Can we please get a +Skill tool that can be worn for Carpentry, Bowcraft and Tinkering?
Once again, blacksmith can go to 120 and get a +60 skill which effectively gives them 180 skill. This makes repairing zero fail and enhancing decent chance.
In contrast, tinkering, bowcraft and tinkering all cap at 100 with 0 +skill items. Repairing is at best 50/50 success/fail and enhancing IMPOSSIBLE without store tool.
Poor game design and oversight.
@Kyronix please
In contrast, tinkering, bowcraft and tinkering all cap at 100 with 0 +skill items. Repairing is at best 50/50 success/fail and enhancing IMPOSSIBLE without store tool.
Poor game design and oversight.
PLEASE CAN WE GET A +SKILL TOOL FOR THESE 3 SKILLS THAT CAP AT 100?
@Kyronix please
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What item are you failing on to rage you enough to yell?
If it is just Enhancing. Enhancing was designed to be difficult.
edited by Mariah to remove personal attack.
Why not just balance them and add +skill tools? Lol. Do you just like failing repair wood items for no reason?
Is there any game balance reason that you can't repair them at the same rate as blacksmith items?
It's rhetorical, the answer is no, so please fix this. @KyronixI will be slow to reply because I cannot log in/stay logged in to the forums.
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Bold is used to highlight the text and capture the readers' attention. The bold tag is used for strong emphasis. When you feel like emphasising something, you need to first consider using italics, only use bold text if you are not satisfied by the emphasis the italics did to your text.
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We do not need to get the other skills to 120 to save boards!
Making Frostwood instruments is also difficult to get exceptional, but oh well, get more wood.
There are also many threads wanting players to buy from their resource gathers or crafters. This item will not encourage that.
Also the OP specifically said:
That doesn't address any of my issues. Talisman don't help enhancing or repairs.
Maybe learn to write the pros and cons of ideas instead?
You can not see that making crafting easier will make it so players have their own crafters and never have a need to interact other players, Find something you are good at besides hoarding BODs.
Bold is used to highlight the text and capture the readers' attention. The bold tag is used for strong emphasis. When you feel like emphasizing something, you need to first consider using italics, only use bold text if you are not satisfied by the emphasis the italics did to your text.
Unfortunately, it did not work, as the question I had asked that was in bolt was not answered. Nor did people read what I even bolded, ironically, as the first reply was about talisman which don't even address my issue at all. Perhaps I should try bold+italics next time?
Now not only am I being derailed/trolled by members but a forum mod
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If you want to say jewelry is fine as they're only crafted/repaired via one skill then ok, all rings are balanced in that regard. But otherwise.... why?
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I agree that carpenters also need to be able to repair wooden items. For example, for mace fighting, clubs are the best weapon for PvP in my opinion. They are almost always impossible to repair without missing a shot or 2. Don't get me started on repairing gargoyle earrings.
I think the option to repair them without failing should be added to the game.
I'm not really sure how I feel about the enchantment changes. It is very clear that the game needs to generate more money. hire more developers, and improve/add more quality content. None of these can happen without getting money. Right now that artifact is the probably the most selling item on the game shop. And they are affordable as far as the buying them inside the game goes. I think right now they are around 80 million golds in Atlantic.
While we are at it, I think the players should be able to craft runic reforged rings. In addition to that, imbuing can use a touch up. The current limit of 5 properties, and 500 weight limit is a joke compared to what we can loot in the game.
While I don't doubt the forged tool is a good seller on the store, the rate of enhancement of a 1 mod imbued carpentry item is ~0%.
A smithed item? I've enhanced 5 mod imbued items (relative! you still fail quite a lot) 'little problem' with a +60 hammer.
Literally pay to win to do anything carpentry/bowcraft enhanced. Guess I'll stick to blacksmith items for now (forever).
Hell, add these +skill tools to the store, there we go problem solved.
I will be slow to reply because I cannot log in/stay logged in to the forums.
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A player made a chart telling you when to repair items at what skill to have 100% success in a thread popps made.
For carpentry, the thing that needs addressed is the BODs. When it came out there were much easier was to get high points. But many of those BODs did not bribe up. So instead of fixing it, they eliminated those BODs. Luckily Carpentry does not have many good rewards. You can get the runics from Heartwood quests.
What rewards are you going for when doing carpentry BODs?
I realize the purpose for this thread was enhancing and repairing. If the OP wants the mods to delete the BOD and general crafting posts. He has the right to request that of them.
If it was about gathering resources and not allowing guaranteed exceptional crafting then blacksmithing should not have the +skill tools either.
Only do the occupations you have resources for. There are long time players that have 60k of every resource. Make friends and they will probably give you a bunch. There are players like me who have shard shields and would bring a BOD book back to you. This is a multiplayer game.
I only use the 60 hammer to make color Barding Deeds and repair my ships cannons with my mage.
The amount of ingots needed to repair cannons is based on Smith skill. Lets say 0 smith would take 300 ingots to repair a cannon. Holding a +60 hammer reduces that to 150 ingots. Having 120 skill person repair it would reduce it even more. I am too lazy to bring my Smith to the ship to repair cannons. I carry a +60 hammer with the other 90 plus items I always carry around.
But for repairing the Ship the amount of wood needed for a non Carpenter/Tailor is significant and will not fit in a Beetle. But when you use your crafter, it is a lot less wood and cloth.