[Opinion] Revenant immortals and reduction of receiving renowned object The Shattered Sanctum event
**I do not know if this is true for all Shards, this happens in Europe.**
In the same way that I congratulated for the great event that was held, I must fairly acknowledge that the event with the new changes involving immortal Revenants andyou can't make Hit Mana Leech and run out of mana when you attack them, as well as reducing the probability of receiving renamed item, I recognize that the event is a failure.
Not even Dark Father, who is badly programmed for summoning corpse-less summons from the ground, which is very false, his revenants are not immortal, you can kill them.
And a crappy Lich or Bone magi will bring out an immortal revenant you can't make Hit Mana Leech and run out of mana and prevents you from attacking properly, superior to any final boss.
And a crappy Lich or Bone magi will bring out an immortal revenant you can't make Hit Mana Leech and run out of mana and prevents you from attacking properly, superior to any final boss.
Literally very fake and horrible, if they do not change this, I can tell you, in a fair way the same way I congratulated, they have failed the developers of the event and destroyed the entertainment.
If I see it goes on like this in a few days, personally, I will stop playing this event, I don't like fake and meaningless stuff and on top of that reduced probability of receiving items, it's not worth wasting a minute there.
If I see it goes on like this in a few days, personally, I will stop playing this event, I don't like fake and meaningless stuff and on top of that reduced probability of receiving items, it's not worth wasting a minute there.
Comments
We doing god's work here.. but this is sad man.. all those cheaters. Hopefully BS wake up before we have to force their hands.. i'm collecting some AWESOME footage/evidence here.
Edit: what reduction are we talking about? u got any link, please?.. not sure i follow you on that one.
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There is no link, in fact, the simple or irrelevant changes are not published in any publishers.
The test is very simple, if 30 minutes playing before the change you won for example 6 (the number is a random example) and with the change with the same time you win 3, it is a reduction, that is the test that I have been able to check on Trammel.
The event, on my tamer, as been ok at best. I'm definitely not pulling in the level of artifacts sampires get. If I don't use one of the P2W bottles, I average ~10-15 if I do the entire invasion. With P2W bottles I'm averaging ~25.
Meanwhile sampire friends without bottles are averaging 40-50 per invasion and with are upwards of 70.
Also, paragons seem to have massive hard ons for any tamer. I've ran by paragons fighting sampires and they will literally leash to me and never leave me alone until they or I am dead. Actually had a paragon skeletal mare teleport across Moonglow just to kill me. Left it at the docks, and ~2 minutes later when I had thought I'd escaped/invised I was at the bank, heard the teleport sound, and a half dead mare showed up out of no where.
Revenant's are the least of the issues with this event imo.
[Update] Old system in felucca, no revenant and normal renaming gain
Just tested on felucca 20m, old system, no revenant and normal gain of renamed objects.
I received from 2 revenant 10 life loss per hit, total 20 life, without being able to heal myself because when I hit them it doesn't give life either.
it is a global problem, for the moment until it is changed, I recommend felucca, in felucca is the old system.
As a tamer main, this is plain wrong. Every tamer knows that the event paragons have extra hard-on for tamers. Sometimes they chase me 5 screens just because I'm a tamer.
Laughable that you're talking about tamers when the event is flooded by sampire bots, who despite the "wet noodle fixes" to stop sampires, seem to be doing perfectly fine tanking 3-4 paragons + additional mobs. Also, they 1 shot most things it takes a pet to kill in ~20-30 seconds. lol
The tamer hate is so strong and deep in UO that it blinds most of you to the reality that tamers are mediocre at many things and sampires still rule PvM despite Broadswords "attempts" at fixing them.
It would help if you guys didn't come here crying every time a monster dares to hit you. Like oh no, it's so unfair that you actually took damage, developers please give tamers invincibility already, is that the reaction you were expecting?
Look dude you need to chill , you were the one begging for life leech restrictions to be removed from paragons for sampires.
As a result of reading a post by @PsycoderToo where he said:
My compliments to the dev team, please, if you can leave everything as it is regarding damage/effects and % of receiving items, perfect.
Thanks for your service
I don't know what to tell you man, the part where I go "you're right dude it's BS that paragons are allowed to target tamers, what a legit issue to post about" just ain't coming. There's a difference between a sampire not wanting nerfs actively aimed at them during every event for eternity, and a tamer just being mad that paragon AI is allowed to target them like literally any other character.
I wouldn't say no to have my thief on auto follow at all time.. only for the fact for when I die like a piece a doodoo to one of the hardest paragon and my paladin.. it would save me sacrifice or gem of salvation.. on top of gearing the thief with a luck set for extra reward.
Or even better i could use auto follow to chase those rocket man using cheat engine to frame skip and just press 2 button while "PvP" with auto chassing ON; holy light and bleed.
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