Kyronix - Please turn ATL spawn WAY up

No wonder Mondain and the dark forces never seem to win; this trickle of spawn is what they call an invasion?? Hah! I've seen more overwhelming invasions of ants at a picnic than the undead in the ATL towns so far. Thou art no match for thee!

All kidding aside tho  @Kyronix - As you probably guessed we need much more spawn on ATL for our players as the local bot trains run through with their thrower/archers and destroy everything on screen. The scaling doesn't seem to be "scaled" enough as I'm struggling to find more than 1 or 2 things on screen (and that's before the bot trains rolls through).

I understand if you guys are still feeling things out but currently 45min and only 7 drops doesn't seem worth the time for me (I'd probably support local bots at that rate) and it definitely does not make me want to use any glorious potions.

Please crank ATL spawn up and let's see what our shard can fight back!!

Comments

  • PawainPawain Posts: 9,989
    Please make all the mobs paragon on LS!
    Focus on what you can do, not what you can't.
  • daradara Posts: 30
    Agree 100%, as a tamer the stuff is dead before I can even get on target and all kill :(
  • It's early afternoon on a Tuesday, you can forget about this crap in anything resembling primetime. How do they keep stepping on this rake? Why are they always surprised Atlantic has people on it?
  • KyronixKyronix Posts: 1,186Dev
    edited November 19
    Which town were you battling in?

    Also to note the spawn scales with the number of players present.
  • CookieCookie Posts: 1,538
    I started on Vesper Atlantic, it was very slow, everything like they are saying, then the spawn went up and up, and tbh, it was almost too much by the end, but you can never have too much, so it was fine, I saw the scaling up happening.

    It was slightly laggy, but Atlantic is not my home shard.

    Get Europa up and running, and Atlantic will be fine, it is only bad because us Europeans are playing there out of boredom :)
  • creampiecreampie Posts: 102
    clearly the worst tot event we ever had
  • KingKing Posts: 54
    @Kyronix can you actually come to Atlantic? and you will see how LAG it is. you cant 2 step at the town
  • KyronixKyronix Posts: 1,186Dev
    King said:
    @ Kyronix can you actually come to Atlantic? and you will see how LAG it is. you cant 2 step at the town

    We've been monitoring it all day - we've identified some potential solutions and will update UO.com when they are deployed.
  • TimStTimSt Posts: 1,866
    edited November 19
    On related note: @Kyronix can you have the left over undead mobs despawn after the invasion in a town ends?  During the invasion of Trammel Britain on Pacific this morning I was there when the invasion ended but the left over undead mobs were still there and I was unable to use area spells like chain lightning to kill them.

  • Kyronix said:

    We've been monitoring it all day - we've identified some potential solutions and will update UO.com when they are deployed.

    Thank you <3
    Let's keep the fingers crossed this solves all of the issues and we can farm like there is no tomorrow
  • keven2002keven2002 Posts: 2,257
    Kyronix said:
    Which town were you battling in?

    Also to note the spawn scales with the number of players present.
    Quick update - the spawn seems to be scaling MUCH better now than the first invasion of the day. The first town was Jhelom and it was super slow. I did Skara and that was much better. There is sizeable lag but I'm happy with there is at least spawn to kill and I'm even seeing people die (probably from lag lol).
  • PawainPawain Posts: 9,989
    edited November 20
    @Kyronix  Dont change a thing on LS!   We fight constantly for an hour in each city.  Lots of spawn lots of paragons.  I can stay within 2 screens and just kill kill kill.

    Great Event Thanks
    Focus on what you can do, not what you can't.
  • LilyGraceLilyGrace Posts: 946
    So at the same time people are complaining about lag on Atlantic, it's being requested the spawn rate get turned up. And the solution is to take away the loot that falls on all the dead mobs on all the shards? I just can't even deal with this ridiculousness.
  • RadstRadst Posts: 106
    For NON-ATL shards: spawn density REALLY need to increase x2!! Vesper Trinsic Yew is so EMPTY when there's only a handful of players. That's 90% running and a lot of opening doors. ANNOYING and waste of time.
  • usernameusername Posts: 843
    edited November 21
    Kyronix said:
    We've been monitoring it all day - we've identified some potential solutions and will update UO.com when they are deployed.
    I did Minoc this morning on Atlantic. It wasn't a very laggy nor smooth town to begin with, but, this morning (post hotfix) it was moderately choppy. So for Minoc the fix seemingly had a negligible effect... and wasn't even prime time. I hope you guys are still monitoring or have ideas. The Shogun spawns last year on Atlantic went insane with spawn and there was little to no server side lag, even during the most busy prime time hours. Something is wrong with these cities.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • HoteiHotei Posts: 17
    @Kyronix ;  Following up on username's post above. I hope the devs will continue to monitor the situation to gage whether the hotfix is working as intended. If not, please consider reinstating lootable bodies and try an alternate solution to the lag issues on Atlantic. If lootable bodies were not a problem during other ToT events, what is different about this event that is causing the issue? Please continue the investigation and don't assume that this Hotfix was the solution.
  • PawainPawain Posts: 9,989
    edited November 21
    Hotei said:
    @ Kyronix   Following up on username's post above. I hope the devs will continue to monitor the situation to gage whether the hotfix is working as intended. If not, please consider reinstating lootable bodies and try an alternate solution to the lag issues on Atlantic. If lootable bodies were not a problem during other ToT events, what is different about this event that is causing the issue? Please continue the investigation and don't assume that this Hotfix was the solution.
    Bodies decay quickly in ToTs. People complain about not being able to res and get stolen items back.

    Non of those bodies had significant gold like some invasion mobs have.
    Focus on what you can do, not what you can't.
  • LilyGraceLilyGrace Posts: 946
    “Significant gold” is a relative term. What you might not stoop to loot might be an amount someone else would always take the trouble to loot. 

    Either way it’s ridiculous to take the opportunity to loot and make some gold away from casual players who depend on looting bodies to gather gold. 

    The looting, even if it’s just seeing the loot and not taking anything, is part of the feel good visceral response your little PvM victory brings. It shouldn’t be taken away. 
  • PsycoderTooPsycoderToo Posts: 36
    edited November 21
    Was there dead bodies during the sails event? Void pool was holding great under stress considering the fact that everyone was there.

    Maybe it's the monster type that is making this event lag more? Someone in another thread mentioned that monsters teleporting around might be the cause.
  • usernameusername Posts: 843
    edited November 21
    I've posted this in the other thread but I'll post it here perhaps @Kyronix will see this:

    Something is wrong with these towns, and the fact they're on large subservers with hundreds/thousands of houses with thousands of items inside each of them, NPCs, neutral animals spawning, etc. surely doesn't help reduce lag. Remember Shogun ToT this time last year? Winter Spur had more people in a tiny area with more spawn and it wasn't as bad. I'd guess if this ToT was in some unused area of the map on it's own subserver all to itself it would be smooth as silk.

    I'm 99% sure the larger hashed lines on this map are subservers:
    https://uo.com/wp-content/uploads/2015/10/trammel_all_lines.jpg
    Gee I wonder why Trinsic, Skara, Nujelm are all laggy (well they all are but especially those 3). It's all one subserver, look what one server has to handle on Altantic!
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Sign In or Register to comment.