[Reviews] Publish 120 - Share your experience, photos and tips.

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Comments

  • mismis Posts: 352
    Mariah said:
    The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?
    I loved reading that 'So it lasts as long as there are people alive to fight', I'm looking forward to playing the final version and using The True Avatar in the event.



  • ForeverFunForeverFun Posts: 991
    Mariah said:
    The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?

    I wonder if the drop rate of artifacts increases as the "waves" advance, this time around?

    One observation/feedback that came from the past void pool mechanics event was it was better to "abandon" the defense due to the dramatic decrease in effective drop rate.
  • mismis Posts: 352
    Excellent step-by-step guide by @Violet




    Warning: the website may contain spoilers.

    I will read the guide when the final version is published, for possible modifications. Thank you for accepting my request and for your dedication.

    Violet received blessings


  • CovenantXCovenantX Posts: 1,045
    edited June 10
    if the devs tuned spawn, ignoring multboxers and even legitimate multiclienters (there are a few), then the event could be tuned to an average amount of players in the area (I mean they're able to limit EJ accounts to 1/IP, im sure they can think of something).   Atlantic and maybe Europa at times exceed every other shard by a ton just so those shards should probably have a different scaling spawn threshold just to meet the demand.      but multi-boxers definitely need to be taken out of the equation somehow, personally, it's against the ToS so action is necessary in my book, but nonetheless...

     I can only speak for myself, but when it comes to multiclienting this type of content (ToT, not so sure about the other phases yet) it's difficult to manually play more than 4 characters during these events, so most of the time I'd only be playing 1-3 characters depending on how much time I plan to play that day.


      I'm not really a fan of the void-pool type content so much, but it's Only because the mobs get so difficult and the reward/drop chances don't scale good enough based on that difficulty particularly in the later levels, so it ends up being far more efficient to just 'give up' and let it end as early as possible to reset the phases to more efficiently farm the earlier phases more.     Now, I have not tested this portion of content, so maybe the scaling has been adjusted some?   but the void pool still has the same problem.  it's just better to reset at ~60-70 ish, to farm points.  so hopefully this scales reward chances a bit better to make it worth the time & effort to push phase 5 as long as possible.

    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • PawainPawain Posts: 10,897
    edited June 10
    Violet said:
    So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

    Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

    Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.


    So, there are 3 mechanics for "of the" drops.

    1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?

    If so, it would be best on a shard that communicates, for everyone to go to the Captain that has appeared, so more players can get those drops.  Each heavy damaging player can chill and get enough damage for your drops, let others do their damage.

    2. Phase 4 in Ankh Dungeon.  A basic kill the mobs and get drops.

    3. Phase 5 back in Mistas.  Defend the Blue NPCs like void pool.  Those Mobs will give drops.

    Drink your Potion of glorious Fortune and the Elixir when Phase 4 begins, because those and phase 5 are the mobs that are affected by the Glorious fortune and Elixir drinks.

    Phase 4 and 5 Kill as fast as you can.


    Focus on what you can do, not what you can't.
  • _Psycoder_Psycoder Posts: 69
    Pawain said:
    1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?

    Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon. 
  • PawainPawain Posts: 10,897
    edited June 10
    _Psycoder said:
    Pawain said:
    1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?

    Hmmm, I hope this is not the case. Otherwise, there might be some name calling when people solo a captain. We have this problem in our weekly hunts in BT dungeon. 

     :D our NOOBs drag all the spawn to us in Blackthorn, they aren't able to kill one alone. 

    Some just don't understand that we would all get the 1 or 3 drops from that Captain if we kill it together.

    Some of these captains have some wicked spells so some of them would be difficult to kill alone Morrigan is a meany.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,897
    edited June 10
    They nerfed Morrigan, I was right he was too mean.

    https://uo.com/publish-notes/publish-120/

    Also nerfed the requirements for crafting a little too much. 
    Focus on what you can do, not what you can't.
  • _Psycoder_Psycoder Posts: 69
    edited June 10
    YAY!!! Thanks for making vambraces enhance-able. 

    Would it be possible to make the same change to the Veilkeeper's Branch as well?

  • keven2002keven2002 Posts: 2,429
    Violet said:
    So something to think about 4 hours of that time is when the dungeon is open for the ToT portion.  One does not have to participate in all of that.  Do people honestly want the ToT dungeon portion to be shorter?

    Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last. 

    Our event article is up: https://www.uo-cah.com/event/rifted-crown.  It's still a work in progress and we still have to add in some more pictures (some rewards and bosses)  and will be updating it after the devs put up an update.



    First - thank you (and your team) for getting stuff written up on uo-cah. I haven't had a chance to get into the game much yet so reading things there gave me a better idea of the event.

    I don't think the ToT (phase 4) part needs to be shorter, BUT (and this is a huge but) there absolutely needs to be enough spawn to kill on ATL. The bots that are there every single event aren't going to give you the real picture on TC1 so right now it seems like a great thing but in reality those 4 hours might be frustrating for most. If the spawn is anything like it was in the town evasions last event (before the tunnels) where everything was dying as soon as it spawned and you could barely get a hit on anything; then I would agree it needs to be shorter (on ATL only!) because I'd rather fight champions etc for satchels (assuming that's like the Krampus/MoE).

