I now remember why town invasions suck... 118.2 feedback

24

Comments

  • PawainPawain Posts: 10,021
    Grimbeard said:
    We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
    I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

    From what I saw on Origin, there needs to be more spawn,  hehe

    @Violet ; nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,274
    Pawain said:
    Grimbeard said:
    We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
    I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

    From what I saw on Origin, there needs to be more spawn,  hehe

    @ Violet  nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
    Even when it's in brit they make it in west brit so everyone afk at commons is safe we want danger!!
  • PawainPawain Posts: 10,021
    Why you always hate on what others do? You want to dictate where I and others afk.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,274
    Pawain said:
    Why you always hate on what others do? You want to dictate where I and others afk.
    How is this about you? 
  • PawainPawain Posts: 10,021
    Grimbeard said:
    Pawain said:
    Why you always hate on what others do? You want to dictate where I and others afk.
    How is this about you? 
    I and others, is what I said.  The devs prefer not to be jerks in this case.  Killing afk toons
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,274
    There is an inn right there....
  • PawainPawain Posts: 10,021
    Grimbeard said:
    There is an inn right there....
    So you are telling me how I can play.  Ok thanks but Ill play like I want.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,274
    Pawain said:
    Grimbeard said:
    There is an inn right there....
    So you are telling me how I can play.  Ok thanks but Ill play like I want.
    Correct if you choose to go afk in a dangerous place you suffer 
  • PawainPawain Posts: 10,021
    Did they nerf WoD on the Boss, the first few days I was doing 800 damage, now only 200.
    Focus on what you can do, not what you can't.
  • FenriswolfFenriswolf Posts: 67
    edited November 16
    Pawain said:
    Did they nerf WoD on the Boss, the first few days I was doing 800 damage, now only 200.
    that means you hit you cap on Boss and will get a bag as a reward, anymore damage you are effectively ruining it for everyone else, so they reduce your damage, its the same for everyone, but we arent doing 800 damage ticks :-)
  • PawainPawain Posts: 10,021
    Pawain said:
    Did they nerf WoD on the Boss, the first few days I was doing 800 damage, now only 200.
    that means you hit you cap on Boss and will get a bag as a reward, anymore damage you are effectively ruining it for everyone else, so they reduce your damage, its the same for everyone, but we arent doing 800 damage ticks :-)
    Well that's the second thing I am surprised the devs did recently!  Nice.

    There must be a ton of drops, I'm taking 3 guys they all get drops without T chests.  1 time one didn't get a drop.  One time a guy just died instantly and I didn't res him till after, and he got a bag after res.  I don't hear anyone in chat saying they are not getting drops.  LS has a crowd of 10 to 20 in Luna bank and we make gates so they all come in.  Very good system IMO.
    Focus on what you can do, not what you can't.
  • MariahMariah Posts: 3,243Moderator
    Grimbeard said:
    Pawain said:
    Grimbeard said:
    We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
    I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

    From what I saw on Origin, there needs to be more spawn,  hehe

    @ Violet  nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
    Even when it's in brit they make it in west brit so everyone afk at commons is safe we want danger!!

    The decision to exclude West Britain has nothing to do with 'afk' but to allow people to hand in their artifacts and claim rewards safely. Pretty much the same kind of reasoning that has lead to towns where the artisan festival is active being excluded from the spawn rotation?
    @Pawain & @Grimbeard ; Didn't we agree that you two would stop taking over threads with your bickering?
  • GrimbeardGrimbeard Posts: 2,274
    Mariah said:
    Grimbeard said:
    Pawain said:
    Grimbeard said:
    We can also be 1000% sure the pompom crowd will speak again simply turn the spawn rate up and include luna etc not hard or earth Shattering 
    I constantly ask for more spawn during events!  LS had like 5 Balrons in Hythloth while other shards had 2 or 3.  We also have missing doors, so you couldn't place them in a room.

    From what I saw on Origin, there needs to be more spawn,  hehe

    @ Violet  nice list.  You cant post the NL changes that happened in Beta because of feedback. The list is too long.  NL is literally not the same game it started as because they listened to players.
    Even when it's in brit they make it in west brit so everyone afk at commons is safe we want danger!!

