It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used. If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
I have been impressed with the event scaling up or down depending on numbers of players involved. It’s always been challenging, always lots of deaths, but never felt insurmountable, whether it’s 10 players or 50. It’s just always felt about right. Except for LS the other night and the Mawlings. Other than that, it just felt right.
When we run low on bombs or catapults/ammo on LS, we announce it in general chat and start getting messages from people who are on their way with whatever we need. I’d like to think many of us are donating the materials we get in our satchels as well. It’s definitely helped bring the community together.
It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used. If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
If this was 20 years ago and UO had the population it did before (and the amount of time I had to play) then I'd agree with that but given the current population of UO on shards that are not ATL (and personally I don't have hours every day to play), but the reality is that there aren't always enough people online at the same time that have the skill/will to do an event like this.
For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.
Atlantic is pretty sad, event starting and no more bombs. That many players there.
Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.
It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used. If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
If this was 20 years ago and UO had the population it did before (and the amount of time I had to play) then I'd agree with that but given the current population of UO on shards that are not ATL (and personally I don't have hours every day to play), but the reality is that there aren't always enough people online at the same time that have the skill/will to do an event like this.
For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.
Atlantic is pretty sad, event starting and no more bombs. That many players there.
Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.
I don't give a flip about Atlantic. If you were there you would have seen I was the only one to thank the catapulters and after the event when someone asked for a price check on 5 CB, I told them to give it to the ones who opened the wall you leech. Was probably you.
Why don't you transfer the ingredients to open the wall on the shards you travel to? Mr pitch in.
The way the drops rain in this event, there will be many shards that have no interest in continuing at some point soon.
Atlantic is pretty sad, event starting and no more bombs. That many players there.
I have many bombs and the ammo I prepared in the weekend. I wish I saw this earlier.
But I agree with this post. There is a bit of disparity.
The
crafters need the ingredients to craft bombs/ammo. For some reason people
are not selling the drops they get from the champ. So, the ingredients
are getting more expensive over time instead of getting cheaper.
Definitely not enough crafting materials dropping. Hubs and I combined all we had from our accounts on two shards. Bought some and transferred them. And they’re still going fast. What I find in chests is slim pickin’s.
The theme has two key points:
The first is that it requires uncommon ingredients, something I warned about early on was to put common ingredients that are used in other explosives, such as Sulfurous Ash or Grave Dust.
The second problem is that in order to create this you need the High Seas expansion, so it forces the player to buy an expansion if they want to participate as a crafter in the event.
So the question I asked at the beginning of all this comes back, is this event made for minorities or majorities?
Is the aim really to give participation to crafters or not?
Because if it is to give participation, don't complicate it by putting complex ingredients and forcing to buy an expansion.
The first day in Europa Shard it's 10:34 and of all the players that have passed, no crafter with expansion and ingredients has taken down the walls, the first day since the start.
What will it be like when crafter players with expansion go on holiday or simply have no interest in making more as they already have everything they have?
We'll see the answer in August as I said, let's hope my vision doesn't get ahead of me.
That's when everything I warned about in my vision from the beginning that few saw and understood will make sense.
I don't know as it's as bad as all that, Mis. I think there are probably a lot of players who have plenty of the materials needed hoarded in large quantities. I don't happen to be one of them.
I suppose it does give hoarders a chance to make some coin selling ingredients. Unfortunately I'm also not a hoarder of gold either! So, buying either the resources or the already built explosives isn't much of an option for me.
Some of the items we need for the crafting are very common. The void orbs, and blackrock, and the dark sapphire (to make void orbs) aren't so readily available.
The upside is, hopefully devs can tweak this on the fly and beef up the drops of these items. Like I said, I think more should drop in the chests. And like Pawain mentioned somewhere, it would be a very good idea to have these resources show up in paragon bodies. Hopefully when or if we really get in a jam with trying to get the walls of the city down devs will make adjustments.
@mis 1 thing I realized is that people will not take down the gate/wall if there is less than 4 hours to server reset. They see it as waste of materials. Other than that, the wall went down quickly every time on my shard.
@ mis 1 thing I realized is that people will not take down the gate/wall if there is less than 4 hours to server reset. They see it as waste of materials. Other than that, the wall went down quickly every time on my shard.
