[Reviews] Publish 120 - Share your experience, photos and tips.

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  • Petra_FydePetra_Fyde Posts: 1,521
    It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used.
    If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
  • LokeaLokea Posts: 223
    I have been impressed with the event scaling up or down depending on numbers of players involved. It’s always been challenging, always lots of deaths, but never felt insurmountable, whether it’s 10 players or 50.  It’s just always felt about right.  Except for LS the other night and the Mawlings.  Other than that, it just felt right.
  • PawainPawain Posts: 11,046
    Atlantic is pretty sad, event starting and no more bombs.  That many players there.


    Focus on what you can do, not what you can't.
  • LokeaLokea Posts: 223
    When we run low on bombs or catapults/ammo on LS, we announce it in general chat and start getting messages from people who are on their way with whatever we need. I’d like to think many of us are donating the materials we get in our satchels as well. It’s definitely helped bring the community together.
  • keven2002keven2002 Posts: 2,493
    It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used.
    If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
    If this was 20 years ago and UO had the population it did before (and the amount of time I had to play) then I'd agree with that but given the current population of UO on shards that are not ATL (and personally I don't have hours every day to play), but the reality is that there aren't always enough people online at the same time that have the skill/will to do an event like this.

    For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.

    Pawain said:
    Atlantic is pretty sad, event starting and no more bombs.  That many players there.

    Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.  B)

  • PawainPawain Posts: 11,046
    edited July 3
    keven2002 said:
    It needs to be a combined effort. Guilds working together, random players dropping stuff they don't need, as non-crafters, into mailboxes at houses where they can be passed on and used.
    If you have a mailbox at your house, tell people where it is and encourage them to fill it with their resource drops. It's in everyone's interests to make sure the crafters are supplied to be able to keep opening the gates!
    If this was 20 years ago and UO had the population it did before (and the amount of time I had to play) then I'd agree with that but given the current population of UO on shards that are not ATL (and personally I don't have hours every day to play), but the reality is that there aren't always enough people online at the same time that have the skill/will to do an event like this.

    For example, I've been online ready/willing to play so I popped over to Origin to see if it was in any stage but the dungeon (since ATL is on the dungeon) and the wall is fully intact and nobody was there when I called out in chat...so I'm ready and would give supplies as I got them to people but the people simply are not there. Origin just doesn't have the population around when I play... so while I'd be willing to play in a combined effort that's just not possible when I'm able to log on... that shouldn't prevent people from taking part in the event IMO. The wall being a "show stopper" was a call out from the beginning...it should be on a timer regardless just in case a shard doesn't have the population to get things going.

    Pawain said:
    Atlantic is pretty sad, event starting and no more bombs.  That many players there.

    Weird I didn't see you offer up anything to help get it open. You talk about pitching in and whatnot when it comes to your home shard but seems like it's just take/take/take when you visit other places.  B)

    I don't give a flip about Atlantic.   If you were there you would have seen I was the only one to thank the catapulters and after the event when someone asked for a price check on 5 CB, I told them to give it to the ones who opened the wall you leech. Was probably you.

    Why don't you transfer the ingredients to open the wall on the shards you travel to? Mr pitch in.

    The way the drops rain in this event, there will be many shards that have no interest in continuing at some point soon.

    The bots stopped going to other shards already.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,060
    Even if I brought enough to put down all walls on Origin it would be meaningless if there is no one around to help kill the bosses....
  • GrimbeardGrimbeard Posts: 3,060
    Grimbeard said:
    Even if I brought enough to put down all walls on Origin it would be meaningless if there is no one around to help kill the bosses....


    orig.png 882.3K
  • PawainPawain Posts: 11,046
    The players have all the drops they want?

    The players would rather do something else that does not involve killing stuff?

    I'm sure many shards will reach that point.  

    Same thing happens with Dynamic Spawns.

    I bet half of Atlantic does not do the event.
    Focus on what you can do, not what you can't.
  • __Psycoder__Psycoder Posts: 9
    Pawain said:
    Atlantic is pretty sad, event starting and no more bombs.  That many players there.



    I have many bombs and the ammo I prepared in the weekend. I wish I saw this earlier.

    But I agree with this post. There is a bit of disparity.
    The crafters need the ingredients to craft bombs/ammo. For some reason people are not selling the drops they get from the champ. So, the ingredients are getting more expensive over time instead of getting cheaper. 


  • PawainPawain Posts: 11,046
    My Rubble wall is growing:


    Focus on what you can do, not what you can't.
  • mismis Posts: 401
    edited 8:48AM
    LilyGrace said:
    Definitely not enough crafting materials dropping. Hubs and I combined all we had from our accounts on two shards. Bought some and transferred them. And they’re still going fast. What I find in chests is slim pickin’s. 


    The theme has two key points:

    The first is that it requires uncommon ingredients, something I warned about early on was to put common ingredients that are used in other explosives, such as Sulfurous Ash or Grave Dust.

    The second problem is that in order to create this you need the High Seas expansion, so it forces the player to buy an expansion if they want to participate as a crafter in the event.



    So the question I asked at the beginning of all this comes back, is this event made for minorities or majorities?


    Is the aim really to give participation to crafters or not?


    Because if it is to give participation, don't complicate it by putting complex ingredients and forcing to buy an expansion.


    The first day in Europa Shard it's 10:34 and of all the players that have passed, no crafter with expansion and ingredients has taken down the walls, the first day since the start.


    What will it be like when crafter players with expansion go on holiday or simply have no interest in making more as they already have everything they have?

    We'll see the answer in August as I said, let's hope my vision doesn't get ahead of me.

    That's when everything I warned about in my vision from the beginning that few saw and understood will make sense.


    Time will prove everyone right and wrong.

  • LilyGraceLilyGrace Posts: 1,078
    I don't know as it's as bad as all that, Mis. I think there are probably a lot of players who have plenty of the materials needed hoarded in large quantities. I don't happen to be one of them. 

    I suppose it does give hoarders a chance to make some coin selling ingredients. Unfortunately I'm also not a hoarder of gold either!  :D So, buying either the resources or the already built explosives isn't much of an option for me.

    Some of the items we need for the crafting are very common. The void orbs, and blackrock, and the dark sapphire (to make void orbs) aren't so readily available. 

    The upside is, hopefully devs can tweak this on the fly and beef up the drops of these items. Like I said, I think more should drop in the chests. And like Pawain mentioned somewhere, it would be a very good idea to have these resources show up in paragon bodies. Hopefully when or if we really get in a jam with trying to get the walls of the city down devs will make adjustments.
  • __Psycoder__Psycoder Posts: 9
    Pawain said:
    My Rubble wall is growing:



    Looks great! I did not know you could stack different pieces perfectly to build up a wall! 
  • __Psycoder__Psycoder Posts: 9
    @mis 1 thing I realized is that people will not take down the gate/wall if there is less than 4 hours to server reset. They see it as waste of materials. Other than that, the wall went down quickly every time on my shard. 

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