K, well, ideally they’d adjust imbalances by rebalancing things rather than introducing ultra powerful items as rewards from one-off events, but having a reason to use mace or fencing is still good. I wonder if we’ll see these new weapon types added to the loot table or crafting?
These are not ultra powerful. Swords has DS/WW weapon. But you can craft theirs and make an ele weapon with a slayer. These have no slayer. Which is fine because we have Talismans and EoO to get us at max damage when needed.
Every time you do the boss you will get one. The spawns are every 30 mins. These items are usually not shard bound. There will be an glut of these weapons and shields. There is no swords version so you will get a shield and a weapon or the belt in one of those spots. Crafting them would be fine so we can make slayers from them. But, I am thrilled with what we have.
Thanks for the perspective. Am not really spun up on the meta. Just seems to me that, disregarding slayers, most of the reward items over the last few years will be far weaker than anything you can craft or loot.
I guess it doesn’t matter too much since it all comes down to which weapon you want to whirlwind with. I just wonder when the updates might have an element of long-term design rather than the semblance of a vending machine that uses items to offset mechanical quirks.
Few minor adjustments to the event items I'd like to see:
Replace the 5% eater on luck belt with mana regeneration
Replace the 5% LMC on shield with FC or FCR
yes, FC1 on the shield would make a lot more sense. some dci would be icing on the cake but fc1 is needed for paladin builds and goes nicely with the theme of these shields.
Suggestion: Make the Dye Cabinet searchable. If I want to see all the green dyes I should be able to enter "green" and get a list of the 8 bottles of various green-ish dyes I have in the cabinet.
Comments
Every time you do the boss you will get one. The spawns are every 30 mins. These items are usually not shard bound. There will be an glut of these weapons and shields. There is no swords version so you will get a shield and a weapon or the belt in one of those spots.
Crafting them would be fine so we can make slayers from them. But, I am thrilled with what we have.
I guess it doesn’t matter too much since it all comes down to which weapon you want to whirlwind with. I just wonder when the updates might have an element of long-term design rather than the semblance of a vending machine that uses items to offset mechanical quirks.
For the shield, I agree with others of adding FC 1.
I've done the champ a few times on the test, and it's varied enough that makes most decent builds viable. Well down.
If you are wondering what the value is it 2128 and not 7178
yes, FC1 on the shield would make a lot more sense. some dci would be icing on the cake but fc1 is needed for paladin builds and goes nicely with the theme of these shields.
Character copy is up, copy one over and try it?
you have to click the arrow to the left (instead of enter)
when natural dyes are added
they obviously stack
and when you remove them
you take the whole stack
I can see this being a problem if you have more in there than you can hold
can we please have an option to take out a certain amount?
like the seed box has for seeds
I was referring to the Get Hue ID macro action.