The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?
I loved reading that 'So it lasts as long as there are people alive to fight', I'm looking forward to playing the final version and using The True Avatar in the event.
The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?
I wonder if the drop rate of artifacts increases as the "waves" advance, this time around?
One observation/feedback that came from the past void pool mechanics event was it was better to "abandon" the defense due to the dramatic decrease in effective drop rate.
if the devs tuned spawn, ignoring multboxers and even legitimate multiclienters
(there are a few), then the event could be tuned to an average amount
of players in the area (I mean they're able to limit EJ accounts to 1/IP, im sure they can think of something). Atlantic and maybe Europa at times exceed
every other shard by a ton just so those shards should probably have a
different scaling spawn threshold just to meet the demand. but
multi-boxers definitely need to be taken out of the equation somehow,
personally, it's against the ToS so action is necessary in my book, but
nonetheless...
I can only speak for myself,
but when it comes to multiclienting this type of content (ToT, not so
sure about the other phases yet) it's difficult to manually play more
than 4 characters during these events, so most of the time I'd only be
playing 1-3 characters depending on how much time I plan to play that
day.
I'm not really a fan of the void-pool type content so much, but it's Only
because the mobs get so difficult and the reward/drop chances don't
scale good enough based on that difficulty particularly in the later
levels, so it ends up being far more efficient to just 'give up' and
let it end as early as possible to reset the phases to more efficiently
farm the earlier phases more. Now, I have not tested this portion
of content, so maybe the scaling has been adjusted some? but the void
pool still has the same problem. it's just better to reset at ~60-70
ish, to farm points. so hopefully this scales reward chances a bit
better to make it worth the time & effort to push phase 5 as long as
possible.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion. One does not have to participate in all of that. Do people honestly want the ToT dungeon portion to be shorter?
Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last.
Our event article is up: https://www.uo-cah.com/event/rifted-crown. It's still a work in progress and we still have to add in some more pictures (some rewards and bosses) and will be updating it after the devs put up an update.
So, there are 3 mechanics for "of the" drops.
1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles. Correct?
If so, it would be best on a shard that communicates, for everyone to go to the Captain that has appeared, so more players can get those drops. Each heavy damaging player can chill and get enough damage for your drops, let others do their damage.
2. Phase 4 in Ankh Dungeon. A basic kill the mobs and get drops.
3. Phase 5 back in Mistas. Defend the Blue NPCs like void pool. Those Mobs will give drops.
Drink your Potion of glorious Fortune and the Elixir when Phase 4 begins, because those and phase 5 are the mobs that are affected by the Glorious fortune and Elixir drinks.
Pawain said: 1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles. Correct?
Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon.
Pawain said: 1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles. Correct?
Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon.
our NOOBs drag all the spawn to us in Blackthorn, they aren't able to kill one alone.
Some just don't understand that we would all get the 1 or 3 drops from that Captain if we kill it together.
Some of these captains have some wicked spells so some of them would be difficult to kill alone Morrigan is a meany.
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion. One does not have to participate in all of that. Do people honestly want the ToT dungeon portion to be shorter?
Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last.
Our event article is up: https://www.uo-cah.com/event/rifted-crown. It's still a work in progress and we still have to add in some more pictures (some rewards and bosses) and will be updating it after the devs put up an update.
First - thank you (and your team) for getting stuff written up on uo-cah. I haven't had a chance to get into the game much yet so reading things there gave me a better idea of the event.
I don't think the ToT (phase 4) part needs to be shorter, BUT (and this is a huge but) there absolutely needs to be enough spawn to kill on ATL. The bots that are there every single event aren't going to give you the real picture on TC1 so right now it seems like a great thing but in reality those 4 hours might be frustrating for most. If the spawn is anything like it was in the town evasions last event (before the tunnels) where everything was dying as soon as it spawned and you could barely get a hit on anything; then I would agree it needs to be shorter (on ATL only!) because I'd rather fight champions etc for satchels (assuming that's like the Krampus/MoE).
@Kyronix - I'm sure it's on your radar but I did want to call it out that ATL is going to need to make it rain on phase 4 to "feed the machine".
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
I definitely agree with that. sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1. I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.
Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
I definitely agree with that. sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1. I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.
Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
Do any of the mobs in the fights drop crystalline blackrock? If now I don't see a lot of the siege equipment being made.
There has been an update, CB and all ingredients will be very plentiful.
Adjusted the cost of crafting several event items as follows:
Barrel of Explosives (Alchemy), now requires:
5 Fuse Cords
5 Black Powder
1 Crystalline Blackrock
1 Reinforced Barrel
Siege Ammunition Kit (Blacksmithing), now requires:
200 Ingots
3 Crystalline Blackrock
3 Small Piece of Blackrock
3 Void Orbs
Voidbane Elixir (Alchemy), now requires:
1 Bottle
1 Void Core
1 Void Orb
50 Daemon Blood
Hidden chests will now have a chance to include the following reagents:
Corruption
Small Piece of Blackrock
Crystalline Blackrock
Void Core
Void Orb
The Rifted Satchel reward bag from The Champions will now always contain either 5 Crystalline Blackrock, 5 Small Piece of Blackrock, or 5 Void Orbs.
The above changes to crafting requirements and distribution of materials through various event activities should provide for a more congruent experience for players.
Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
I definitely agree with that. sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1. I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.
Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
I disagree, at least for PvM mages.
Some PvM mages will swap out Hooks Shield (effective FC1) and Artio Vine Wrap (FCR1) for Veilkeeper's Branch (FCR1) and Anokou's Soulbinder (FC1). I wouldn't have complained if SDI was added to the sash as well (even instead of LMC8).
The power creep is a good thing, and more aligned with how society advanes over time. There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.) It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.
I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.
Thank you for your time and attention.
I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!
Sincerely,
Z...
5 hours...
It will be interesting to see how low population Shards will b able to handle this Event...
As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.) It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.
I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.
Thank you for your time and attention.
I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!
Sincerely,
Z...
5 hours...
It will be interesting to see how low population Shards will b able to handle this Event...
The power creep is a good thing, and more aligned with how society advanes over time. There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.
not to mention improving mob AI & casting mechanics could (and should) be done regardless.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
The power creep is a good thing, and more aligned with how society advanes over time. There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.
not to mention improving mob AI & casting mechanics could (and should) be done regardless.
So how many plats can I get for these sashes, since it would not improve my template.
The power creep is a good thing, and more aligned with how society advanes over time. There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.
I don't view it this way, especially as it relates to "Faster Casting".
It's easy to hit the theoretical FC4 limit already.
There's also a practical limit for Faster Casting, which is usually Zero or 2 for most situations. (it's capped at 2 for magery, and it's effectively zero if running protection) (*). You can read my other posts in the Bugs subforum for more details on this.
FC4 helps in certain situations, like spamming Thunderstorm, while not running protection, and in wraith form.
I personally wouldn't use this new sash, except for the introduction of the new Luck 150 shield/wand.
Faster Cast Recovery - FCR (6) is often the more important thing to max out for most players, too.
The Museum Vesper Chaos shield is an often overlooked item, too.
The power creep is a good thing, and more aligned with how society advanes over time. There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
not to mention improving mob AI & casting mechanics could (and should) be done regardless.
Yes, I've posted various suggestions over the years along these lines.
(*)
2 - For Magery, Mysticism and Necromancy spells 4 - For Bushido, Chivalry*, Ninjitsu, Spellweaving spells and Bard Masteries Chivalry is capped at 2 if you have 70 or more Magery or Mysticism skill.
FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)
I was more talking about the way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.
I mean, they're going from the best competitive options being:
FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)
I was more talking about the way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.
I mean, they're going from the best competitive options being:
1 FCR, 5 mana (temporary content - no longer obtainable)
to
FC1, 8 LMC 2 Mana -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.
What rings does pvper wear? There are a ton of FC jewels with other stats on VS. A lot of PvMers have have 4FC. You are saying you cant get 2 FC in another way? Since 2 is too much, why didn't someone think to put FC on something already and they would be as OP as you think this sash is.
Getting a new item that frees up another spot is called progress, players can compete more equally. What is something someone can put in that spot so terrifying?
Wait till they make McDougles FC 25SDI 150 Luck Kilt.
FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)
I was more talking about the way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.
I mean, they're going from the best competitive options being:
1 FCR, 5 mana (temporary content - no longer obtainable)
to
FC1, 8 LMC 2 Mana -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.
What rings does pvper wear? There are a ton of FC jewels with other stats on VS. A lot of PvMers have have 4FC. You are saying you cant get 2 FC in another way? Since 2 is too much, why didn't someone think to put FC on something already and they would be as OP as you think this sash is.
Getting a new item that frees up another spot is called progress, players can compete more equally. What is something someone can put in that spot so terrifying?
Wait till they make McDougles FC 25SDI 150 Luck Kilt.
Comments
1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles. Correct?
If so, it would be best on a shard that communicates, for everyone to go to the Captain that has appeared, so more players can get those drops. Each heavy damaging player can chill and get enough damage for your drops, let others do their damage.
2. Phase 4 in Ankh Dungeon. A basic kill the mobs and get drops.
3. Phase 5 back in Mistas. Defend the Blue NPCs like void pool. Those Mobs will give drops.
Drink your Potion of glorious Fortune and the Elixir when Phase 4 begins, because those and phase 5 are the mobs that are affected by the Glorious fortune and Elixir drinks.
Phase 4 and 5 Kill as fast as you can.
Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon.
Some just don't understand that we would all get the 1 or 3 drops from that Captain if we kill it together.
Some of these captains have some wicked spells so some of them would be difficult to kill alone Morrigan is a meany.
Also nerfed the requirements for crafting a little too much.
No. Unless it's been changed in this update, I got my first drop from killing normal spawn in phase 2 before I'd even seen one of the commanders.
4 - For Bushido, Chivalry*, Ninjitsu, Spellweaving spells and Bard Masteries
Chivalry is capped at 2 if you have 70 or more Magery or Mysticism skill.
Getting a new item that frees up another spot is called progress, players can compete more equally.
What is something someone can put in that spot so terrifying?
Wait till they make McDougles FC 25SDI 150 Luck Kilt.
HCI 15
DMG 25
STAMINA 2
Which would be absolutely insane.
Please, the fc 1 sash is an abomination. Just revert it back to lmc 5 lrc 10 as it was originally.
You just don't.
Please devs, be smart.