What would you like to see in 2025?

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Comments

  • PawainPawain Posts: 10,398
    Bring  the Drone back to Test center.  It showed damage on it when you attacked with a pet, was after pub 97 came out.   But put it outside a town so other than melee damage could be seen.
    Focus on what you can do, not what you can't.
  • looploop Posts: 444
    edited December 2024
    I remembered another bug that’s been around forever:

    The AI of animated undead is broken for a lot of content (Blackthorn, Treasures events, etc.). They don’t attack. Could this be investigated?
  • PawainPawain Posts: 10,398
    loop said:
    I remembered another bug that’s been around forever:

    The AI of animated undead is broken for a lot of content (Blackthorn, Treasures events, etc.). They don’t attack. Could this be investigated?
    Shrine battles also, or you cant even make them.  I made a traveling Necro archer to do shrine battles on other shards,  Could not use it to make some helpers/distractors.
    Focus on what you can do, not what you can't.
  • looploop Posts: 444
    In 2025, could we get an option that blocks attacking guildmates, their pets, and their summons? I’m not aware of any such option. It’s a huge nuisance.
  • looploop Posts: 444
    I found myself revisiting Andrea’s work in upscaling and reworking the 2D art many years ago in response to concerns over the direction the game was going with KR: http://andrea.net/uo/general/art/

    Historically this effort has been described as a massive undertaking, but I wonder if today’s AI tools could facilitate such an endeavor. Could this be explored in 2025?
  • Dustly_76Dustly_76 Posts: 1
    I like to see dyes for pets permanent or non permanent.  
  • SkettSkett Posts: 1,633
    Less trolls and/ or an ignore option here for all those temporary "banned user" that keeps coming back over and over and over.......
  • KroDuKKroDuK Posts: 830
    What about replacing the in game report system by a hidding pixel option?

    Name that files: BS Anti Cheat System; the Mind Trick Project.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.

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  • RangeIIRangeII Posts: 23
    I would like to be able to move my entire roster on one server to another, minus my house, by being able to have a shipping vehicle of some sort that does not require several pack mules going back and forth or guild mates spending their time and to help.  I think other returning players would migrate away from Atlantic to a less populated a server where we have a chance at a larger home without having to start over.  We understand shard bound stuff would stay.
  • moorepncmoorepnc Posts: 1
    A House Vault that would contain unlimited (or large amount based on house size) number of drawers that could hold up to the house's maximum secure items.  Each drawer would be have the ability to be named and security set. Each drawer would have storage count up to available maximum house secure item count ie not limited to 125 items. House vault would not be weight bound similar to current secure containers in houses. A container in a vault drawer that stores 10 items would use a total of 11 of the secure item count like it does currently.  But if you just place the 10 items in a drawer with out the container it would just use the 10.

    This would reduce the need for a large volume of containers for organization in the house that eat into our storage item counts.  Then you could separate decoration counts ie items visible from the secure items in the vault.  Say a house could hold 2000 secure items in the vault, and 500 in visible lock downs.  A locked down item cannot contain items unless it is a specialty item like Davie Jones locker or a Jewelry box (These items could be adjusted to automatically create a special drawer in the vault).  A secure locked down item could and would compete with the total vault secure item count.  IE if you lock down a chest, it would not be able to store items, but if you secure a chest it would use one of the house visible lock down counts and any items in the chest would subtract from the house secure item count.

    Vault would have a Special Drawer that would open your Bank Vault to allow easy transfer of items to and from the bank. 
    Vault Drawers would have EC Container grid setup.
    Vault could be added via house container menu that would drop an item into your backpack for placement. Vault access item should not reduce either secure item or locked down item count.  Extremely Large houses could have multiple vault access points.
  • PaladinBobPaladinBob Posts: 67
    edited 10:28AM
    Just stop the cheating and get rid of automated gameplay. Nothing else will matter if thats not changed.

    Whatever anyones thoughts are on how the game supposedly "needs" these cheats it is against the ToS and like so many posts on here that are deleted for breaking the forum reals so to should the things in game breaking the ToS.
  • BishaBisha Posts: 8
    i would like to see well working game. Thank  you!
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