The materials to take down the wall should be "re-earned" as drops while taking down the wall, not throughout other content... this way, even close to server down from maintainance, people would still have a reason to take down the wall because they would get back the materials spent to take it down plus earn other drops...
Definitely not enough crafting materials dropping. Hubs and I combined all we had from our accounts on two shards. Bought some and transferred them. And they’re still going fast. What I find in chests is slim pickin’s.
The theme has two key points:
The first is that it requires uncommon ingredients, something I warned about early on was to put common ingredients that are used in other explosives, such as Sulfurous Ash or Grave Dust.
The second problem is that in order to create this you need the High Seas expansion, so it forces the player to buy an expansion if they want to participate as a crafter in the event.
So the question I asked at the beginning of all this comes back, is this event made for minorities or majorities?
Is the aim really to give participation to crafters or not?
Because if it is to give participation, don't complicate it by putting complex ingredients and forcing to buy an expansion.
The first day in Europa Shard it's 10:34 and of all the players that have passed, no crafter with expansion and ingredients has taken down the walls, the first day since the start.
What will it be like when crafter players with expansion go on holiday or simply have no interest in making more as they already have everything they have?
We'll see the answer in August as I said, let's hope my vision doesn't get ahead of me.
That's when everything I warned about in my vision from the beginning that few saw and understood will make sense.
Time will prove everyone right and wrong.
What have you done besides sat and complain? Show us the ingredients you have contributed the bombs you have crafted ? Ask yourself what would the avatar do and I will give you a clue it doesn't involve complain here..
I'm going on vacation until Tuesday. I made 8 deployment kits, 40 ammo kits. Gave them to a player that put them in a public container so LS can break down the walls this weekend. Also filled my barrel vending machine.
The way the drops are falling, I don't see players wanting to do this event much longer.
@popps every person that does the city boss gets 5 ingredients. Are you making items or sharing?
They should have put one ingredient on each paragon in the dungeon. So those that those who take the time to look for it can find them.
I have to say... I am a little disappointed in the lack of response from the devs in terms of tweaking this for the non-ATL shards.
On Atlantic, early in the event I would take down all parts of the walls, use the catas... And then haul all my rubble and drops back home before the next phase of the mini bosses started. It was fine. Then... Everyone in the world gets the rubble drops doing other activities as well - so it became less incentivized to do it. So instead of dropping the walls, I just used the ingredients I had farmed over the years to just keep a vendor fully stocked - at relatively fair prices - especially when you compare to the cost of the rest of the ingredients. I'm losing money each sale... but STILL the vendors barely get touched.
What this tells me is that... nobody actually wants to do this part of the event. Why is that? Because there is no unique reward or incentive to do it. Scorched rubble can be earned anywhere. So why would people want to do the event?
There are so many options here, to make it a little more doable especially on low pop shards. Give the wall breakers a reimbursement on ingredients. But really... Give them a shot at something unique that is desirable, or even just straight event rewards like the talisman or potions into their pack - then people would be clamoring for the walls.
But as I said, it is a bit disappointing that this has yet to be addressed by the devs. I understand the intent of the event is to have a collaborative environment and gameplay... But in case nobody could tell by the people running trains of 16 stacked bots - the greed of a large portion of this community is inescapable.
While I still enjoy the event, and it has been a ton of fun for me, it makes me sad to think other players on other shards have literally no option to participate in it or complete it. And I think as time wears on, the divide in people doing the walls vs not will just continue to grow, unless something is done to address it.
It's not a small shards issue Baja has been 24/7 since it landed look to the quality of community on shards having issues not ask the developers to fix something not broke
It's not a small shards issue Baja has been 24/7 since it landed look to the quality of community on shards having issues not ask the developers to fix something not broke
Fair. As I mentioned, it seems to be more a greed issue. It's just that the overwhelming number of people on ATL still outweighs the greed. For now.
It's not a small shards issue Baja has been 24/7 since it landed look to the quality of community on shards having issues not ask the developers to fix something not broke
Fair. As I mentioned, it seems to be more a greed issue. It's just that the overwhelming number of people on ATL still outweighs the greed. For now.
