Suggestion: Improving set items
There are quite a few item sets in the game
https://www.uoguide.com/Item_Sets
The issue is, most of them are useless and aren't worth it even for the appearance as it's just standard looking items. When I say useless, I mean literally almost any item you loot from a random higher level mob will easily have better intensities / qualities. UO doesn't really have use for lesser intensity equipment as you can wear everything from the beginning.
Here are 2 different ideas to improve them and make them viable in a way:
1. Make them imbueable as if they have intensity 0. A positive about that is that they will become invalid target for powder of fortifying, so if they can be made good enough to, it'll drive the economy to buy more of these obtainable set items.
2. Upgrade their inteisities, or at least make them a component to make a better item (like some Doom artifacts can be used to craft better items).
I suspect some sets, such as the Marksman Set might need a bit more love as almost any bow one can craft today will be instantly better and still allow you to use a better quiver:
https://www.uoguide.com/Marksman_Set
This idea can potentially also apply to old artifacts that are no longer viable. For example Hat of the Magi, either allow us imbue it to be better, or make a new artifact that uses it as a component in crafting.
https://www.uoguide.com/Item_Sets
The issue is, most of them are useless and aren't worth it even for the appearance as it's just standard looking items. When I say useless, I mean literally almost any item you loot from a random higher level mob will easily have better intensities / qualities. UO doesn't really have use for lesser intensity equipment as you can wear everything from the beginning.
Here are 2 different ideas to improve them and make them viable in a way:
1. Make them imbueable as if they have intensity 0. A positive about that is that they will become invalid target for powder of fortifying, so if they can be made good enough to, it'll drive the economy to buy more of these obtainable set items.
2. Upgrade their inteisities, or at least make them a component to make a better item (like some Doom artifacts can be used to craft better items).
I suspect some sets, such as the Marksman Set might need a bit more love as almost any bow one can craft today will be instantly better and still allow you to use a better quiver:
https://www.uoguide.com/Marksman_Set
This idea can potentially also apply to old artifacts that are no longer viable. For example Hat of the Magi, either allow us imbue it to be better, or make a new artifact that uses it as a component in crafting.
Comments
From what I understand, they find it hard to upgrade properties on old items.
So the best going concept, is to include them as part of a new set.
How about - Collect 5 parts of one of these items - as ingredients to make the up to date item?
Like you say, they already do this in some cases.
It would give more regular farming, a bit more incentive.
Crafted by: Tinker
200 Ingots
1 Black Moonstone
1 Hat of the Magi
(Can be altered)
8 Intelligence Bonus
4 Mana Regeneration
12% Spell Damage Increase
8% Lower Mana Cost
10% Lower Reagent Cost
5% Physical Resist
10% Fire Resist
14% Cold Resist
20% Poison Resist
20% Energy Resist
I also think it has become too large. So doing an update with increased properties while nerfing how many can be on the items would be good
Bait is a general term for one of the many types of quest reward items obtained by completing Professional Fisher Quests.
Use the bait on a Fishing Pole and it will help attract that type of rare fish, crabs and lobsters it's suited for to be caught. Using bait, and fishing in the area the fish is known to live, a player will have 1-3% chance per cast of catching the fish. Without bait, the odds for the rare fish are lower, less than 1%, unless you find a school of magical fish (see: Magical Fish Finder).
The suit grants an increased 50% chance.
So with a suit and bait you get a 1.5 to 4.5% chance per cast.
You just do not like how it works.
1.5% to 4.5% is a lot better than less than 1%.
Does the Tokyo ship stack on that ?
I'm paraphrasing on memory but essentially adding something like a recipe that would use an older item for a newer item (ie creating a recipe for "Armor of Greater Fortune" from AoF) is harder to do than add that new item (ie Armor of Greater Fortune) to a reward vendor (like ToT reward) because when the item is craftable the Devs need to also update the crafting UI.
I'm not saying I agree with him but this is why I stopped asking for recipe style things. It's less work for the Devs to add the item to a reward vendor since it only requires updating 1 thing instead of multiple.
They used to... but then, because of some cheat, they were stopped being redeemable for clean up points...
Hopefully, the developers could fix whatever the cheat was and make Fishmongers fishing Handbooks again possible to be turned in for Clean Up Britannia points ?
@Kyronix , pretty please ?
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Would be a good question for @Kyronix if this would be more feasible.
So, I imagine, the code to have skill boosting items to enhance success rate "beyond" the skill CAP is already in Ultima Online...
Why couldn't then be the same for fishing if I may ask, as it is for Mining ?
Some things are designed for less than 120 characters. Like the carpentry bench.
Mages have the Sorcerer suit, which some still use.
They will not make a suit that is a hybrid that can get high mana and stamina. And leave room for strength.
If they did change them, I doubt the changes would be retroactive.
What suits did players use? The Sorcerer suit and the plate suit from a quest. By the time I got one of the ML suits it was already not very good compared to what I could get.