Does anyone know the mechanics underlying this Event's final Boss Satchel type ?
I am having an unusual stretch of bad RNG luck (or so I suppose...) whereas I have had, over the last 8 Satchels in a row, 7 Rubble ones and 1 Artifact drops one.
It could very well be just a very long bad stretch of the RNG on me but, since this has been unusually too long, I am starting to wonder whether the amount of damage done to the Boss may or not determine the type of Satchel that one gets...
That is, I am wondering that perhaps I may be doing enough damage/heals/resurrects to get looting rights but, not enough to get a better Satchel other then Rubble (or Artifact drops as I got 1 out of 8 Satchels...).
Or, is it just to have looting rights that qualifies one at a Satchel, and then it is all in the hands of the RNG to roll what type of Satchel it will be, and I am just having an incredible long spell of bad luck with 7 Rubble ones and 1 Artifact drops one ?
Does anyone know ?
P.S. By the way, in the last Rubble Satchel at least, there was 1 piece of Scorched Rubble...
Comments
https://www.uo-cah.com/event/rifted-crown
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Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Actually, I understand that the types are (in order from most seeked to lowest seeked) Obelisk, Banner, Void Cube, Artifact Drops and Rubble so, 5 in total not 3.
That is why I really suspect there is more to it then just the RNG... and even if this was the case, considering how tough the final Boss fight is, and that so few there can be in a day the way that the Event has been designed, this should not be possible...
I mean, to have players end up empty handed for so many hard and time consuming fights in a row it does not look right to me and the Satchel type award should be designed so that such stretches of the lowest type possible of reward are not possible, not for so long at least.
We are talking of a Boss fight which a player who has a busy real life to deal with, can only do once or perhaps twice a day, if even, so getting so many fights end up empty ended in a row means days and days of trying, ending up empty handed, all for nothing... not fun...
He doesn't answer questions just asks. I wonder why he plays this game.
See, here’s the thing: if the Obelisk dropped the most, he'd whine about that. If anything else dropped the most, cue the complaints again. The real issue? Every drop has a market. Folks have been begging for years to bring back the Magincia event just to finish their collections or snag that elusive one-of-a-kind rare.
And guess what? He could sell the rubble and buy what he wants—this is an MMORPG, not a solo loot simulator. Interaction isn’t optional; it’s baked into the game. I haven’t played this event myself, but if I want any of the rewards, I’ll just buy them using the proceeds from playing the game my way. Revolutionary concept, I know.
If he wants guaranteed rewards, maybe he should push for turn-in style events. Oh wait… Popps complains about those too. Shocker.
Never be afraid to challenge the status quo
Items are weighted.
I thought this was funny.
Someone made 5 gargs with event armor. Only used imbued weapons.
They flew around did some damage to the non threatening commanders, fled from the ones that did void rain and such.
They had some pretty crappy stats.
They prob all got a bag, I got 3 bags o rocks this round! Popps is infecting me!
Check it out:
You got loot rights.
You got one of the 3 bag types.
Working as intended. What can you possibly be confused about? I've already told you this.
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There are 3 bag types. I've already explained this, but I'll do it again since you are hard at reading both UO cah and what I have typed.:
ALL will always contain gold.
ALL can have a chance to contain small blackrock (4 types), void orb, cryst blackrock, and/or (rare) void fragment.
The three types:
1.) Rubble
5 pieces of rubble. Rarely, one piece of rubble can be a void cube (does not have same subtitle as the one from the rare bag). Uber rarely, one piece of rubble can be a scorched rubble.
2.) Points
Well they're always "of the Riftborn" turn-in points. I don't remember how many like 4-6.
3.) Rare
Can be void cube (common), banner (uncommon), obelisk (rare).
Banner has a common, uncommon, and rare hues. (I think the one hue is just broken since it's ugly)
Obelisk has a common, uncommon, and rare hues also.
Ok good. We all understand each other now.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
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Never be afraid to challenge the status quo
There are a few clarifying questions I have, to your original point, that I'd like to know just to make sure I'm not doing something unintentionally to hurt my chances. I'd be curious if being in a party impacts the chances and if the shard being played impacts the chances. The only other thing I'd call out as seeming "off" is that there have been a handful of people on here saying they've received multiple Obelisk (I think I saw someone say they have the entire set plus an extra) while others have received zero.... but it's hard to know if they are being truthful and how many satchels they've gotten versus the others.
That said, I do think it's probably just RNG and them's the breaks. We are in agreement about it takes the wind out of my sails opening my satchel only to see more rubble (I don't mind the riftborne drops), but it is what it is. My only real gripe about this event (compared to Krampus/MoE) is that it is very limited on how often you can participate. I'd prefer it to be something players can work to build towards so it could be rolling every 30-60min with high participation so if a player can't log in at X time, they could still participate and earn satchels.