    The decision to exclude West Britain has nothing to do with 'afk' but to allow people to hand in their artifacts and claim rewards safely. Pretty much the same kind of reasoning that has lead to towns where the artisan festival is active being excluded from the spawn rotation?
    @ Pawain & @ Grimbeard  Didn't we agree that you two would stop taking over threads with your bickering?
    You must be having slow week if this is me and paddy cakes arguing 
  • PawainPawain Posts: 10,021
    Ya.  I thought we have been good little boys and girls.  Ya know Santa is making his list. I want to be on it.
    Focus on what you can do, not what you can't.
  • Wow this is amazing to see how the feedback shifts. ToT style is boring, do something else. Here's something else. I thought we all agreed ToT was awesome. No wonder they're giving up trying.

  • GrimbeardGrimbeard Posts: 2,274
    Wow this is amazing to see how the feedback shifts. ToT style is boring, do something else. Here's something else. I thought we all agreed ToT was awesome. No wonder they're giving up trying.

    Tot very different than city invasion 
  • Jha_durJha_dur Posts: 29
    Violet said:

    The only town that was actually bad was Nujelm.  I came late but still walked away with 10 drops without using any slayer weapons.

    I agree with the statement about Nujelm.

    I will personally not be doing Nujelm unless they can do something to "fix it". It was horrible last night on Baja. I was running all over and might find a single monster every 3-4 screens. Hopefully it was not in a building that I had to run back too. My results are similar in that other towns, 20-30 drops. Nujelm was maybe 10 drops if I stuck it out. I got tired of it after 45 minutes or so.

    Adding a few of my thoughts as I have spent probably 8-10 hours on Baja so far doing the event.

    - Drop rate is okay. It requires that I run around frantically. It would be nice if the spawn re spawned quicker or was spawn density of dynamic based on number of players within the area. There needs to be a base level though and not something that only spawns a handful of things if 1 player is present. If it is not dynamic now, the current amount of spawn would be great for the base level.
    - People have hit on it, but having monsters that spawn on top of buildings and within the walls is annoying. I know it may not be possible to stop that, it is something that would be greatly appreciated to be remediated. There are templates that can help kill the spawn and requires you to play something other than a melee warrior, yes. In some cases the creates are out of sight, out of range, etc. which means they are there for the duration, untouchable.
    - Give me the option to use potions to increase my drop rate. I enjoy playing UO. The town invasions are enjoyable for now but after a few weeks of grinding, they are going to be much less enjoyable. This allows me to throw money at my problem, increase my drop rate, and allow me to do something else in game to help break up the monotony.
  • usernameusername Posts: 850
    edited November 18
    Jha_dur said:
    Nujelm, Trinsic, Vesper are all ones I won't be doing. Honestly, there isn't a town I'm looking forward to doing, just ones that are slightly less broken and annoying as they're all miserable and annoying in their own way. The towns are WAY too big and the spawn is WAY too spotty and the spawn rate is NOT high enough. I don't even feel like upping spawn rate would even make sense or help just because the towns are so big, spawnable area wise, unless they went absolutely nuts with the rate (I mean, I'm down!). With a dungeon that we've seen in the past, they're able to tune it rather easily because there is tight quarters and the 'square footage' is limited. 

    I mean seriously, look at the sheer spawnable area difference between DECEIT and TRINSIC (this picture IS to scale):


    (yes, I know half of the island isn't in guard zone)

    The majority of the players on Atlantic were on the 1st floor during Deceit. I would estimate all 4 floors of Deceit COMBINED aren't even equivalent to HALF of the spawnable area in Trinsic alone! Plus, there is standard spawn in dungeons that add to the spawn, which is nice! Easier areas near the entrances, harder areas in the depths.

    @Kyronix in addition to towns, PLEASE give us Winter Spur, similar, or a dungeon, somewhere that isn't plain ANNOYING AND BROKEN to fight in. You know towns are not salvageable, I've proved it. If not, congrats bots you've been handed the event.

