you know, that's actually a good idea... perhaps it might not make sense for this specific event, but +20 to a non-combat skill on a sash would actually be pretty good, and it wouldn't make things obsolete for almost every template.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
This might be OP for all you elite min maxers but to us Average Joe players it's perfect
3 days earlier:
PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.
The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic. This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
Freeing the requirement of fc 1 on a jewel, possibilities are enormous. As if that wasnt enough, lmc 8 on top will also propagate in your suuit such that, likely, it will result in more and more skill here and there.
I'm sorry but think that is nonsense
It's not an opinion, it can easily be proven with rudimentary math.
This might be OP for all you elite min maxers but to us Average Joe players it's perfect
3 days earlier:
PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.
The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic. This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche?
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche?
Kinda sorta.. I'd say cheats are the most important part to deal with... but we all know how hard it is for anyone to do something about that....
It's the powercreep. why would you kill the market for items people still use from other content, by creating an item so much better than all the current competing items of the same slot?
I mean, you don't need to be a rocket scientist to know that's pretty stupid.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
So you're worried about this impacting pvp and the pvp jewelry market? So a few small niche?
Kinda sorta.. I'd say cheats are the most important part to deal with... but we all know how hard it is for anyone to do something about that....
It's the powercreep. why would you kill the market for items people still use from other content, by creating an item so much better than all the current competing items of the same slot?
I mean, you don't need to be a rocket scientist to know that's pretty stupid.
I just think the sky is falling reaction a little bit much
I just think the sky is falling reaction a little bit much
what are you talking about?
Ruining the market & content that hasn't become completely obsolete yet isn't a good thing because of one item. that's all it is, a completely avoidable mistake.
but hey, they kinda did that (though to a much lesser extent) with all 6 main armor slots.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
It's more than that. It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".
No.
Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop. I am not making it up, it is literally an objective fact.
Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.
Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.
Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.
This sash has to go. Let's just be serious please.
This sash has to go. Let's just be serious please.
The Sash is fine.
It may change things a little in the jewel market - so what. What it unavoidably does, is give more options, that is a good thing.
If you are talking pvp balance, and dexxers/weapon users being able to use mage-school spells with no penalty, whilst mages get hit with penalties all over the place if they try and use parry/shields (sdi penalty+sc+-1fc = 3 slots down), weapons (mage weapon 1 slot down+20skillpoints down or sc 1 skillslot down) it is a different topic of conversation.
Basically, pure mages are right at the bottom of the pile, and dexxers such as you and Covenant are trying to keep them there.
The sash is irrelevant, there is a much bigger issue re pvp balance that needs to be fixed, and I will fight that fight soon. It is not directly relevant to this topic.
You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.
You just don't.
Please devs, be smart.
How does this add skill points?
FC1 +8 LMC = 2 mods, 5-40 potential skillls on a jewelry piece (if you utilize both mods). at minimum, it'll be +5-20 (the +skill increments that spawn)
Hrmm, How do you make two sash rewards from the same event, where one obviously causes the other to become obsolete before it even comes out? -they've found a way.
It's more than that. It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".
No.
Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop. I am not making it up, it is literally an objective fact.
Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.
Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.
Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.
This sash has to go. Let's just be serious please.
Given the amount of trash talk I see in GenChat from you whenever I log into the game; I'd say it's more likely this item simply takes away your leg up on PvP and that's the real reason for the objection; just my 2 cents though.
As for the "power creep" in PvP; I don't really see it because everyone who PvP's is able to do the same thing. Does it continue to take away the traditional mage vs dexer template (essentially creating a single hybrid template)? Yea absolutely, but that's been gone for over a decade and yet here we are people still PvPing on a daily basis.
Given the publish has been pushed to Origin at this point; I don't see much more reason to debate the +1FC because it's in Prod now so it's now it's time to adapt.
I once looked into getting into PvP even with my health issues. I quickly realized good PvP bokutos start from 3 to 4plats. I quickly gave up on that idea. I doubt this FC1 will kill the PvP when the barrier of entry is at least 2+ plats considering all of the items.
@Satana – No need to cry about it. The sash is perfect and honestly well deserved. Not every reward has to cater to every playstyle equally every time.
I do agree it would’ve been nice if the dexxer version got a little bump too, but at this point, Pub 120 is live and it’s time to enjoy what we got.
Big thanks to the devs for an awesome event and solid rewards — great work all around!
"The Rifted Crown" sounds simultaneously really cool and needlessly complicated. I guess I'll see it in the implementation. As described by UO Cah it requires a four hour commitment which means I'm likely out. Oh well.
"The Rifted Crown" sounds simultaneously really cool and needlessly complicated. I guess I'll see it in the implementation. As described by UO Cah it requires a four hour commitment which means I'm likely out. Oh well.
It's a "good in theory, bad in implementation" type thing. If you want to do anything other than a boring ass ToT, well, good luck waiting around for 6-8 hours at a time. Even if you want to check out the ToT, you're at least waiting 2-4 hours. Horrible idea to have it as a progressive event.
This discussion has been closed.
I will be slow to reply because I cannot log in/stay logged in to the forums. Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting. Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
I once looked into getting into PvP even with my health issues. I quickly realized good PvP bokutos start from 3 to 4plats. I quickly gave up on that idea. I doubt this FC1 will kill the PvP when the barrier of entry is at least 2+ plats considering all of the items.
the main problem with pvp is that nobody is actually GOOD anymore. The programs and scripts do all the work for them, and actual skill is pretty much non-existent. While UO has bigger problems than that, fixing the mess caused by the inaction of the past decade might not be possible. But it'd be a start. New permanent content would also be nice, instead of the seasonal content we've been getting for the past few years (I know other MMOs do a similar release schedule, like FF14. But there's always old content for people to farm - mounts, glam/transmogs, etc)
FC1 on this sash is huge. Are there other sources for it? Yeah, of course. But it still frees up needing to have it on another piece. Realistically, you don't need it anywhere else at all now, if you're on a mage. Just equip the new sash, get the town buff, and you're set for the day. 4/6 characters would need to use other pieces, but you still get more freedom to build with this new item.
