Umbrascale Event Rewards

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  • CovenantXCovenantX Posts: 1,080
    edited 5:11AM
    the durability loss is different based on the template used, even if they're played the same

    for example, a sampire

    Bushido+Parry  = weapon loses durability when landing hits (attacking) in addition to blocking attacks (parrying) as well as Evading attacks (Bushido+Parry = Evasion) so there are up to 3 chances  (while evasion is active) to lose durability on the weapon from ANY incoming damaging attack, the up side, is your armor & jewelry doesn't take durability damage as often, because the weapon takes ~30-40% of the incoming attacks.

    Sampires without Parry,  the weapon still breaks the fastest of all equipped items, but armor & jewelry lose durability faster than it would if used by a sampire that has parry.       -I fall in this group, i don't use parry or bushido on 90% of my sampires across all shards, cause Healing + Anatomy is superior for every situation.  except single target DPS vs targets with no slayer vulnerabilities.
    Tim said:
    A real question
    We have had brittle for years now so has anyone actually wore something down to 1 durability?
      Imbued (which functions the exact same way as "Brittle") weapons & Jewelry I've had break, or I should say, get low enough in max durability to replace it...  cause I can't be bothered to repair my suit between every champ spawn or so, it's bad enough to need to repair my suit every 4-5 spawns (depending on the spawn being done, and if it's solo or in a group), eats up more time than it does to just craft a new set of weapons/jewelry and start again.

      you can't really find top tier pvm weapons in corpse loot, cause they're always going to be missing a property, be it a slayer, leeches or swing speed, you just can't really get them all on a single item, and even if you manage to find something, chances are you won't find another one before it breaks.     

    That's one of the reasons why people were complaining (would still be complaining if they still played) that no-name legendary items don't seem to drop anymore.  no-names were the only shot you had at finding something truly good and unique within the global loot system.       Though at the time people were also upset that items didn't spawn with more than 8 properties anymore as well.     and just to clarify, "No-Name Legendary" means it can spawn with any combination of properties available for the item type.  -today it'd still be limited at 8 mods. but it seems shields are the only items that spawn as no-name legedaries anymore, and they're pretty limited on what mods can even appear on them to begin with.

    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

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