Ok let's say you can find drops in chest how often? As in how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play
They absolutely nailed it, and got it right in Treasures of Khaldun, and to a lesser extent, Kotl.
I think the drop rate was 1 every 6 chests detected and unlocked, that takes longer than you can imagine, so it was less than PvMers, but you still felt you were able to involve your rogue. The drop was in the chest itself.
They also gave decent resource drops, and a mega rare set of 4 Titan Statues, unique for the rogues, which were really great art, and I completely failed on, but that doesnt get rid of the fact it was really good content. Kotl had cards of Semidar as their flavour drop.
Like I said, Khaldun has the chests right now. Y'all can take your rogues there and get Titan statues and sell them, then buy drops. The only reason they would not sell is because they are shard bound.
I also have a rogue and he is relaxing right now, maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.
Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him
WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
He said : "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."
Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?
Go figure....
Ok let's say you can find drops in chest how often? As in how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play
How many drops an hour can a Dexer get, without a potion ?
15 ? 20 ?
How many hidden chests could a Rogue locate, pick the locks, remove the traps and loot in that same hour ? Perhaps 1 every 3 or 4 minutes (this should factor in the occasional time delaying deaths) ? That is 15 or 20 hidden chests in 1 hour ?
Well, assuming these theoretical data as valid (only having the actual mechanics on the Test Server could give more realistic data.... at this point it can only be theory crafting....) then, in order to keep moreless the same drop rate as that of Dexers, Rogues should be made able to find 1 ToT Artifact per hidden chest.....
They absolutely nailed it, and got it right in Treasures of Khaldun, and to a lesser extent, Kotl.
I think the drop rate was 1 every 6 chests detected and unlocked, that takes longer than you can imagine, so it was less than PvMers, but you still felt you were able to involve your rogue. The drop was in the chest itself.
They also gave decent resource drops, and a mega rare set of 4 Titan Statues, unique for the rogues, which were really great art, and I completely failed on, but that doesnt get rid of the fact it was really good content. Kotl had cards of Semidar as their flavour drop.
Like I said, Khaldun has the chests right now. Y'all can take your rogues there and get Titan statues and sell them, then buy drops. The only reason they would not sell is because they are shard bound.
I didnt know that, so thanks for the info. This is back to the point, this is hardly communicated to anyoine, barely anyone knows this.
And sadly, this is not linked to the current event, and I cannot be in 2 places at once. Right now, the place to be, is Deceit for the items there.
I am not interested in the gold value, or selling, just having fun, and trying to get certain things ingame that interest me.
I also have a rogue and he is relaxing right now, maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.
Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him
WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
He said : "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."
Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?
Go figure....
Ok let's say you can find drops in chest how often? As in how is the drop figured? you must pick 124 chest to earn enough points for a drop ? Do different chest increase your point value based on monsters surrounding it ? IF you want something you have to have suggestions, firm clear thought out ideas to sell not just why can't my thief play
How many drops an hour can a Dexer get, without a potion ?
15 ? 20 ?
How many hidden chests could a Rogue locate, pick the locks, remove the traps and loot in that same hour ? Perhaps 1 every 3 or 4 minutes (this should factor in the occasional time delaying deaths) ? That is 15 or 20 hidden chests in 1 hour ?
Well, assuming these theoretical data as valid (only having the actual mechanics on the Test Server could give more realistic data.... at this point it can only be theory crafting....) then, in order to keep moreless the same drop rate as that of Dexers, Rogues should be made able to find 1 ToT Artifact per hidden chest.....popps said:
I also have a rogue and he is relaxing right now, maybe you and Popps here can suggest how you propose to get a thief into a fast paced paragon dungeon.
Popps has been moaning about this for as long as I remember, and thus far refuses to suggest a resolution to his problem that does not propose to ruin the content for everyone else just to suit him
WE are STILL waiting for any sensible suggestions form him, we only ever get flannel and deflection
He said : "One of my favorite templates to play is my thief and using telekinesis scrolls always felt pretty lame whilst dungeon crawling."
Now, if Kyronix likes playing a thief in UO, how come that, for the ToT Events we have yet to see a dedicated gameplay loop for Rogues to get their TOT Artifacts either from Hidden Chests or from stealing from Monsters in the ToT Events Dungeons ?
Go figure...
With no support skills you'd be dead most of the time anyways...
Its faster to farm rewards in high pop shard as they drop faster due to more players and spawns. So now we should farm at Atlantic and then bring back own shard.
Btw, many players that buy in Atlantic also do that to ship back to own shard because they don't have enough of them. It's not for Atlantic players who already has the mass of goods to buy from.
Shard bound is destroying low pop shard.
Shard bound is awful. There's a reason they sell xfer tokens and vets have shard shields.
Its faster to farm rewards in high pop shard as they drop faster due to more players and spawns. So now we should farm at Atlantic and then bring back own shard.
Btw, many players that buy in Atlantic also do that to ship back to own shard because they don't have enough of them. It's not for Atlantic players who already has the mass of goods to buy from.
Shard bound is destroying low pop shard.
Shard bound is awful. There's a reason they sell xfer tokens and vets have shard shields.
Exactly, they need to remove shard bound.
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It seems to me that this comes up from @popps every time there is a ToT event with the same conclusion. Not really worth entertaining his inability to comprehend not all templates are created equal in all things.
As a side note I've never gotten 15 drops an hour doing this event with a sampire, normally between 8 - 10 so not sure where you are getting those numbers.
ok to put it to bed here i am wearing my fisherman's suit using the staff of pyros and casting EV standing only at entrance and guess what i am getting drops even IF i only got 1 an hour i have enough time to get gloves and epps of my choice do we need to do math showing how many hours left in event?
Comments
15 ? 20 ?
How many hidden chests could a Rogue locate, pick the locks, remove the traps and loot in that same hour ? Perhaps 1 every 3 or 4 minutes (this should factor in the occasional time delaying deaths) ? That is 15 or 20 hidden chests in 1 hour ?
Well, assuming these theoretical data as valid (only having the actual mechanics on the Test Server could give more realistic data.... at this point it can only be theory crafting....) then, in order to keep moreless the same drop rate as that of Dexers, Rogues should be made able to find 1 ToT Artifact per hidden chest.....
I didnt know that, so thanks for the info.
This is back to the point, this is hardly communicated to anyoine, barely anyone knows this.
And sadly, this is not linked to the current event, and I cannot be in 2 places at once. Right now, the place to be, is Deceit for the items there.
I am not interested in the gold value, or selling, just having fun, and trying to get certain things ingame that interest me.
Shhh we are not sure the devs know it turns on with a timer.
Also the fel dungeon is dropping the 120 shard bound scrolls.
Shard bound is awful. There's a reason they sell xfer tokens and vets have shard shields.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
As a side note I've never gotten 15 drops an hour doing this event with a sampire, normally between 8 - 10 so not sure where you are getting those numbers.