This event is FUN!!!

_Psycoder_Psycoder Posts: 95
edited June 20 in General Discussions
I don't know what is going on and why people are complaining so much. This event is one of the most fun I had in a long time. I really appreciate the event!

It is sad to see so many people decided to give up after only 3 days. 


Also, Atlantic does not have any lag at all. The recent changes seem spectacular. 

Well done team!

Comments

  • LokeaLokea Posts: 202
    Yeah, we are not lagging on LS with 15-20 people (or more) and lots of stuff spawning in a small area.  At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).

    Thankfully nobody on LS has been giving up and it seems like crafting output increased, as well as amount of  participation.
  • _Psycoder_Psycoder Posts: 95
    Lokea said:
     At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).
    This has been my observation as well. Please dont change it :) 

  • LokeaLokea Posts: 202
    _Psycoder said:
    Lokea said:
     At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).
    This has been my observation as well. Please dont change it :) 

    Late tonight, I was the only one defending the town center with the NPCs and it seemed like the spawns scaled way, way back - l probably killed 40-50 monsters before defeat was declared, and they weren't coming fast at me, they weren't swarming me, and only rarely did one actually start out trying to get me. Towards the end a few creates sped up and chased me around, but for 90% of the time before defeat was declared, I was in the middle of the town NPCs and never died, and I was able to keep myself healed. And it seemed like I had an easier time killing a lot of creatures (voidhounds,etc.) than I did in the dungeons. I was killing with 2-4 shots, creatures that would normally take 4-10 shots.

    So whatever the engine that's driving this, NL I guess, is fantastic, and kudos to the devs.  They could have had it on some kind of autopilot where X amount of creatures swarm in and wipe everything out in a few minutes regardless of the players and been frustrating, but instead it scaled down to the number of players (well player).  This is an amazing quest/game engine.
  • SethSeth Posts: 2,955

    This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.

    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • Mene_DrachenfelsMene_Drachenfels Posts: 262
    edited June 21
    Seth said:

    This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.

    Two months more will not enough ;) - as I said already in another thread: This event has great potencial and is worth to stay permanent! 

    A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier

    (Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)







  • SethSeth Posts: 2,955
    Seth said:

    This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.

    Two months more will not enough ;) - as I said already in another thread: This event has great potencial and is worth to stay permanent! 

    Yup, why not, :) @Kyronix, why not leave it there and add more rewards. 
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • _Psycoder_Psycoder Posts: 95
    Seth said:
    Yup, why not, :) @ Kyronix, why not leave it there and add more rewards. 

    I 100% aggree. They can leave this event in place permanently. My guild will have something new for the weekly hunts. They can keep void fragments, and few other craftables/resources as a permanent reward!
  • GrimbeardGrimbeard Posts: 3,013
    I'm ok with the framework staying but drops and rewards not so much 
  • _Psycoder_Psycoder Posts: 95
    Grimbeard said:
    I'm ok with the framework staying but drops and rewards not so much 

    I agree with 2 exceptions. The craftables and the ingredients for craftables should stay IMHO. 
  • GrimbeardGrimbeard Posts: 3,013
    _Psycoder said:
    Grimbeard said:
    I'm ok with the framework staying but drops and rewards not so much 

    I agree with 2 exceptions. The craftables and the ingredients for craftables should stay IMHO. 
    Keep location and phase 1-3 add in doom/roof style rewards 
  • _Psycoder_Psycoder Posts: 95
    edited 3:14AM

    Shamelessly tagging the community manager. I think we should share this with the devs and see where it goes.

    Community Manager, as a summary, we think the following would be good:
    • Two months is not enough to enjoy this event. It is a good event and the rewards are good. Would it be possible to extend the 2 months? 
    • It would be nice to keep parts of this event permanently around after it is officially over. This way the guilds can do it as part of their weekly event rotation. The devs can remove the current rewards, only keep the ingredients in place, and add something new that is similar to the rewards from rooftop. 
    Can you please let the devs know?
    Thanks!

  • Community ManagerCommunity Manager Posts: 598Dev
    _Psycoder said:
    @ "Community Manager"

    Shamelessly tagging the community manager. I think we should share this with the devs and see where it goes.

    Community Manager, as a summary, we think the following would be good:
    • Two months is not enough to enjoy this event. It is a good event and the rewards are good. Would it be possible to extend the 2 months? 
    • It would be nice to keep parts of this event permanently around after it is officially over. This way the guilds can do it as part of their weekly event rotation. The devs can remove the current rewards, only keep the ingredients in place, and add something new that is similar to the rewards from rooftop. 
    Can you please let the devs know?
    Thanks!

    Thanks for your feedback! I’ll be sure to pass this along. :)
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  • GrimbeardGrimbeard Posts: 3,013
    _Psycoder said:
    @ "Community Manager"

    Shamelessly tagging the community manager. I think we should share this with the devs and see where it goes.

    Community Manager, as a summary, we think the following would be good:
    • Two months is not enough to enjoy this event. It is a good event and the rewards are good. Would it be possible to extend the 2 months? 
    • It would be nice to keep parts of this event permanently around after it is officially over. This way the guilds can do it as part of their weekly event rotation. The devs can remove the current rewards, only keep the ingredients in place, and add something new that is similar to the rewards from rooftop. 
    Can you please let the devs know?
    Thanks!

    Thanks for your feedback! I’ll be sure to pass this along. :)
    If this is a result of NL then the time and money was well spent even the monster AI is improved 
  • LokeaLokea Posts: 202
    Grimbeard said:
    If this is a result of NL then the time and money was well spent even the monster AI is improved 
    I said it elsewhere, but I've been very impressed in phase 5 with how they are scaling up or down based on the amount of players present/attacking. I still can't believe that solo players can help the NPCs hang in there during phase 5 for a long time, but at the same time, if there are more players, it didn't make it easier - it adjusted.

    Tonight on LS, we had a lot of players and were taking down the bosses extremely fast (well one or two got a little wild), but we drew the Riftbreaker, and it was going to town on us.  We still beat it, but it was catching a lot of us off-guard. At the same time, it didn't feel "unfair" for lack of a better word - if people have read up on it, if they've done the Riftbreaker before, they know how it plays, and it still racks up a body count.
  • PawainPawain Posts: 10,979
    @Lokea. That is the dynamic part of the events.

    They have made a few dynamic dungeons and dynamic spawns that have been scaling with the amount of players in the area.

    They made those to have a way to toss an event on prodo shards while working on NL.

    The combining of multiple things is from their work with NL.  They started with Eclipsed Dawn and now it looks like events will have more than, kill everything here and a Boss will spawn.

    So yes, the working on NL caused these dynamic events to be created and has allowed them to explore a more complex gaming experience using the UO mechanics.

    The Manticore fight in NL is very cool.  It also has the bombs and you have to blow up stuff to get to the fight.
    Focus on what you can do, not what you can't.
  • _Psycoder_Psycoder Posts: 95
    edited 4:54AM
    There is more to it than just the dynamic events. I did not see any lag at Atlantic so far... Normally, I would be barely taking any steps. 
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