Private/public house content displayed causing lag : mannequin

YoshiYoshi Posts: 2,013
edited September 12 in Bugs
"

(this particular house is so bad i've had to place a marker on the map to avoid)

Private/public house content displayed causing lag : mannequin
also obstructs view even with circle of transparency so can't see obstructions (trees etc), issue seems to affect classic client only (assume they don't load on***) as other players are able to move around such houses at normal speed and take advantage of the lag effect of players on official client.

expected result: for mannequins to follow housing display rules"


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Comments

  • gaygay Posts: 212
    edited August 25
    Enable frame skipping, so that your client doesn't need to wait for updates from the server to continue to move while sending movement commands via holding mouse right click down, while being bogged down by simultaneously waiting on the server to tell the client what to load. Frame skipping seems to  act as a bypass to that for the sake of moving through old congested areas such as old WBB. And when paired with the option to reduce reduce frames, you create an environment that generates fewer frames, every frame the client asks the server for an update of what it's supposed to display. Fewer frames, less requests to update, fewer frames to skip = faster movement through congested areas.

    It just looks awful on the client side, but you get used to it. Go to a congested EM event to test it though.
  • YoshiYoshi Posts: 2,013
    edited August 25
    "Frame skipping already enabled in this video, reduced frame rate causes slower response before target cursor appears when casting.

    I am not sure what is the issue with the original expected result, for mannequins to follow housing display rules"
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • gaygay Posts: 212
    I do agree that mannequins shouldn't be visible when inside of houses as they've been maliciously used to create houses with the specific intent of creating lag in the past (paired with parrots usually), unfortunately they are designed as NPCs though, unless they get re-designed then the obvious solution would also hide visible players, vendors and pets within houses as well.
  • McDougleMcDougle Posts: 3,741
    I wasn't aware there were homes in spawn areas 
    Acknowledgment and accountability go a long way... 
  • YoshiYoshi Posts: 2,013
    "i don't see why vendors (and parrots) can't also abide by housing display rules, since you need to make houses public to place a vendor"
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • McDougleMcDougle Posts: 3,741
    Yoshi said:
    "i don't see why vendors (and parrots) can't also abide by housing display rules, since you need to make houses public to place a vendor"
    While this might be annoying it's very avoidable stay away from yew gate..
    Acknowledgment and accountability go a long way... 
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