This event is FUN!!!

_Psycoder_Psycoder Posts: 86
edited June 20 in General Discussions
I don't know what is going on and why people are complaining so much. This event is one of the most fun I had in a long time. I really appreciate the event!

It is sad to see so many people decided to give up after only 3 days. 


Also, Atlantic does not have any lag at all. The recent changes seem spectacular. 

Well done team!

Comments

  • LokeaLokea Posts: 200
    Yeah, we are not lagging on LS with 15-20 people (or more) and lots of stuff spawning in a small area.  At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).

    Thankfully nobody on LS has been giving up and it seems like crafting output increased, as well as amount of  participation.
  • _Psycoder_Psycoder Posts: 86
    Lokea said:
     At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).
    This has been my observation as well. Please dont change it :) 

  • LokeaLokea Posts: 200
    _Psycoder said:
    Lokea said:
     At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).
    This has been my observation as well. Please dont change it :) 

    Late tonight, I was the only one defending the town center with the NPCs and it seemed like the spawns scaled way, way back - l probably killed 40-50 monsters before defeat was declared, and they weren't coming fast at me, they weren't swarming me, and only rarely did one actually start out trying to get me. Towards the end a few creates sped up and chased me around, but for 90% of the time before defeat was declared, I was in the middle of the town NPCs and never died, and I was able to keep myself healed. And it seemed like I had an easier time killing a lot of creatures (voidhounds,etc.) than I did in the dungeons. I was killing with 2-4 shots, creatures that would normally take 4-10 shots.

    So whatever the engine that's driving this, NL I guess, is fantastic, and kudos to the devs.  They could have had it on some kind of autopilot where X amount of creatures swarm in and wipe everything out in a few minutes regardless of the players and been frustrating, but instead it scaled down to the number of players (well player).  This is an amazing quest/game engine.
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