Treasures of Fey - Earthquake in EC
Usually, the spell graphics from Earthquake in EC aren't TOO much of an issue.
In recent years, it can get a bit hairy at EM events ... but currently? I find it almost impossible to be in Destard during the Treasures of Fey event because of the amount of EQs being cast and how much my screen is shaking. [[And it's only the first day!]]
As a person who suffers from frequent migraines, it means only being able to handle Destard for 10 or 15 minutes at a time. I can't even imagine if I had epilepsy?
So can we please turn this spell casting effect off in EC?
~ Jennifer-Marie
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
Comments
they did
option is called particle effects”
Went into User Settings and chose "Hide AOE" under the Particle Filter thing? Didn't work. My screen still shakes nonstop.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
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Does anyone even like the earth quake screenshake?
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
Is probably closest to ideal, currently.
e.g. you won't see other EQ, but you will see your own.
- Insufficient/not granular enough client side animation filtering. Even "Player/target" is not ideal (but is likely the best compromise currently).
- Insufficient server side filtering of animations and other actions during EM events and other heavy loaded areas. Is sending "All Kill" text to all players really needed?
As eluded to in the below posts, and other past posts, server side analysis and tuning is likely warranted.https://forum.uo.com/discussion/9796/lag-during-boss-fights-during-em-events
https://forum.uo.com/discussion/10558/destard-slaughterfest-wow
https://forum.uo.com/discussion/9796/lag-during-boss-fights-during-em-events
It's likely not free for the server to process side effects and send packets to many players in a small area. The "All Kill" example is an obvious one. That could simply be treated like a whisper vs.say command (or treat it how the context menu pet command work), off top of head.
Even if these are feature requests, there is no "customer service - feature requests" area, so this is likely the best place for this.
Lag / unplayability / unusable issues are usually classified as bugs.