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  • CinderellaCinderella Posts: 1,783
    hubby said that the paladin shield of fire
    needs to be a transmogrification target
  • GrimbeardGrimbeard Posts: 2,507
    I have one character (fisher/archer) who will use luck belt none of my Tamer hybrids that have luck suits will give up first aid belt to use it(make it first aid belt with 5% heal bonus instead of 10). The shield my macer pally will love the war fork shows the developers being out of touch but over all 2 thumbs up
  • PawainPawain Posts: 10,485
    hubby said that the paladin shield of fire
    needs to be a transmogrification target
    Does it look different from the others?  The kind I have looks like a kite shield when you equip it.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,507
    The spawn itself felt good I was on pure bard just casting evs and provoking monsters and rights 
  • CinderellaCinderella Posts: 1,783
    Pawain said:
    hubby said that the paladin shield of fire
    needs to be a transmogrification target
    Does it look different from the others?  The kind I have looks like a kite shield when you equip it.

    (if they appear grey in color, then you need to do a full file check, because this doesn't show up)
  • PawainPawain Posts: 10,485
    edited January 31
    Nevermind.  Shields look like they should now.
    Focus on what you can do, not what you can't.
  • God damn, you guys are really committed on an ongoing basis to propping up the pally template through items without making any real mechanical changes. No skin off my ass, but items so definitional to a template ought to be available somewhere outside of limited-time events.
  • PawainPawain Posts: 10,485
    edited January 31
    God damn, you guys are really committed on an ongoing basis to propping up the pally template through items without making any real mechanical changes. No skin off my ass, but items so definitional to a template ought to be available somewhere outside of limited-time events.
    The dynamic spawns items are not shard bound, you can get 2 drops every 30 mins, can get more if you do other shards in your downtime.  There will be tons of these items.

    Who uses a fork and shield tho?
    Focus on what you can do, not what you can't.
  • PlayerSkillFTWPlayerSkillFTW Posts: 629
    edited January 31
    God damn, you guys are really committed on an ongoing basis to propping up the pally template through items without making any real mechanical changes. No skin off my ass, but items so definitional to a template ought to be available somewhere outside of limited-time events.

    The ironic part, is that now that Life Leech/Drain works on Treasures Paragons, there's basically no reason to use a Macer Paladin over a Swords Sampire anymore.
    What brought the Macer Paladin back from extinction, was the fact that you couldn't leech life from the Treasures Paragons. Sampires were fodder for the big Treasures Paragons, while a Macer Paladin could reduce the Paragon's swing speed so much that his bandage healing could keep up with the Paragon's damage output.
    Used to see Swords Sampires run screaming from big Treasures Paragons (or dead at their feet like roadkill), while my Macer Paladin would stand toe to toe and tank them, and hold the line. Practically felt like reciting part of the Night's Watch Oath as i did so. "I am the shield that guards the realms of men." Or at least yell out "Do you know who i am!? I'm the Juggernaught, bitch!" :D

    I think the Luck Belt needs some MR (Tamer/Mages struggle for MR in Luck Suits), and the Shields need FC 1 instead of 5% LMC.
  • JamesJames Posts: 93
    The Dye Cabinet protrudes through the upper floor.
  • looploop Posts: 455
    God damn, you guys are really committed on an ongoing basis to propping up the pally template through items without making any real mechanical changes. No skin off my ass, but items so definitional to a template ought to be available somewhere outside of limited-time events.
    My take as well. The funny thing is that, while the new healing bonus shield pushed me to commit to a full pally template, I don’t engage in PVM much differently on the character than my sampire. It’s just “guess I’m gonna whirlwind with a radiant scimitar today.”
  • PawainPawain Posts: 10,485
    edited January 31
    I'd like to have reactive remove curse on the Earth shield instead of eater.
    Focus on what you can do, not what you can't.
  • loop said:

    My take as well. The funny thing is that, while the new healing bonus shield pushed me to commit to a full pally template, I don’t engage in PVM much differently on the character than my sampire. It’s just “guess I’m gonna whirlwind with a radiant scimitar today.”

    Yeah between the mass leeches on the paladin weapons and the proliferation of slayer talismans making it easier for any template to hit the damage cap, things are getting a bit homogeneous. Not much to be done about it though. We're past the point of receiving meaningful mechanical updates. They're just going to pile on goodies until everyone is capped in everything.
  • Pawain said:

    Who uses a fork and shield tho?

    The patch notes say "weapons" as in plural, I'm like 99% sure there are going to be lots of different kinds.
  • A_ScribeA_Scribe Posts: 35
    Observations so far:

    1. Love the Shadowbloom's, I think my only regret on them is the hues are hard to see. I like the original plant graphics where the entire plant is hued, not just the flower part.