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  • JepethJepeth Posts: 537
    edited November 18
    Nah, the towns are great for this.

    Combined I played about an hour each day this weekend on Baja and my little dragoon character without a potion did 16 drops in one hour and 22 in another. I fought in Trinsic, Skara Brae, and Nujel'm.

    This drop rate is fine for the level of difficulty involved. I like the variety of the cities in this regard, it keeps you moving and actively engaged with the game instead of just sitting there letting spawn come to you.

    People are running about racing each other for spawn, getting chased by paragons, trying to reveal the hidden chests, and trying to find the boss mob. There's an element of chaos to this event that I really love.
  • GrimbeardGrimbeard Posts: 2,274
    Only sampires struggle with the amount of spawn it's great for everyone else 
  • PawainPawain Posts: 10,021
    Grimbeard said:
    Only sampires struggle with the amount of spawn it's great for everyone else 
    Sounds like a poster wants an easy button.  If another poster was asking for what he wanted, he would accuse them of having a bot army.
    Focus on what you can do, not what you can't.
  • usernameusername Posts: 850
    edited November 18
    Jepeth said:
    Combined I played about an hour each day this weekend on Baja and my little dragoon character without a potion did 16 drops in one hour and 22 in another. I fought in Trinsic, Skara Brae, and Nujel'm.

    This drop rate is fine for the level of difficulty involved. I like the variety of the cities in this regard, it keeps you moving and actively engaged with the game instead of just sitting there letting spawn come to you.

    People are running about racing each other for spawn, getting chased by paragons, trying to reveal the hidden chests, and trying to find the boss mob. There's an element of chaos to this event that I really love.
    People running and racing each other to spawn sounds more like playing a Running Simulator than an "invasion". And for those on foot with a triton or other pet? Even less fair, they just lose. Do not gaslight me and say people are sitting still and letting spawn come to them. That's really never been a thing at these ToTs (aside Destard). Ideally, I'd rather be doing more fighting than moving, not 90% moving 10% fighting that it is now.

    It's not that the drop rate is necessarily bad... well, it is compared to the last 3 years of previous ToTs. I did Nujelm and Trinsic and was at 9/h in Nujelm and 14/h in Trinsic. Top geared Archer 150str/210sta/130mana 60%ssi 100% di 45%hci, all slayers, 12 mod legendary jewelry, 800SP etc., literally best gear you can get and some you can't anymore, by the way. It's that these towns are inherently broken for doing them. I would invite you to read the rest of the thread if you wish, plus the feedback on the 'unofficial forums', as it's been explained by multiple users.

    PS: you are averaging 19 drops an hour if I take your numbers as gospel. It will take you over 10 hours to acquire an ursine. 3-5 hours per gear piece, depending. I don't think that's acceptable and is very low compared to the last few years of ToTs.
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  • Jha_dur said:
    It was horrible last night on Baja. I was running all over and might find a single monster every 3-4 screens.


    Uh... um... the spawn at this event is supposed to scale with the number of players in the area or something... right? It just looks like you put in a comically low amount of spawn because people are playing it on Test Center and Origin and stuff, right? We're not actually going to get this on Atlantic, realize the event functionally doesn't exist, and spend half of its duration waiting for you to make it playable, right?
  • gaygay Posts: 382
    sibble said:
    Cookie said:
    Ok, I am worried.
    You may be about to make the best reward arc ever, a Sampire fest.
    On top of that, if there is not enough spawn, it will be worse, nothing else will stand a chance.
    Even with enough spawn, it may not help.
    1 solo Sampire can solo Deceit, or Abyssal Inferno, you need to understand their mass spawn destruction ability.
    This could actually turn out to be the worst fail ever. 
    Which would be hard to take.

    How's that make this different from any other event?

    Sampires aren't new.

    Town invasions aren't new.

    Everyone has the ability to make a sampire...  It's an easy-to-play PVE template for all to use.