    @Kyronix - I'm sure it's on your radar but I did want to call it out that ATL is going to need to make it rain on phase 4 to "feed the machine".
  • satanasatana Posts: 13
    Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
  • CovenantXCovenantX Posts: 1,045
    edited June 11
    satana said:
    Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
      I definitely agree with that.  sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1.    I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.     

    Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • satanasatana Posts: 13
    CovenantX said:
    satana said:
    Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
      I definitely agree with that.  sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1.    I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.     

    Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.
    Thank you man.
  • ZekeTerraZekeTerra Posts: 389
    Do any of the mobs in the fights drop crystalline blackrock?  If now I don't see a lot of the siege equipment being made.
  • PawainPawain Posts: 10,897
    edited June 11
    ZekeTerra said:
    Do any of the mobs in the fights drop crystalline blackrock?  If now I don't see a lot of the siege equipment being made.
    There has been an update,  CB and all ingredients will be very plentiful.  

    • Adjusted the cost of crafting several event items as follows:
      • Barrel of Explosives (Alchemy), now requires:
        • 5 Fuse Cords
        • 5 Black Powder
        • 1 Crystalline Blackrock
        • 1 Reinforced Barrel
      • Siege Ammunition Kit (Blacksmithing), now requires:
        • 200 Ingots
        • 3 Crystalline Blackrock
        • 3 Small Piece of Blackrock
        • 3 Void Orbs
      • Voidbane Elixir (Alchemy), now requires:
        • 1 Bottle
        • 1 Void Core
        • 1 Void Orb
        • 50 Daemon Blood
    • Hidden chests will now have a chance to include the following reagents:
      • Corruption
      • Small Piece of Blackrock
      • Crystalline Blackrock
      • Void Core
      • Void Orb
    • The Rifted Satchel reward bag from The Champions will now always contain either 5 Crystalline Blackrock, 5 Small Piece of Blackrock, or 5 Void Orbs.
    • The above changes to crafting requirements and distribution of materials through various event activities should provide for a more congruent experience for players.
       
              
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 991
    edited June 11
    CovenantX said:
    satana said:
    Please don't add that fc 1 sash, it's completely unbalanced and afwul. Let's be honest.
      I definitely agree with that.  sash is instantly Best in slot for an item slot that doesn't have a ton of competition, so most magical sashes have a place in UO, that is, until this sash comes out with FC1.    I could see FCR 1-2, but damn FC1 is 100% intensity of one of the most sought after properties for a minor 'clothing' piece.     

    Makes you wonder where the devs are taking ideas from sometimes, cause this is crazy OP compared to anything that exists for that slot.

    I disagree, at least for PvM mages.

    Some PvM mages will swap out Hooks Shield (effective FC1) and Artio Vine Wrap (FCR1) for Veilkeeper's Branch (FCR1) and Anokou's Soulbinder (FC1).  I wouldn't have complained if SDI was added to the sash as well (even instead of LMC8).

    The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
  • MariahMariah Posts: 3,490Moderator
    edited June 11
    Pawain said:

    1. Phase 3. The battle in Mistas only get drops from the Void Captains, similar to Blackthorn dungeon and Shrine battles.  Correct?




    No. Unless it's been changed in this update, I got my first drop from killing normal spawn in phase 2 before I'd even seen one of the commanders.
  • satanasatana Posts: 13
    You will ruin the game with the fc 1 sash, please.
  • poppspopps Posts: 4,159

    Dear Game Support Team / Ultima Online Team,

    As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

    I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

    I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

    Thank you for your time and attention.

    I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

    Sincerely,

    Z...


    5 hours...

    It will be interesting to see how low population Shards will b able to handle this Event...
  • PawainPawain Posts: 10,897
    popps said:

    Dear Game Support Team / Ultima Online Team,

    As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.  

    I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.)  It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.

    I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.

    Thank you for your time and attention.

    I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!

    Sincerely,

    Z...


    5 hours...

    It will be interesting to see how low population Shards will b able to handle this Event...
    Just fine.
    Focus on what you can do, not what you can't.
  • CovenantXCovenantX Posts: 1,045
    ForeverFun said:

    The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
        Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.

     not to mention improving mob AI & casting mechanics could (and should) be done regardless.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • PawainPawain Posts: 10,897
    CovenantX said:
    ForeverFun said:

    The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
        Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.

     not to mention improving mob AI & casting mechanics could (and should) be done regardless.
    So how many plats can I get for these sashes, since it would not improve my template.
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 991
    edited June 11
    CovenantX said:
    ForeverFun said:

    The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.
        Sure Powercreep is good overall, but not when it skips several tiers in item power over existing items of the same slot like this sash does. it's that the new sash is so good, it immediately makes all other magical sashes obsolete.


    I don't view it this way, especially as it relates to "Faster Casting".

    It's easy to hit the theoretical FC4 limit already.

