Single (or double) property over capped intensity
So maybe this has been discussed and I just don't see the thread, but what mobs and strategies have folks had success with for finding single property items with over capped intensities. I am assuming this is some combination of lower end mobs with very high luck. Just wondering where people have found the sweet spots to be.
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ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
You may need to go through 1000+ kills/items before you get what you're looking for.
Pinco EC add in has something called "finders keepers" which allows looting only specific items?
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Believe it or not Mining Salpeter uses the same Luck system and is a good indicator, put your luck suit on your miner and see what size your saltpeter is and how many you get. Add more luck and notice that quality/quantity doesn't change when you have 1200 - 1400 or 3000
Most items with 1 or 2 properties are minor magic items (or similar). The trick seems to be finding mobs that drop these lower items but are capable of getting over capped weights... my assumption is that is probably best achieved by bumping the weight budget through luck.
This thread is not about whether luck works or doesn’t work, or how much luck affects loot more or less... this thread is about finding the right combination of mob/luck to produce single or double property items that are clean and over capped. Maybe it’s 1400 luck killing tigers. Maybe it’s 2800 killing imps, maybe it’s 0 killing Rend.
Based on my ettin killing I do not believe killing ettins with any amount of luck can produce over capped properties, thus making it virtually impossible to get this kind of item killing them. Obviously I don’t have the time to test every mob with every combination of luck, hence hoping others will share if they have had success.
My opinion abuout overcapped ones - you can get them everywhere. Even from a mongbat.
This week i got SSI 10 MR3 (double overcapped) jewel from yomotsu. Because I am looting them )) And I had 0 or 150 luck (dont remember were Minax talons on or not).
Ring with SSI 10 DI 35 is greater magic. (there is one on auc box on Atl). What mob can give you greater magic? almost every one. So we should aim to get more possibilities. Which mob you kill faster , who gives many items? One with lesser slayer, or ones in groups?
Your luck can increase quantity of items in loot. Sou you have more chances.
So 1- you need to think what item you need. What ou plan to imbue. Check skill groups you can reimbue (if you plan skill points). Example: if you need SSI , DI , HCI and STR , ring with 10 SSI , 5 HCI 10 DI and 3 STR will suit you well.
2- you go and kill something that will make you as many rolls (items in loot) t as possible. May be doing something else at the same time. Yukio quest is very good for this task. You will be slow at it (spending time for looting) but possible rewards are way better than just killing mobs. Other places: Miasma (ML arties and set items), mini-champs (essences) , shame elementals (crystals), etc....
3- you find way to search through loot fast. I am looting all jewels, then use search in a lootbag. Nothing good- drop lootbagball and use another one.
Also you can party with somebody - it increases loot QTY. So you have even more chances per mob killed. .
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Not every mob in game has the loot table to get over cap items, and it seems like most of the ones that do, it becomes very hard to get them with only 1 or 2 properties and be clean. For example, its super easy to get over cap items from Corgul, but they usually have more than 2 properties.
You had possibility thou. But I think your time spent was too much. Killing an ettin (2-3 items) with 5 -7 swings or killing Revenant Lion (5-6 drops) Tsuki/Lesser Hiryu (6-7 drops) with 2 swings..... Can be daemons , balrons, AOL, whatever you have slayers and they respawn fast.
I personally prefer Yomotsu now. got several SSI 10 + mods there within a week. Just because im looting them. First week of quest I wasnt.
2 * 2 overcapped. 10 SSI + 3 MR and 10 SSI + 18 SDI . And other with 5-10 SSI and total 4-5 useful properties. To think what can be imbued or thrown away later, when I'll have right mood.
Overcapped mod can be any, including ones you dont need. Luck more than 100 , SDI more than 12 , DEX or HCI on armor , stamina on a jewel, etc. So when you see such drops - means this mob can theoretically drop clean one-mod 10 SSI . Someday :-)) I see every mob as one that can drop it.
