our guild events, so please I really wish they fix it to allow more then the ten in a party so we can get all our people in one time.
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Treasure Hunters
Drakelord#5598
Maybe they could leave party size as is, but allow parties to band together, similar to guild alliances? You could loot share, enter the same instance, etc.
Roving bands of ruffians, that's what we need!
Actually, if you're People's *Army*, that might work. You could have individual parties (platoon's!) assigned different tasks, but you'd all be part of the larger whole.
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Treasure Hunters
Drakelord#5598