    2. The champion spawn is super fun, but we were doing quite well with only a group of 5 or so people. On most shards that's fine, but Atlantic there will be 30-40 people there and it will be boring. How about whenever a monster spawns on Atlantic it has a chance to be a paragon? That should make the fight a lot more challenging when there's tons of people. And boss scaling too of course like the Manifestation.


  • CinderellaCinderella Posts: 1,783
    i found one hair dye that won't go in the dye cabinet.

    Hair dye
    type 3839
    color 2224

    all the other ones I had in my bank would go in

  • PawainPawain Posts: 10,485
    edited February 1
    Bugs:
    The Catapult does not fire.  

    The Catapult does not go into loaded form.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,485
    Bug.  

    The Zen Rock Gardens animation does not work!
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,485
    edited February 1
     <3 the weapons I have seen so far.  The War Hammer is perfect. 

    Thank you, these need to be in next seasons NL.
    Focus on what you can do, not what you can't.
  • PlayerSkillFTWPlayerSkillFTW Posts: 629
    edited February 1
    I think it's about time they introduce a Refinement Cabinet/Table as well. Something that drastically reduces the lockdowns taken up by Refinements.

    The Paladin Fork of Earth should have Hit Fatigue or Hit Lower Attack (probably HLA, since the Fencing Mastery "Pierce" already drains Stamina) instead of Hit Lightning (which the Paladin Fork of Air already has).
  • GrimbeardGrimbeard Posts: 2,507
    Can the mace weapon be one handed
  • TarkusTarkus Posts: 8
    Few minor adjustments to the event items I'd like to see:

    • Replace the 5% eater on luck belt with mana regeneration
    • Replace the 5% LMC on shield with FC or FCR
  • looploop Posts: 455
    Going off screenshots here https://www.uo-cah.com/events/eclipsed-dawn

    typo in 2nd page lore book 

    “and uninhabited” -> an uninhabited 

    more technical typo that on 3rd page

    ”have previously seen” -> had previously seen

    page 8

    ”angony” -> agony



  • PawainPawain Posts: 10,485
    edited February 1
    Grimbeard said:
    Can the mace weapon be one handed
    You do realize that macing has 1 handed weapons that do DS, AI and WW.  Macing does not have 2 handed weapons that do those. Swords does!  Use the one handed weapons for those abilities.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,507
    Pawain said:
    Grimbeard said:
    Can the mace weapon be one handed
    You do realize that macing has 1 handed weapons that do DS, AI and WW.  Macing does not have 2 handed weapons that do those. Swords does!  Use the one handed weapons for those abilities.
    It's not a paladin weapon as it is 
  • RadstRadst Posts: 111

    Speaking of Dye Cabinet...maybe it's time to bring back Tokuno minor pigments.

    They are quite lovely!



  • looploop Posts: 455
    Pawain said:
    Grimbeard said:
    Can the mace weapon be one handed
    You do realize that macing has 1 handed weapons that do DS, AI and WW.  Macing does not have 2 handed weapons that do those. Swords does!  Use the one handed weapons for those abilities.
    Not aware of one handed macing weapons that give WW besides the whip. If I’m not mistaken, whips of all weapon types give WW, but I don’t see too many people using them.

    Macing WW comes from black staff and war hammer. These are two handed. Which weapons are you thinking of?
  • PawainPawain Posts: 10,485
    edited February 2
    loop said:
    Pawain said:
    Grimbeard said:
    Can the mace weapon be one handed
    You do realize that macing has 1 handed weapons that do DS, AI and WW.  Macing does not have 2 handed weapons that do those. Swords does!  Use the one handed weapons for those abilities.
    Not aware of one handed macing weapons that give WW besides the whip. If I’m not mistaken, whips of all weapon types give WW, but I don’t see too many people using them.

    Macing WW comes from black staff and war hammer. These are two handed. Which weapons are you thinking of?

    Yes the whips were made for 1 handed WW weapons, because macing and fencing had none. 
    Whips have wonderful animation!

    You do not see many using a whip because everyone is a swordsman and they use a double axe that has DS and WW.  Now we can have the same thing as a Swordsman Finally!

    Macing still does not have a 2 handed AI weapon.

    As I said Macing already has 1 handed "Paladin" weapons that have DS, AI, and WW.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,485
    edited February 2
    Also The Paladin war fork has great specials.  If you play a fencer, that will be your go to weapon. for DS and AI.  The Kama is the more damaging WW weapon but fencing now has a whip for 1 hand WW.

    @Kyronix knows what he is doing. He is probably being driven insane by all the sword clanging in NL, like I have been.  He is trying to make the other melee templates an option.

    Please but these paladin specials on boss drops weapons in NL next season! 
    Focus on what you can do, not what you can't.
  • looploop Posts: 455
    K, well, ideally they’d adjust imbalances by rebalancing things rather than introducing ultra powerful items as rewards from one-off events, but having a reason to use mace or fencing is still good. I wonder if we’ll see these new weapon types added to the loot table or crafting?
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