PvP and VvV
in New Legacy
Hello! Dear developers, I ask you to express your official position on the state of PvP/VvV in NL, not in terms of whether content awaits us or not, but in general, whether PvP is part of the content and game mechanics and whether it will be further developed as such.
People come to the VvV spawn zone, confirm their consent to participate in PvP content, but immediately get angry and upset if someone kills them.
I wasn't rude to anyone, I even returned the loot, but people immediately start getting angry and saying that I should be cancelled.
Let's decide once and for all, NL is softcore for old-timers and newbies with absolute 0 risk or do you think that without PvP this server won't be complete?
P.S. Kyronix please, can i have honest answer.
@Kyronix @Parallax @Bleak ; @Community Manager
People come to the VvV spawn zone, confirm their consent to participate in PvP content, but immediately get angry and upset if someone kills them.
I wasn't rude to anyone, I even returned the loot, but people immediately start getting angry and saying that I should be cancelled.
Let's decide once and for all, NL is softcore for old-timers and newbies with absolute 0 risk or do you think that without PvP this server won't be complete?
P.S. Kyronix please, can i have honest answer.
@Kyronix @Parallax @Bleak ; @Community Manager
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Comments
So VvV to me means you are either a Victimizer, Victim, or Vigilante'. This puts tamers and most warriors in the victim department due to the skill build necessary to be that class of character.
Pets can be pulled off and left stupid somewhere leaving the tamer fairly defenseless.
Sorry to say not many in NL want to play your game and play the Victim. So, we hunt in groups and will all kill you on sight.
Now, who is the victim? It's VvV working at its best
We are forced to play your game, so we are.
Also, you have been player killing at banks iouside of the VvV area when people are still orange and were clueless they could be killed outside of the VvV areas.
So, now we are prepared and have no mercy on you as you didn't with us. Again, isn't that PvP how you would play it?
And really your questions show how truly lame this conversation is. You are just complaining because you are not winning this time. Just whining.
Do we have a shortage of consensual PVP areas? Yes, I wish we had an arena system or 1v1 duel pits. It doesn't change what attacking a PVM event is though.
Overall is this an issue that the devs created? Yeah, but also NL isn't a "PVP server" and isn't really designed with that in mind. Overall, if you do want competition and PVP you definitely should look at the servers that offer that as a primary option.
New legacy was the only possible way to bring back the world with pvp and pvm not being apart on 2 facets. So all those ppl talking about dont wanting to pvp, you already have it on production shards. New Legacy is supposed to bring new players and returning players a new enviroment, but they made this enviroment capped. You cant be an assassin, you cant be a crafter, you cant be a thief, you only have 2 or 3 paths, since crafter doesnt count for anything besides repairing and leveling the cogiarium system wich is pretty bad.
New legacy was the chance to bring usuless skills a revamp and bring them to relevancy, it could be a developer playground to come up with ideas on how to revamp the skills system and maybe bring it as content to production. But now, they opted for a pokemon game inside UO.
For a round 1 of the server, it's not bad. Could it be better? Yeah, but as a player who hasn't played in 20 years, I am personally enjoying it and having some great nostalgia and look forward with where they are going with it.
I hope they do make it a playground of fun testing stuff that stays isolated, but if a huge success they may implement in to production like Diablo does with their seasonal content.
I still not get the point that spawn is PVM encounter. You have warning about that is not and you have to press accept that you understand the risk.
And every one says me that i should go retail or siege if i want PvP but same i can say for PvMs there is a lot safer and more conter for PvMs in retail shards? Trammel ? 25 years of content? why don't you go there insted ? Mby bcz you like NL mechanics as i like ? Everyone trying to play tolerance card but nobody care about my opinion so you metter and me no ?