Your opinion. I'll trade resources I can find anytime for items I can only get at certain times. The barrel ingredients come from high seas, I have thousands of black powder and fuse cords.
Also I am not a greedy selfish person.
Like I said, yall did not do khaldun or fellowship. The only way to get points for fellowship was from crafted bottles made from sand, which no one had. Also no one had cadellite infused weapons or spell books until they were crafted.
Anyone notice an issue with throwing away treasure maps found in the spawn chests? I kept thinking the system message seemed to be telling me I was getting less points for throwing away the maps than I should be. This time I paid closer attention. I evaluated the 8 hoard maps. I was supposed to get 500 turn in points a piece. I got 1000 points for the 8 maps. That's messed up.
What have you done besides sat and complain? Show us the ingredients you have contributed the bombs you have crafted ? Ask yourself what would the avatar do and I will give you a clue it doesn't involve complain here..
As Petra has already confirmed, I've given out donation ingredients every day and personally I even make my own kits.
Writing rubbish day by day won't get you in-game coins or any kind of reward, you've already accumulated 3,062 rubbish posts.
I have to say... I am a little disappointed in the lack of response from the devs in terms of tweaking this for the non-ATL shards.
But as I said, it is a bit disappointing that this has yet to be addressed by the devs. I understand the intent of the event is to have a collaborative environment and gameplay... But in case nobody could tell by the people running trains of 16 stacked bots - the greed of a large portion of this community is inescapable.
I am writing this to empathise, I too have had disappointments.
From my experience posting bugs, suggestions and ideas for the benefit of all, the likelihood of them implementing any of what you say is similar to you getting a Cu Sidhe blaze to tame.
Do yall still not know you get 20 to 40 drops when you are using a catapult. You can still get them until all walls are gone.
That is not encentive?
False, in Europe it drops 3 drops riftborne per kit (At least that's how much I'm getting, whether 4 or 2 will fall, I don't know).
3 per kit, takes 12 to 14 kits to open the gate, so that is 36 to 42 drops using your numbers. Plus rubble. I usually pretend to be out if ammo so I can turn in those drops before I get 45 more from the commanders.
False because I was too low on the amount of drops? I didn't want to over estimate.
Speaking of drops. On Atlantic I've gotten up to 8 from a single commander. Usually end up with 50 to 60 from them instead of 45 I usually get on LS.
I'm working on my second horse on Atlantic. The statue is shard bound but if you take a tamer there, they can open the statue and the horse is not shard bound. Also if you claim a horse and use the store tool to turn it into an ethy, the ethy is not shard bound. So there are ways to use points on a shard other than your home. Or you can sell them. But drops at 25M per hundred is not a great exchange rate.
Doing phase 1 to 3 is pretty action packed. Plus you get a lot of drops and you usually are either over weight or over 125 items.
I can see the event not being as popular because players that are doing it 3 times a day now, are going to be burned out or just have no reason for getting more drops. I've hit the 1000 cap on LS now 3 times after I bought everything I need. Now I am just buying extra stuff, because I reach the cap, which I'm trying to find room to store. I run 2 toons always, sometimes 3.
So yes I agree with your future prognosis of the event dying out in use, but not for the reasons you purport.
Comments
If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.
Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.
Why don't you transfer the ingredients to open the wall on the shards you travel to? Mr pitch in.
The way the drops rain in this event, there will be many shards that have no interest in continuing at some point soon.
The bots stopped going to other shards already.
The players would rather do something else that does not involve killing stuff?
I'm sure many shards will reach that point.
Same thing happens with Dynamic Spawns.
I bet half of Atlantic does not do the event.
The theme has two key points:
The first is that it requires uncommon ingredients, something I warned about early on was to put common ingredients that are used in other explosives, such as Sulfurous Ash or Grave Dust.
The second problem is that in order to create this you need the High Seas expansion, so it forces the player to buy an expansion if they want to participate as a crafter in the event.
So the question I asked at the beginning of all this comes back, is this event made for minorities or majorities?
Is the aim really to give participation to crafters or not?
Because if it is to give participation, don't complicate it by putting complex ingredients and forcing to buy an expansion.