    If towns lack spawn for the player population, then just turn it up.
    Sampires are very hard. I logged in a couple days ago, was afk in vesper for 5 hours to work dogs. Came back and an invasion had happened, I had like 8 drops from my character being attacked by monsters and just auto attacking them. I am surprised that I wasn't banned for unattended self defense/auto attacking. This was only possible because it is such a difficult template with one of the highest skill caps in the game.

    Needless to say, please do not promote the sampire template as an "easy" template. It requires a lot of game knowledge and skill that you can only gain from years of experience to play. An "easy" template would require spirit speak to reach it's full potential, like some peasant ghost that can't even sit on a mount. *laughs in pale skinned royalty atop her high-ryu*
  • PawainPawain Posts: 10,021
     :D 
    Focus on what you can do, not what you can't.
  • KingKing Posts: 55
    @usernameas far as I remember wasnt you that said , you were done with the game? Bro JUST QUIT.
    Really tired of this kind of post, 9999% the time you post something, it is always bad, always bashing the Devs and everyone else. Dude, get a life, if this game suck so bad or bother you that much, why dont you just leave?????    We enjoy the game, since 1998 and still strong. PLS STOP been so negative and either enjoy what you have or LEAVE.
  • Sampires deserve to rule over the rest of you like gods, gods I say. Like seriously, how does a mage or a thrower or an archer even die in PVM? Do you just run around in circles forgetting to heal until eventually you get worn down by too many crappy low-damage mob spells, or what? Like just run five or six steps off screen and heal, bro. Tamers sob like children every time there's a monster that even dares to target them.

    Nah but seriously they should go ahead and scale life leech off spirit speak, and make casting chivalry spells burn characters that are in necro forms, etc. People including me have been saying that for decades at this point.

    And they should buff non-sampire melee. Not just quasi-buff it by adding some +healing artifacts to event rewards, but actually buff it in a meaningful way. I dunno if they have the chops for it though, maybe they're worried about mucking up PVP or something.
  • PawainPawain Posts: 10,021
    edited November 18
    Sampires deserve to rule over the rest of you like gods, gods I say. Like seriously, how does a mage or a thrower or an archer even die in PVM? Do you just run around in circles forgetting to heal until eventually you get worn down by too many crappy low-damage mob spells, or what? Like just run five or six steps off screen and heal, bro. Tamers sob like children every time there's a monster that even dares to target them.

    Nah but seriously they should go ahead and scale life leech off spirit speak, and make casting chivalry spells burn characters that are in necro forms, etc. People including me have been saying that for decades at this point.

    And they should buff non-sampire melee. Not just quasi-buff it by adding some +healing artifacts to event rewards, but actually buff it in a meaningful way. I dunno if they have the chops for it though, maybe they're worried about mucking up PVP or something.
    You have never played a tamer in ToTs  Your pets do 1/2 damage and the Paragons re target the tamer.  

    How does a Sampire die is the real question, they have life leech on weapons they then leech life more from their form.  They all are swordsmen and use a weapon with WW and a good special.

    I play a tamer year round, except for evets where they are too slow on foot to get to the next target while a Sampire runs up and kills it before the pet lumbers over.

    Sampire = Easy button.

    Hopefully the devs have you on block so they can not see the nonsence you post.
    Focus on what you can do, not what you can't.
  • Pawain said:
    You have never played a tamer in ToTs  Your pets do 1/2 damage and the Paragons re target the tamer. 

    Oh man, a monster targeted your character? That's totally unfair gameplay. You poor precious kitten, how do you survive having it so hard?
  • PawainPawain Posts: 10,021
    edited November 18
    Pawain said:
    You have never played a tamer in ToTs  Your pets do 1/2 damage and the Paragons re target the tamer. 

    Oh man, a monster targeted your character? That's totally unfair gameplay. You poor precious kitten, how do you survive having it so hard?
    So you can kill a para Balron with no weapon?  OK  :D  As I said, You have no clue.  

    Also maybe they are just testing the mechanics on the test shards.  They should not turn on more spawn right now.  They have had a long time to get drops on these shards and they will get them until the end.

    The mobs went into the walls in Trinsic already.  Had to call a GM when the Titan popped inside the walls.
    Focus on what you can do, not what you can't.
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