    There's also a practical limit for Faster Casting, which is usually Zero or 2 for most situations. (it's capped at 2 for magery, and it's effectively zero if running protection) (*).  You can read my other posts in the Bugs subforum for more details on this.

    FC4 helps in certain situations, like spamming Thunderstorm, while not running protection, and in wraith form.

    I personally wouldn't use this new sash, except for the introduction of the new Luck 150 shield/wand.

    Faster Cast Recovery - FCR (6) is often the more important thing to max out for most players, too.

    The Museum Vesper Chaos shield is an often overlooked item, too.

    CovenantX said:
    ForeverFun said:

    The power creep is a good thing, and more aligned with how society advanes over time.  There are many ways to counteract this too, like beefing up the monster AI, monster casting mechanics changes, etc.

     not to mention improving mob AI & casting mechanics could (and should) be done regardless.
    Yes, I've posted various suggestions over the years along these lines.


    (*)
    2 - For Magery, Mysticism and Necromancy spells
    4 - For Bushido, Chivalry*, Ninjitsu, Spellweaving spells and Bard Masteries
    Chivalry is capped at 2 if you have 70 or more Magery or Mysticism skill.
  • CovenantXCovenantX Posts: 1,045
    FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)

    I was more talking about the  way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.

     I mean, they're going from the best competitive options being:

     5% DCI, +! Stamina  (corgul)
     5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
     2 MR, 10% LRC, 5 int (LT - replica)
     1 FCR, 5 mana (temporary content - no longer obtainable)
     
    to

     FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • PawainPawain Posts: 10,897
    edited June 12
    CovenantX said:
    FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)

    I was more talking about the  way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.

     I mean, they're going from the best competitive options being:

     5% DCI, +! Stamina  (corgul)
     5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
     2 MR, 10% LRC, 5 int (LT - replica)
     1 FCR, 5 mana (temporary content - no longer obtainable)
     
    to

     FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


    What rings does pvper wear? There are a ton of FC jewels with other stats on VS.  A lot of PvMers have have 4FC.  You are saying you cant get 2 FC in another way? Since 2 is too much, why didn't someone think to put FC on something already and they would be as OP as you think this sash is.

    Getting a new item that frees up another spot is called progress, players can compete more equally.
    What is something someone can put in that spot so terrifying?

    Wait till they make McDougles FC 25SDI 150 Luck Kilt.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,951
    edited June 12
    Pawain said:
    CovenantX said:
    FC also removes the swing delay for chivalry when casting consecrate weapon & divine fury so you'll swing your weapon while casting instead of those spells preventing a weapon swing. (this is why +1 FC town buff is the best for most dexer templates too)

    I was more talking about the  way you wrote 'powercreep can be counteracted by improving mob AI & casting mechanics" as a means of justifying why this sash is so powerful compared to other items that occupy the same equipment slot.

     I mean, they're going from the best competitive options being:

     5% DCI, +! Stamina  (corgul)
     5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
     2 MR, 10% LRC, 5 int (LT - replica)
     1 FCR, 5 mana (temporary content - no longer obtainable)
     
    to

     FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


    What rings does pvper wear? There are a ton of FC jewels with other stats on VS.  A lot of PvMers have have 4FC.  You are saying you cant get 2 FC in another way? Since 2 is too much, why didn't someone think to put FC on something already and they would be as OP as you think this sash is.

    Getting a new item that frees up another spot is called progress, players can compete more equally.
    What is something someone can put in that spot so terrifying?

    Wait till they make McDougles FC 25SDI 150 Luck Kilt.


    With plus 20 fishing 
  • satanasatana Posts: 13
    CovenantX said:
     I mean, they're going from the best competitive options being:

     5% DCI, +! Stamina  (corgul)
     5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
     2 MR, 10% LRC, 5 int (LT - replica)
     1 FCR, 5 mana (temporary content - no longer obtainable)
     
    to

     FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


    E x a c t l y.
  • satanasatana Posts: 13
    edited June 12
    A dexxer correspondent would look something like:
    HCI 15
    DMG 25
    STAMINA 2

    Which would be absolutely insane.

    Please, the fc 1 sash is an abomination. Just revert it back to lmc 5 lrc 10 as it was originally.
  • GrimbeardGrimbeard Posts: 2,951
     satana said:
    CovenantX said:
     I mean, they're going from the best competitive options being:

     5% DCI, +! Stamina  (corgul)
     5% DCI, +1 Mana, spell focusing (temporary content - no longer obtainable)
     2 MR, 10% LRC, 5 int (LT - replica)
     1 FCR, 5 mana (temporary content - no longer obtainable)
     
    to

     FC1, 8 LMC 2 Mana  -that's a significant jump, skipping years of potential progression in new magic sash slot items, crazy.


    E x a c t l y.
    This might be OP for all you elite min maxers but to us Average Joe players it's perfect 
  • satanasatana Posts: 13
    You dont create a sash that magically makes every single caster template 30 to 45 higher in skill points overnight.

    You just don't.

    Please devs, be smart.
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