The first day in Europa Shard it's 10:34 and of all the players that have passed, no crafter with expansion and ingredients has taken down the walls, the first day since the start.
What will it be like when crafter players with expansion go on holiday or simply have no interest in making more as they already have everything they have?
We'll see the answer in August as I said, let's hope my vision doesn't get ahead of me.
That's when everything I warned about in my vision from the beginning that few saw and understood will make sense.
Time will prove everyone right and wrong.
Looks great! I did not know you could stack different pieces perfectly to build up a wall!
The way the drops are falling, I don't see players wanting to do this event much longer.
@popps every person that does the city boss gets 5 ingredients. Are you making items or sharing?
They should have put one ingredient on each paragon in the dungeon. So those that those who take the time to look for it can find them.
On Atlantic, early in the event I would take down all parts of the walls, use the catas... And then haul all my rubble and drops back home before the next phase of the mini bosses started. It was fine. Then... Everyone in the world gets the rubble drops doing other activities as well - so it became less incentivized to do it. So instead of dropping the walls, I just used the ingredients I had farmed over the years to just keep a vendor fully stocked - at relatively fair prices - especially when you compare to the cost of the rest of the ingredients. I'm losing money each sale... but STILL the vendors barely get touched.
What this tells me is that... nobody actually wants to do this part of the event. Why is that? Because there is no unique reward or incentive to do it. Scorched rubble can be earned anywhere. So why would people want to do the event?
There are so many options here, to make it a little more doable especially on low pop shards. Give the wall breakers a reimbursement on ingredients. But really... Give them a shot at something unique that is desirable, or even just straight event rewards like the talisman or potions into their pack - then people would be clamoring for the walls.
But as I said, it is a bit disappointing that this has yet to be addressed by the devs. I understand the intent of the event is to have a collaborative environment and gameplay... But in case nobody could tell by the people running trains of 16 stacked bots - the greed of a large portion of this community is inescapable.
While I still enjoy the event, and it has been a ton of fun for me, it makes me sad to think other players on other shards have literally no option to participate in it or complete it. And I think as time wears on, the divide in people doing the walls vs not will just continue to grow, unless something is done to address it.
That is not encentive?
Fair. As I mentioned, it seems to be more a greed issue. It's just that the overwhelming number of people on ATL still outweighs the greed. For now.
Also I am not a greedy selfish person.
Like I said, yall did not do khaldun or fellowship. The only way to get points for fellowship was from crafted bottles made from sand, which no one had. Also no one had cadellite infused weapons or spell books until they were crafted.
As Petra has already confirmed, I've given out donation ingredients every day and personally I even make my own kits.
Writing rubbish day by day won't get you in-game coins or any kind of reward, you've already accumulated 3,062 rubbish posts.
Close the door on your way out.
I am writing this to empathise, I too have had disappointments.
From my experience posting bugs, suggestions and ideas for the benefit of all, the likelihood of them implementing any of what you say is similar to you getting a Cu Sidhe blaze to tame.
But don't lose hope, there is always a % chance.
False, in Europe it drops 3 drops riftborne per kit (At least that's how much I'm getting, whether 4 or 2 will fall, I don't know).
False because I was too low on the amount of drops? I didn't want to over estimate.
Speaking of drops. On Atlantic I've gotten up to 8 from a single commander. Usually end up with 50 to 60 from them instead of 45 I usually get on LS.
I'm working on my second horse on Atlantic. The statue is shard bound but if you take a tamer there, they can open the statue and the horse is not shard bound. Also if you claim a horse and use the store tool to turn it into an ethy, the ethy is not shard bound. So there are ways to use points on a shard other than your home. Or you can sell them. But drops at 25M per hundred is not a great exchange rate.
For making the presentation in this way.
Misleadingly implying that by just using it (without defining how many kits) one gets that many riftborne items.
I can see the event not being as popular because players that are doing it 3 times a day now, are going to be burned out or just have no reason for getting more drops. I've hit the 1000 cap on LS now 3 times after I bought everything I need. Now I am just buying extra stuff, because I reach the cap, which I'm trying to find room to store. I run 2 toons always, sometimes 3.
So yes I agree with your future prognosis of the event dying out in use, but not for the reasons you purport.