Give incentive for people to kill paragons instead of luring them on others
Title. Drop same drop rate as normal monsters as (devs have claimed) is unacceptable.
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Repeatedly bringing monsters across the dungeon and invising on top of people to drop agro and then running away to not have to deal with it is, in fact, classified as physical harassment in trammel and is a actionable offense. No need to derail the thread with nonsense.
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This may help some runners.
My proven method of getting a Para off you and onto your pet:
1. Invis
2. Heal
3. repeat till at high HP.
4. Cast invis, take 4 steps from Para then use invis.
The para will stay on your pet until the next person runs by.
You put Luring in the title. So the thread is also about that....
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ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
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ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
So you can kill a 2000 to 5000 hitpoint monster in a few hits? Wish I had your equipment and stats.
Thanks for confirming this!
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
For example: a standard Lich Lord has more hit points than a paragon specter... but which is “worth” more points? Is a normal Lich worth more than a normal zombie? Or are all normal mobs worth X and all paragons worth Y?
Also if I happen to get a full load of mobs at 2nd floor tele or the Ram room, I get a drop almost every time. But on LS that is rare still.
I had no doubt that @kyronix gave mobs a difficulty level in the design phase, so I did not say anything.
I hope it's on another metric. Also I'm not sure if paragons give more fame than normal ones. The para Balrons Give the same as normal.