Once that is done, the event progresses as fast as players can kill stuff.
The tot portion last 4 hours regardless. Where have you been? For the players that don't enjoy the boring grind of ToTs... what for them? 4 other parts of the event they can't participate in for FOUR hours + wait times between phases.
This discussion has been closed.
I will be slow to reply because I cannot log in/stay logged in to the forums. Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting. Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Once that is done, the event progresses as fast as players can kill stuff.
The tot portion last 4 hours regardless. Where have you been? For the players that don't enjoy the boring grind of ToTs... what for them? 4 other parts of the event they can't participate in for FOUR hours + wait times between phases.
ToTs are the most popular and have the most participation. They usually last for 23 hours a day.
You want the part where you get drops to end in less time?
Yes I was mistaken. I thought you were saying the part where we get drops did not last long enough. I have a feeling many posts will be saying to increase the time where we get drops, when this goes live.
If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
That's not the case at all. It definitely means that if they're looking forward a specific activity other than the ToT, or chasing a specific reward that's not turn in point items, it's going to be hard to catch that. Especially the 'boss' which drops, in my opinion, the best rewards.
You miss the boss by 2 minutes you might as well log off for the day. Could be, once again, 6-8 hours before it spawns again.
This discussion has been closed.
I will be slow to reply because I cannot log in/stay logged in to the forums. Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting. Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
That's not the case at all. It definitely means that if they're looking forward a specific activity other than the ToT, or chasing a specific reward that's not turn in point items, it's going to be hard to catch that. Especially the 'boss' which drops, in my opinion, the best rewards.
You miss the boss by 2 minutes you might as well log off for the day. Could be, once again, 6-8 hours before it spawns again.
Yup that will be brought up when this goes live.
I transferred a guy to Atlantic in hopes of hitting that part and hoping those drops are not shard bound.
Comments
Push the button @Community Manager
PS: Let's be honest, other than the obvious bad faith troll from McDougle.. they could do minus 8 LMC on that sash and it would be as popular.. let that sink in. It takes talent, that's for sure.
The funniest part.. the more players complain about it's OPness here.. the more they going to compete with bots during that event to earn a max of sash. Ironic and Iconic.
This is meant to bribe (while making official UO a lesser and lesser version).. they will listen if u ain't having it and appreciate the OP complain. Iconic and Ironic.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
It is not a simple 1:1 relationship, e.g. "fc1 is one prop, therefore you can substitute it with one skill".
No.
Fc 1 is a requirement on the jewel. A condition whose absence makes the jewel not viable. Therefore, a jewel with fc 1 and just 15 skill is usable, while one with say 45 skills, but no fc1, can't be used. Removing a required property allows you to replace with more than one prop.
I am not making it up, it is literally an objective fact.
Adding fc1 on a sash ALONE instantly causes every single caster template to add something like 2 to 4 props on jewels, if not more than that. 15 to 60 skills, or a shitton of other mods, hci ssi di dci mr stat bonus etc. Overnight.
Adding lmc 8 on top of it is an absolute joke. That prop will further simplify the build, which can easily propagate to even more and higher extra props on the suit.
Let that sink in: only in terms of imbuing weight, fc 1 lmc 8 and mana inc 2 corresponds for dexxers to something like hci 15, damage 25, stamina inc 3.
This sash has to go. Let's just be serious please.
It may change things a little in the jewel market - so what.
What it unavoidably does, is give more options, that is a good thing.
If you are talking pvp balance, and dexxers/weapon users being able to use mage-school spells with no penalty, whilst mages get hit with penalties all over the place if they try and use parry/shields (sdi penalty+sc+-1fc = 3 slots down), weapons (mage weapon 1 slot down+20skillpoints down or sc 1 skillslot down) it is a different topic of conversation.
Basically, pure mages are right at the bottom of the pile, and dexxers such as you and Covenant are trying to keep them there.
The sash is irrelevant, there is a much bigger issue re pvp balance that needs to be fixed, and I will fight that fight soon.
doubts about the event
I want all my characters to be able to access the area and receive artifacts:
1) is it necessary for everyone to talk to the npc or can they go directly to the area where the enemies are?
2) do the artefacts drop into your backpack when you kill the enemy (shattered event style) or do you have to loot the enemy's body?
Thanks
@Satana – No need to cry about it. The sash is perfect and honestly well deserved. Not every reward has to cater to every playstyle equally every time.
I do agree it would’ve been nice if the dexxer version got a little bump too, but at this point, Pub 120 is live and it’s time to enjoy what we got.
Big thanks to the devs for an awesome event and solid rewards — great work all around!
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Once that is done, the event progresses as fast as players can kill stuff.
On Atlantic, once the walls are down, I doubt the killing would last more than 30 minutes, unless they try to do many levels of the last phase.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
You want the part where you get drops to end in less time?
Yes I was mistaken. I thought you were saying the part where we get drops did not last long enough.
I have a feeling many posts will be saying to increase the time where we get drops, when this goes live.
If someone only has a couple of hours to play, they probably want to be able to fight and get drops in the limited time they have.
You miss the boss by 2 minutes you might as well log off for the day. Could be, once again, 6-8 hours before it spawns again.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
I transferred a guy to Atlantic in hopes of hitting that part and hoping those drops are not shard bound.