you know, that's actually a good idea... perhaps it might not make sense for this specific event, but +20 to a non-combat skill on a sash would actually be pretty good, and it wouldn't make things obsolete for almost every template.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
This might be OP for all you elite min maxers but to us Average Joe players it's perfect
3 days earlier:
PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.
The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic. This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
I'm sorry but think that is nonsense
It's not an opinion, it can easily be proven with rudimentary math.
This might be OP for all you elite min maxers but to us Average Joe players it's perfect
3 days earlier:
PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.
The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic. This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche?
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche?
Kinda sorta.. I'd say cheats are the most important part to deal with... but we all know how hard it is for anyone to do something about that....
It's the powercreep. why would you kill the market for items people still use from other content, by creating an item so much better than all the current competing items of the same slot?
I mean, you don't need to be a rocket scientist to know that's pretty stupid.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche?
Kinda sorta.. I'd say cheats are the most important part to deal with... but we all know how hard it is for anyone to do something about that....
It's the powercreep. why would you kill the market for items people still use from other content, by creating an item so much better than all the current competing items of the same slot?
I mean, you don't need to be a rocket scientist to know that's pretty stupid.
I just think the sky is falling reaction a little bit much
I just think the sky is falling reaction a little bit much
what are you talking about?
Ruining the market & content that hasn't become completely obsolete yet isn't a good thing because of one item. that's all it is, a completely avoidable mistake.
but hey, they kinda did that (though to a much lesser extent) with all 6 main armor slots.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
It's more than that. It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".
No.
Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop. I am not making it up, it is literally an objective fact.
Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.
Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.
Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.
This sash has to go. Let's just be serious please.
This sash has to go. Let's just be serious please.
The Sash is fine.
It may change things a little in the jewel market - so what. What it unavoidably does, is give more options, that is a good thing.
If you are talking pvp balance, and dexxers/weapon users being able to use mage-school spells with no penalty, whilst mages get hit with penalties all over the place if they try and use parry/shields (sdi penalty+sc+-1fc = 3 slots down), weapons (mage weapon 1 slot down+20skillpoints down or sc 1 skillslot down) it is a different topic of conversation.
Basically, pure mages are right at the bottom of the pile, and dexxers such as you and Covenant are trying to keep them there.
The sash is irrelevant, there is a much bigger issue re pvp balance that needs to be fixed, and I will fight that fight soon. It is not directly relevant to this topic.
Comments
Push the button @Community Manager
PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.
The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic.
This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".
No.
Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop.
I am not making it up, it is literally an objective fact.
Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.
Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.
Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.
This sash has to go. Let's just be serious please.
It may change things a little in the jewel market - so what.
What it unavoidably does, is give more options, that is a good thing.
If you are talking pvp balance, and dexxers/weapon users being able to use mage-school spells with no penalty, whilst mages get hit with penalties all over the place if they try and use parry/shields (sdi penalty+sc+-1fc = 3 slots down), weapons (mage weapon 1 slot down+20skillpoints down or sc 1 skillslot down) it is a different topic of conversation.
Basically, pure mages are right at the bottom of the pile, and dexxers such as you and Covenant are trying to keep them there.
The sash is irrelevant, there is a much bigger issue re pvp balance that needs to be fixed, and I will fight that fight soon.