You can absolutely play the evil character, and absolutely no one can stop you. I think everyone, including myself, are trying to help point out that by doing that on a PVM centric server in PVM events will generate malice from those just trying to enjoy the game. The fact PVP is turned on in the champ spawns sucks, and it sucks on production they only exist in Fel (When they were created over 20 years ago though they were trying to revive Fel though. If they were designed today you wouldn't see that content in Fel, and honestly it's probably a reason UO in general lost ground in the MMO market). You can also see that they tried to pivot away from the high end value monsters being in PvP zones with AoS after the developers realized their mistake and started to hemorrhage players.
PVM is incredibly popular, and yes no consequence consenting PVP is incredibly popular. Forcing non-consenting PVP is something that wasn't even really successful in UO which is why they pivoted to Trammel so quickly.
People want you to enjoy the game. I want you to enjoy the game. I also want you to find a home that fits your play style which is why I recommended servers that would cater to more of the PvP/harassing PK playstyle for you that you seek.
My last comment on this topic. I don't hate you for being a PK. I just don't ever want to interact or help you in game if you were to continue the behavior. Just like you can choose your interactions in game, so can I. I hope that at least sheds a little light onto the subject for you.
It is not possible to drop karma lower then Evil... at least i didn't find any methodots to become dread lord. Stuck on 9901 minus karma.
Never be afraid to challenge the status quo
I actually had a great time in Despise today, even though I died three times! You hit like a truck with that bow
One thing that gets frustrating as a mage is the spell-casting delay—if you try to cast your next spell too quickly after the first, it ends up making you wait even longer. The delay feels ridiculously long, and the more you push to cast, the more it seems to punish you. I’ll just have to adjust my timing and work around it, I guess.
After 27 years of UO, if the Devs haven’t smoothed out the casting mechanics for Magery, I doubt it’s ever getting "fixed." Maybe the delay is meant to balance out melee misses? Who knows.
Either way, it was a blast today — looking forward to more fun soon!
The balance of mages is very bad now, I have a lot of good ideas on how to improve mages not only in pvp but it seems pvp has one of the lowest priorities, although it is very strange @Parralax chose the title "Noob slayer" which seems to hint at his interest in pvp xDDD, but I think we should introduce these changes step by step and start with the changes that I have already voiced earlier - https://forum.uo.com/discussion/15940/parrying-balance-and-divergent-path#latest
This is necessary so that mages stop being a piece of meat in pvp, I hit three APs on the course effect and the mage died, this is clearly more and faster than the mage can cast enough spells to counter it.
The next step is to balance their mana efficiency, the mage casts 3 spells that are not capable of killing anyone and that's it, the mage runs away without mana without the ability to do anything, we need LMC tied to some skill.
Meditation - passive bonus 10-15-20-30 lmc.
Inscription - passive bonus 10-15-20-30 lmc.
(You can start with small values and as the server develops and the balance is understood, increase or decrease these values.)
For Inscription I have another fiction - to add a bottomless inscription belt to the game - blessed. It will be able to store as many scrolls of spells as you want and if you have the Inscription skill, it will give bonuses to casting spells from scrolls - let's say it will return part or all of the mana upon successful casting, let's say spells cast from scrolls will be cast faster, let's say spells cast from scrolls will be stronger - any other ideas.
In my opinion, this should not create an imbalance, it will add game weight to the scrolls, give the opportunity to preserve reagents, add an RPG element to the game when you are not just a magician, but use some scrolls to strengthen yourself (let me remind you that the bonus will only be if we have the inscribed skill - so you will always have difficulties with building a build, by sacrificing something you get something significant.).
@Parallax
I really like those ideas. I was thinking—maybe to help with balance, they could remove the delay that kicks in after you cast a spell. Once a spell is cast, you should be able to move right into the next one. The casting time itself already serves as the balancing factor, so adding an extra delay afterward feels unnecessary and even a bit unfair. But hey, what can you do aside from adapt?
The other thing I was considering was just spamming disarm on you. Not sure how much of a difference it would've made, but I’ve always found it a bit cheesy. Still, I might have to resort to it just to stay alive.Either way, it was a lot of fun, I look forward to next time