Does anyone know the mechanics underlying this Event's final Boss Satchel type ?

poppspopps Posts: 4,217
edited August 17 in General Discussions

I am having an unusual stretch of bad RNG luck (or so I suppose...) whereas I have had, over the last 8 Satchels in a row, 7 Rubble ones and 1 Artifact drops one.

It could very well be just a very long bad stretch of the RNG on me but, since this has been unusually too long, I am starting to wonder whether the amount of damage done to the Boss may or not determine the type of Satchel that one gets...

That is, I am wondering that perhaps I may be doing enough damage/heals/resurrects to get looting rights but, not enough to get a better Satchel other then Rubble (or Artifact drops as I got 1 out of 8 Satchels...).

Or, is it just to have looting rights that qualifies one at a Satchel, and then it is all in the hands of the RNG to roll what type of Satchel it will be, and I am just having an incredible long spell of bad luck with 7 Rubble ones and 1 Artifact drops one ?

Does anyone know ?

P.S. By the way, in the last Rubble Satchel at least, there was 1 piece of Scorched Rubble...

Comments

  • usernameusername Posts: 1,152
    It's all spelled out on this page. Go read

    https://www.uo-cah.com/event/rifted-crown
    This discussion has been closed.

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  • PawainPawain Posts: 11,147
    @popps how many different templates have you used?  Does one get "better" drops?
    Focus on what you can do, not what you can't.
  • vortexvortex Posts: 264
    Try that luck suit you've been building for years... 
  • poppspopps Posts: 4,217
    username said:
    It's all spelled out on this page. Go read

    https://www.uo-cah.com/event/rifted-crown

    I read : 

    When killed, bosses drop a Rifted Satchel into the players backpack.

    This Rifted Satchel has a chance to contain various items (see Rewards section below).
    It does not help much to make me figure out how it 
  • poppspopps Posts: 4,217
    Pawain said:
    @ popps how many different templates have you used?  Does one get "better" drops?
    I tried another template, yes (a spellcaster instead of a warrior) but it did not make a difference, still getting Rubble Satchels (other then that single Artifact drops out of 8 Bosses fights...)

  • LokeaLokea Posts: 282
    I’d be more interested in a run of 20-30 satchels.  I had some incredibly dry spells since it started, and I’ve been doing them 1-3 times a day.
  • usernameusername Posts: 1,152
    edited August 17
    popps said:
    I read : 

    When killed, bosses drop a Rifted Satchel into the players backpack.

    This Rifted Satchel has a chance to contain various items (see Rewards section below).
    It does not help much to make me figure out how it 
    Sure it does. If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.
    This discussion has been closed.

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  • PawainPawain Posts: 11,147
    This event is just like the Krampus event.  If you earn a bag, the RNG determines what you get.  Damage is not in that part of the calculation.
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,217
    edited August 17

    username said:
    popps said:
    I read : 

    When killed, bosses drop a Rifted Satchel into the players backpack.

    This Rifted Satchel has a chance to contain various items (see Rewards section below).
    It does not help much to make me figure out how it 
    Sure it does. If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.

    Well, I did another Boss fight and, guess what ? Got my 8th Rubble Satchel bag out of 9 fights with the 1 different being Artifact drops...

    This cannot be normal... @Kyronix, could you please clarify whether damage done does or not factor in towards the quality of the Satchel bag loot or not and it is all the RNG roll and I am just having an incredibler long spell of bad, very bad luck ?

    Frankly, I am kinda tired after so many fights of getting Rubble after Rubble and I would like to know whether there is something that I can do to improve my chances at a better loot type Satchel bag... fighting the final Boss is not trivial and takes significant time, to end up with so much Rubble which I don't have space to store nor use, is really a bummer for me...

    Thank you.
  • poppspopps Posts: 4,217
    edited August 17
    username said:
    popps said:
    I read : 

    When killed, bosses drop a Rifted Satchel into the players backpack.

    This Rifted Satchel has a chance to contain various items (see Rewards section below).
    It does not help much to make me figure out how it 
    Sure it does. If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.

    Actually, I understand that the types are (in order from most seeked to lowest seeked) Obelisk, Banner, Void Cube, Artifact Drops and Rubble so, 5 in total not 3.
  • GrimbeardGrimbeard Posts: 3,153
    Would you complain if you got 9 obelisk in a row? 
  • poppspopps Posts: 4,217
    edited August 17
    Grimbeard said:
    Would you complain if you got 9 obelisk in a row? 
    I seriously doubt that this could be possible...

    That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...

    I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.

    We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
  • GrimbeardGrimbeard Posts: 3,153
    popps said:
    Grimbeard said:
    Would you complain if you got 9 obelisk in a row? 
    I seriously doubt that this could be possible...

    That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...

    I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.

    We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
    Answer the question 
  • vortexvortex Posts: 264
    Grimbeard said:
    popps said:
    Grimbeard said:
    Would you complain if you got 9 obelisk in a row? 
    I seriously doubt that this could be possible...

