Umbrascale Event Rewards
First, I really like the new helmet graphic. Anecdotally, it's the first item I've really wanted to use a transmorg potion on.
As for the rewards, is it intentional that they're all brittle -- to "recycled" rewards?
I think the maps are a great idea and the cycling of the dungeons. I've only ventured to Destard on test, but the event was straightforward enough.
As for the rewards, is it intentional that they're all brittle -- to "recycled" rewards?
I think the maps are a great idea and the cycling of the dungeons. I've only ventured to Destard on test, but the event was straightforward enough.
Comments
We also need repeat of the Vambraces. Because many are returning NL toons with no armor.
Actually all repeats would be good!
As for the Brittle. I am totally not a fan of that. I mean I dont repair talismans often, but the helm. NO. Don't leave it brittle. Also it has no Mana regen. So, not for bards or Archers.
The mage version needs more SDI!!! It will not replace Halo or Dr. Specters.
There is a blank Wyrmscale Helm for Transmog. Yes it is cool as you said.
The helm is the last armor piece. We have every piece for melee and mages now. Are they going to try to make variations to the existing event armor and add those? We will see. That would require competing with themselves.
Also with some of us paying to get our suits modified, we are kinda stuck with what we have now.
There is so much to do in Publish 121 I am glad there is not a lot of new armor, because there are 3 new pets to get! And a lot of deco. 10 full pages of items. Thats 61 items from the vendor we can buy.
We do need to get together and discuss removing Brittle from the items.
@Community Manager Can you make a feedback thread for Pub 121 in the TC area please.
After we need to tell them what we like and do not like.
I agree that I'd like for the rewards to not be brittle. I do think the counter argument is to try to make an incentive for veteran players to cashing in turn-ins for events of past items.
Yes, we need to tell them to take a hard pass on brittle.
A certain elderly father figure will also agree.
Thanks for bringing this up and post about the brittle everywhere.
Even the new helm Is brittle. Come on!!!
On another note.
I transmogged one.
Ya I'm complaining about too much fun stuff to do in such a small time frame.
I will be slow to reply because I cannot log in/stay logged in to the forums.
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I also don't mind that they are brittle... if you were using legendary arties it would be the same thing so it' not really that big of deal. I feel like there are other arties from events that cannot be POF'ed, but don't say Brittle so it's really just the same thing here.
I've been pretty busy with NL, but hope to test out some of the new stuff this week. Initial thought is that having 10-11 pages of rewards is great! I do think that it's a little "fluffed" given that each item has multiple versions... like the SDI robe comes in 4 variations... that's 1 "new" item and does not count as 4.
From the quick view I did at the rewards over the weekend; there certainly seems like some very interesting pieces. Some of them do feel PvP-ish (like the helm with only 5 SDI). I saw the weapons have a "toxic" tag which I assume works like searing... wondering what that property does when activated.... A+ though for making the weapons 1) be relevant ones we use 2) toxic match the 100% poison damage type (unless the mobs we will fight are high poison resist...then that's very sneaky lol).
They should make this new one studded then.
I think there is an argument for and against Brittle. Since it is clear by now that rewards will become available again (which I think is a positive), that's an argument for it.
In my opinion, the positive side of Brittle:
In theory, creates a greater market for these items.
The items will likely be again available in future events.
Many Brittle items last an exceptionally long time.
There is some precedent for these rewards to be Brittle (albeit not marked as such).
My view as the negatives of Brittle:
Further incentive to run "bot-trains" to farm massive amounts of points.
Brittle more negatively affects melee characters.
Most previous rewards were able to use PoF.
Most/many casual players that are not on Atlantic cannot afford these items after the event.
Possible suggestion:
If they're brittle, remove the "Shard Bound" attribute. Possibly make a shard bound version that can use PoF versus a Brittle version that is not shard bound.
For antique, I don't personally agree that these items should have that attribute.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
To me, I'd advocate that the devs experiment with shard bound that is non-brittle versus brittle without that. They could also adjust the point cost of items. Obviously those proposed "solutions" have issues of their own, but just a thought.
If you think the bot trains are bad now you will really be unhappy when they're transferrable and they 10x their efforts and sell to and dominate the market on EVERY shard, not only Atlantic. Let's not make them even richer... account bound is the one and ONLY true way to go and the only way to stop the 24/7 bots, you know since they've given up on 3rd party clients. They had the fix on those, but they caved.
Honestly brittle isn't even a problem. They last so long already by the time it wears out 2 more ToTs will have passed with the same gear and you'll have a stockpile.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
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I do agree a lot of other games have applied this. However, the drops are the currency in that case -- with such a "fix" making them more valuable. There is not silver bullet. Everything has a downside, and I think the devs will have a better look based upon metrics not available to us.
Thanks!
When the survey of the last event came out it asked how many hours did you play. The highest was 40, Was that per week? Cause I did a few 40 hour weeks in that event.