hit dispel on weapons not working
in Bugs
the hit dispel mod on weapons is currently not working at all.
I tried vs. all kinds of summons including rising collosus, energy vortexes, etc. not even summoned pixies could be dispelled.
Whenever the hit dispel mod procured it gave a message "the creature resisted the attempt to dispel it!"
Is this working as intended?
I know magery dispel fails sometimes when the summon has resist spells but it works at least some times.
If it is in fact working as intended could we maybe add an imbueable area effect "mass dispel" (same category as for example hit physical area etc.) that has the same chance to dispel any summoned creature within range as the magery spell mass dispel?
Is this working as intended?
I know magery dispel fails sometimes when the summon has resist spells but it works at least some times.
If it is in fact working as intended could we maybe add an imbueable area effect "mass dispel" (same category as for example hit physical area etc.) that has the same chance to dispel any summoned creature within range as the magery spell mass dispel?
Comments
The skill used depends on how the dispel is delivered. When the dispel is delivered via spell or scroll the players MAGERY is the skill used. When the dispel is delivered via weapon (dispel proc) the players TACTICS is the skill used.
There are obviously other factors involved in the calculation, but those are the skills being used. I hope this clears up any confusion.
I tested a swordsman with 120 tactics vs. a Rising Collossus summoned by a char with 120 mysticism and focus and the spellweaving mastery active with a tier III primer.
The result was that the 120 tactics swordsman had a success rate to dispel of slightly under 10%. 90% of the time it gave the message "the creature resisted the attempt to dispel it!"
This seems a little off.
I tried with a char with only 60 tactics and that character never ever dispelled anything.
120 Tactics should be a 100% guaranteed dispell (when it procs) Just like magery dispell is also guaranteed at 120...
@Kyronix could you please look into this? Something is off here...