    That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...

    I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.

    We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
    Answer the question 

    He doesn't answer questions just asks. I wonder why he plays this game. 
  • poppspopps Posts: 4,217
    edited August 17
    Grimbeard said:
    popps said:
    Grimbeard said:
    Would you complain if you got 9 obelisk in a row? 
    I seriously doubt that this could be possible...

    That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...

    I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.

    We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
    Answer the question 

    Want an answer ?

    Sure then...

    This is a game, an entertainment service intended to bring enjoyment to its users, right ?

    So, while it could be conceivable for users to get 9 Obelisks in a row on a Design point of view if it was the RNG the sole factor to determine this outcome (and I suspect, at this point, that there is more then the sole RNG to determine the quality of the Satchel), since getting 9 Obelisks would bring that enjoyment (a feeling of appeasement) to the users that the entertainment service is supposed to bring as its reason to exist, the same cannot be said equally when the outcome of spending one's own time at a very difficult and time consuming in game activity ends up with the lowest loot possible over and over and over for too many tries also considering how this brings hurdles to players to find storage for all this rubble and this, when there is scarcity of storage for most players.

    So, even if one was to answer that no, one would not complain to get 9 Obelisks in a row, that does not make the getting of 8 out of 9 Satchels being Rubble anywhere more right or acceptable.

    It is not acceptable to my opinion, and this should not be possible to occur, as I see it, the Design should make sure that such stretches of lowest loot quality could not be possible, not in an entertainment service supposed to bring enjoment to its users and when there is only a limited number of Boss fights that a player can engage in in a day, because of how this Event has been Designed.

    That is at least how I see it.
  • GrimbeardGrimbeard Posts: 3,153
    edited August 17
    So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,413
    Grimbeard said:
    So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..

    See, here’s the thing: if the Obelisk dropped the most, he'd whine about that. If anything else dropped the most, cue the complaints again. The real issue? Every drop has a market. Folks have been begging for years to bring back the Magincia event just to finish their collections or snag that elusive one-of-a-kind rare.

    And guess what? He could sell the rubble and buy what he wants—this is an MMORPG, not a solo loot simulator. Interaction isn’t optional; it’s baked into the game. I haven’t played this event myself, but if I want any of the rewards, I’ll just buy them using the proceeds from playing the game my way. Revolutionary concept, I know.

    If he wants guaranteed rewards, maybe he should push for turn-in style events. Oh wait… Popps complains about those too. Shocker.

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • PawainPawain Posts: 11,147
    If you get do enough damage to get a bag, you now move to the bag contents generation.
    Items are weighted.

    I thought this was funny.
    Someone made 5 gargs with event armor.  Only used imbued weapons.
    They flew around did some damage to the non threatening commanders, fled from the ones that did void rain and such.

    They had some pretty crappy stats.

    They prob all got a bag, I got 3 bags o rocks this round!  Popps is infecting me!


    Focus on what you can do, not what you can't.
  • usernameusername Posts: 1,152
    edited 4:54AM
    popps said:

    Well, I did another Boss fight and, guess what ? Got my 8th Rubble Satchel bag out of 9 fights with the 1 different being Artifact drops...

    This cannot be normal...
    Nope, that's normal.

    Check it out:
    You got loot rights.
    You got one of the 3 bag types.

    Working as intended. What can you possibly be confused about? I've already told you this.

    username said:

    If you get loot rights, you get a bag. There are various (3) types bags you can get. That's it. That's the mechanics.


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  • usernameusername Posts: 1,152
    edited 4:58AM
    popps said:

    Actually, I understand that the types are (in order from most seeked to lowest seeked) Obelisk, Banner, Void Cube, Artifact Drops and Rubble so, 5 in total not 3.
    Nope. 

    There are 3 bag types. I've already explained this, but I'll do it again since you are hard at reading both UO cah and what I have typed.:

    ALL will always contain gold.
    ALL can have a chance to contain small blackrock (4 types), void orb, cryst blackrock, and/or (rare) void fragment.

    The three types:

    1.) Rubble
    5 pieces of rubble. Rarely, one piece of rubble can be a void cube (does not have same subtitle as the one from the rare bag). Uber rarely, one piece of rubble can be a scorched rubble.

    2.) Points
    Well they're always "of the Riftborn" turn-in points. I don't remember how many like 4-6.

    3.) Rare
    Can be void cube (common), banner (uncommon), obelisk (rare).
    Banner has a common, uncommon, and rare hues. (I think the one hue is just broken since it's ugly)
    Obelisk has a common, uncommon, and rare hues also.

    Ok good. We all understand each other now. 
    This discussion has been closed.

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  • poppspopps Posts: 4,217
    Grimbeard said:
    So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..

    How can I report it as a bug if the Developers do not disclose, first, the mechanics underlying the awarding of a given type of final Boss Satchel bag ?

    That is why I posted here, to ask what the mechanics are ( @Kyronix ? ) so that, if I feel that I am fullfilling the requirements and, yet, not getting what I should, I can post a bug report...

