Remove trap still worthless
so since the last patch i just logged in to retry the hidden chests again. i go to fel, find a medium chest, I pick it with no issues being gm lock picking. then i go to remove trap. I'm currently 100 remove trap mind ya. I try this 12 times, the 13th time it failed as well but then it set off the trap with yet again Lethal poison. could not cure it, all i could do is run to the healers and die. the skill remove trap is pretty much as useless as it gets. if you can take 2 steps can cast telek on a chest with no issues other than having everything around you attack you, why have remove trap? When the fail ration at GM skill is SOOOOO bad, when you know you are almost guaranteed to fail... It is useless. Even doing t-maps it is bad. but they made it a requirem to have or you cant do maps. 50/50 chance would not be too bad but this is still crazy to be the highest in a skill possible and fail so much. Dev's, please rethink the logic. Or better yet, actually play the game you are programming and see just how bad the game fails. you said in the post poison is capped at level 4, level 4 poison can be cured with arch cure. I just got hit with lethal poison. Way to go programmers.
On a side note, the amount of hidden chests is terribly small. you can run around a town like Yew or Trinsic and find half or around there. in a populated server where you are competing for them, you might not even find 6 per town invasion. I'm on Pacific right now in Skara Fel. i've found less than 9 running around the empty town. the odds of finding a rare totem is almost non es
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