Also all mini champ mobs can drop overcapped. Even hydras in underwater. Shadowlord there today gave me clean Great Arti bracelet. Not with great mods for my template but I will use it on new toon.
Lots of ways in the game: grind low or middle -level mobs, kill high-level bosses with hope to get clean legendary with mods you want or just use VS :-))
"you just might find: you get what you need"
What I can say is that something like 10 SSI / 35 DI jewelry will never spawn on something like an ettin or water element, no matter how many you kill or what your luck is. My understanding is that depending on where a certain mob falls on the loot table they have a max property number / max intensity number / max item number. So something like an ettin will never have a 6 property piece OR something with 2 over capped properties OR more than like 4 items with properties. From what I've read and kind of seen for luck is that it takes something on that loot table and gives it a chance (via "dice roll") to have an extra property (which then can water down all properties) OR bump up the intensity of an existing property OR just give you an extra piece of loot all together and if it's an extra piece of loot more rolls are done based on luck. Bringing in game luck (from armor) into the conversation muddies the water quite a bit because we are talking about a combo or in game luck and out of game luck. There could be something that you would have killed to spawn a clean 10 SSI piece as the only mod but because you had 1200 luck it adds a property and now you have a 5 SSI / 15 DI piece. That's kinda where I've been hung up because when I've tried to test something I've had mixed results which I think goes toward random outliers.
Back in the day the thing to kill was the Shame wind elements with around 1000 luck or the unbound vortexes with 1400ish; I had a friend who heavily farmed there using that combo and he had some of the best jewels lockdown in his house I'd seen to that point. There is a vendor house on ATL outside Mag that multiple jewelry pieces that are clean 10 SSI / 35DI only and things of the like. That is a pretty good indicator that there is something specific to farm (with a certain level of luck I'm sure) or they are duping heavily (which I doubt given it's all on a vendor).
To Gwen's and Seth's points though about the Yukio quest... the Yomotsu spawn can drop overcapped stuff so it's possible to pickup something good from them. I noticed the same thing during the each "treasures of" event where something like a lich or AOL or WW that I'd never really killed much of had some decent stuff on them when I stopped to look at the loot (I killed 100's of these and not all loot was good). The problem there (and with Yukio) is that everyone is trying to do it quickly so looking at loot slows that down.
My best guess is that it’s going to be easier to find a lower lever mob who reaches those thresholds after a luck bump because harder mobs are likely to have one or more of those conditions exceeded which dilutes the odds. The downside is that the luck bump may increase the odds of antique on jewelry. It’s also completely possible that this mob already exists without needing the luck bump, it’s just so rarely looted that the general population isn’t aware of it.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Same about shadowlords in underwater. 1 per 30+ minutes and may be 5-10 great magical in lootbag. So your odds will be way better if you will kill rotting corpses on lvl 1 of BMV Ararat.
You just need to get more possibilities from system. This way you will just bruteforce system instea of searching some "sweet spots" And you better find some activity where you can get another reward. Yukio, imbuing essences, whetstones - all up to you. keven2002 said: So instead of killing ettins or troglodytes with no additional reward you kill those tokuno mobs with a chance to get earrings.
The roof takes me about an hour and yields about 125 drops.... but even if that was 1000 drops, the odds of them being what I’m looking for is so low the volume is virtually irrelevant.
Even it will be 125 magical - 125 rolls per hour.
Compare to how many Tsuki wolves (4-6 rolls per) you can kill in an hour. Or Yomotsu. they spawn quite fast. and kill 3-5 per minute is not a problem. This gives you more than 1 thousand rolls per hour. Really magical , with only few going to "artifact" intensity.
Also having more players yield more drops from same mob.
Luck is important because it gives you more items per mob (up to a item qty cap). But it also gives you chances to get "improved" item with more properties. Which you dont want. So my opinion is you dont need to have high luck - have none or from 1 or 2 items (100-300). Just kill more mobs.