    So, again I ask, what are the mechanics that determine the quality of the final Boss Satchel bag ?
  • PawainPawain Posts: 11,147
    popps said:
    Grimbeard said:
    So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..

    How can I report it as a bug if the Developers do not disclose, first, the mechanics underlying the awarding of a given type of final Boss Satchel bag ?

    That is why I posted here, to ask what the mechanics are ( @ Kyronix ? ) so that, if I feel that I am fullfilling the requirements and, yet, not getting what I should, I can post a bug report...

    So, again I ask, what are the mechanics that determine the quality of the final Boss Satchel bag ?


    temp.jpg 231.1K
    Focus on what you can do, not what you can't.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,413
    Pawain said:
    popps said:
    Grimbeard said:
    So you would report it as a bug and suggest it's broken right just like the rubble otherwise you are just a whinny..

    How can I report it as a bug if the Developers do not disclose, first, the mechanics underlying the awarding of a given type of final Boss Satchel bag ?

    That is why I posted here, to ask what the mechanics are ( @ Kyronix ? ) so that, if I feel that I am fullfilling the requirements and, yet, not getting what I should, I can post a bug report...

    So, again I ask, what are the mechanics that determine the quality of the final Boss Satchel bag ?


    You forgot to carry the two.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MariahMariah Posts: 3,537Moderator
    This is maybe getting a bit silly?
    As of little interest, I have had neither banner nor obelisk in a drop. I have had void cubes, but mostly I get drops or rubble with either blackrock pieces or void orbs.  I'm using an archer. 
    But I just shrug, acknowledge the RNG hates me and don't worry about it. I'm not in great need of either of the objects anyway. 
  • poppspopps Posts: 4,217
    edited 10:06AM
    Mariah said:
    This is maybe getting a bit silly?
    As of little interest, I have had neither banner nor obelisk in a drop. I have had void cubes, but mostly I get drops or rubble with either blackrock pieces or void orbs.  I'm using an archer. 
    But I just shrug, acknowledge the RNG hates me and don't worry about it. I'm not in great need of either of the objects anyway. 

    Frankly, I do not care about getting an Obelisk or a Banner... but really, getting 8 out of 9 just rubble in a row when only 1 at most 2 final Bosses can be fought in a day depending on how much time one has to play and, most importantly, if one can meet the server timing that the final Boss spawns on their Shard due to their real life committments, I think it is excessive for a fight that can only be scarce and in between, depending on one's own real life committments.

    That is too much rubble, and too much in a row... I would be happy with the Artifact drops for points... it is the rubble, and so much of it, that really upsets me besides really thinking that such a bad, long stretch is not normal (or should not be normal...).
  • keven2002keven2002 Posts: 2,574
    I was kind of in agreement with ya popps until you said you don't care about getting the items you are complaining about not getting lol. 

    There are a few clarifying questions I have, to your original point, that I'd like to know just to make sure I'm not doing something unintentionally to hurt my chances. I'd be curious if being in a party impacts the chances and if the shard being played impacts the chances. The only other thing I'd call out as seeming "off" is that there have been a handful of people on here saying they've received multiple Obelisk (I think I saw someone say they have the entire set plus an extra) while others have received zero.... but it's hard to know if they are being truthful and how many satchels they've gotten versus the others.

    That said, I do think it's probably just RNG and them's the breaks. We are in agreement about it takes the wind out of my sails opening my satchel only to see more rubble (I don't mind the riftborne drops), but it is what it is. My only real gripe about this event (compared to Krampus/MoE) is that it is very limited on how often you can participate. I'd prefer it to be something players can work to build towards so it could be rolling every 30-60min with high participation so if a player can't log in at X time, they could still participate and earn satchels. 
  • GrimbeardGrimbeard Posts: 3,153
    keven2002 said:
    I was kind of in agreement with ya popps until you said you don't care about getting the items you are complaining about not getting lol. 

    There are a few clarifying questions I have, to your original point, that I'd like to know just to make sure I'm not doing something unintentionally to hurt my chances. I'd be curious if being in a party impacts the chances and if the shard being played impacts the chances. The only other thing I'd call out as seeming "off" is that there have been a handful of people on here saying they've received multiple Obelisk (I think I saw someone say they have the entire set plus an extra) while others have received zero.... but it's hard to know if they are being truthful and how many satchels they've gotten versus the others.

    That said, I do think it's probably just RNG and them's the breaks. We are in agreement about it takes the wind out of my sails opening my satchel only to see more rubble (I don't mind the riftborne drops), but it is what it is. My only real gripe about this event (compared to Krampus/MoE) is that it is very limited on how often you can participate. I'd prefer it to be something players can work to build towards so it could be rolling every 30-60min with high participation so if a player can't log in at X time, they could still participate and earn satchels. 
    This is why I asked the question and wanted a definitive answer. For sure if you have bard buffs you are doing more damage and dying less so it's got to be beneficial right?
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