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  • PawainPawain Posts: 10,485
    edited February 2
    loop said:
    K, well, ideally they’d adjust imbalances by rebalancing things rather than introducing ultra powerful items as rewards from one-off events, but having a reason to use mace or fencing is still good. I wonder if we’ll see these new weapon types added to the loot table or crafting?
    These are not ultra powerful.  Swords has DS/WW weapon.  But you can craft theirs and make an ele weapon with a slayer.  These have no slayer.  Which is fine because we have Talismans and EoO to get us at max damage when needed.

    Every time you do the boss you will get one.  The spawns are every 30 mins.  These items are usually not shard bound.  There will be an glut of these weapons and shields. There is no swords version so you will get a shield and a weapon or the belt in one of those spots. 
    Crafting them would be fine so we can make slayers from them. But, I am thrilled with what we have.  
    Focus on what you can do, not what you can't.
  • looploop Posts: 455
    Thanks for the perspective. Am not really spun up on the meta. Just seems to me that, disregarding slayers, most of the reward items over the last few years will be far weaker than anything you can craft or loot.

    I guess it doesn’t matter too much since it all comes down to which weapon you want to whirlwind with. I just wonder when the updates might have an element of long-term design rather than the semblance of a vending machine that uses items to offset mechanical quirks. 
  • VenomVenom Posts: 93
    For the luck belt, my feedback:
    Make 250 luck
    add random regen 2.

    I like the weapons and their specials.

    For the shield, I agree with others of adding FC 1.

    I've done the champ a few times on the test, and it's varied enough that makes most decent builds viable. Well down.

  • TimStTimSt Posts: 1,904
    The dye cabinet only shows the number of uses left if you hover over a dye.  It should show the number of uses left like any other container would.



  • TimStTimSt Posts: 1,904
    edited February 3
    Data entered into the Hue filter box in the Dye Cabinet is not readable.  Suggest using a dark font to make it readable.

    If you are wondering what the value is it 2128 and not 7178

  • TimStTimSt Posts: 1,904
    The Get Hue ID action does not work with dyes in the Dye Cabinet.  It should work the same way it does with other containers.
  • Tarkus said:
    Few minor adjustments to the event items I'd like to see:

    • Replace the 5% eater on luck belt with mana regeneration
    • Replace the 5% LMC on shield with FC or FCR

    yes, FC1 on the shield would make a lot more sense. some dci would be icing on the cake but fc1 is needed for paladin builds and goes nicely with the theme of these shields.
  • TimStTimSt Posts: 1,904
    edited February 3
    Suggestion:  Make the Dye Cabinet searchable.  If I want to see all the green dyes I should be able to enter "green" and get a list of the 8 bottles of various green-ish dyes I have in the cabinet.


  • GrimbeardGrimbeard Posts: 2,507
    Has anyone tested to see if you can use the new pyre as a luck statue once locked down 
  • MariahMariah Posts: 3,365Moderator
    Grimbeard said:
    Has anyone tested to see if you can use the new pyre as a luck statue once locked down 

    Character copy is up, copy one over and try it?
  • PawainPawain Posts: 10,485
    Players are wanting the Dye Cabinet to be a smaller year item.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,507
    Mariah said:
    Grimbeard said:
    Has anyone tested to see if you can use the new pyre as a luck statue once locked down 

    Character copy is up, copy one over and try it?
    I just forgot it and haven't moved another character over yet or placed house on test yet
  • CinderellaCinderella Posts: 1,782
    TimSt said:
    The Get Hue ID action does not work with dyes in the Dye Cabinet.  It should work the same way it does with other containers.
    after you type in the number
    you have to click the arrow to the left (instead of enter)
  • CinderellaCinderella Posts: 1,782

    when natural dyes are added
    they obviously stack

    and when you remove them
    you take the whole stack

    I can see this being a problem if you have more in there than you can hold

    can we please have an option to take out a certain amount?
    like the seed box has for seeds
  • TimStTimSt Posts: 1,904
    TimSt said:
    The Get Hue ID action does not work with dyes in the Dye Cabinet.  It should work the same way it does with other containers.
    after you type in the number
    you have to click the arrow to the left (instead of enter)

    I was referring to the Get Hue ID macro action.
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