PlunderBeacons not shooting at NON-High Seas Ships : intended ?
@Kyronix @Bleak
Is it an intended feature that PlunderBeacon cannons manned by Orcs seem to not shoot at NON-High Seas smaller Ships or is that a bug ?
If it is intended, that is a strange way of promoting the High Seas Expansion to players when NON-High Seas Ships get advantaged for not being shot at by the Cannons manned by Orcs at the PlunderBeacons over the High Seas Larger Ships...
And not only that !
Of course the smaller, NON-High Seas Ships ALSO get the other advantage of being able to maneuver way more easily through the heavy spawn that is around the PlunderBeacons as compared to High Seas Larger Ships....
It would be interesting to know if this advantage for NON-High Seas Ships of not being shot at, to my understanding, by Cannons manned by Orcs on the PlunderBeacons, is intended or a bug...
Is it an intended feature that PlunderBeacon cannons manned by Orcs seem to not shoot at NON-High Seas smaller Ships or is that a bug ?
If it is intended, that is a strange way of promoting the High Seas Expansion to players when NON-High Seas Ships get advantaged for not being shot at by the Cannons manned by Orcs at the PlunderBeacons over the High Seas Larger Ships...
And not only that !
Of course the smaller, NON-High Seas Ships ALSO get the other advantage of being able to maneuver way more easily through the heavy spawn that is around the PlunderBeacons as compared to High Seas Larger Ships....
It would be interesting to know if this advantage for NON-High Seas Ships of not being shot at, to my understanding, by Cannons manned by Orcs on the PlunderBeacons, is intended or a bug...
Comments
I have no problems maneuvering thru spawn in my Orc ship.
Pull up when they are done with the orcs and fire your cannon and get mythical cargo. The highest 8 damagers get one.
Get better.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
The drops are nice, if your backpack is full and you earned 3 more crates, those crates will pop into your backpack when you turn in a crate at the Pirate or city, or drop something.
Oh... and not get shot at.
I have and learned how to avoid them. Though in agreeance that is takes a lot of fire power of the non cannon variety to do one. Lets see 6500x10 that's 65000 I wonder what boss that is equal to?
Not much with developed characters and as I saw them taking down a PlunderBeacon in LESS time as a High Seas Ship takes, firing the Bow cannon, because of the reload times....
And, on top of that, the NON-High Seas Ships not only do not need to bother with not having to repair their Ships and all that is associated with it, but neither they need to repair any cannon or furnish them with any Charges, Fuses, Cannonballs nor need to deal with Saltpeter etc. etc. etc.
Yet, they get their crates just fine....
As I said, if this is intended and not a bug, a very strange way, at least to my viewing, to promote the High Seas Booster and its purchase within the playerbase to better support the upkeep of Ultima Online....
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
I am not fighting you on it, I am just saying it can be done on a big ship to with no damage.
On another note ever since high seas came out the older smaller ships have taken no damage out on the water.
I still hate the new interface for firing cannons. The old way you could make a macro, the new way you are unable to( or at least I have been unable to) make a key stroke to start the loading.
Popps, you need to figure out what works for you and find someone that you havent annoyed yet to help you in game.