Merus
About
- Username
- Merus
- Joined
- Visits
- 7,700
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 656
- Primary Shard
- Napa Valley
- Guild
- Caste of the Forgotten
Comments
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@Kyronix Seems like it would be pretty easy to add a bonus to MIB loot based on fishing skill... similar to the luck bonus for a treasure map. Would be easy to add that as part of the Forgotten Treasures publish.
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popps said: Merus said: Stable slots increase with taming skills. Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable. I guess I NOW realized it.... I would have like…
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popps said: Merus said: Stable slots increase with taming skills. Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable. I guess I NOW realized it.... I would have like…
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Stable slots increase with taming skills. Even with the stable slot increase you still have more pets stabled than a character without taming skill can stable.
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Tim said: Merus said: Tim said: Merus said: Ivenor said: Merus said: Shards with a rule set that make items/gold/skills easier or harder to obtain shouldn’t allow shard transfers. It inevitably leads to abu…
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King_Greg said: Urge said: King_Greg said: Mervyn said: Is this some sort of joke? The idea was for crafting to compete with current loot, not exceed it. Someone didn’t get the memo about reducing power creep. I suggest…
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Tim said: Merus said: Ivenor said: Merus said: Shards with a rule set that make items/gold/skills easier or harder to obtain shouldn’t allow shard transfers. It inevitably leads to abuse. Ehr, for what I know ALL Pr…
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Ivenor said: Merus said: Shards with a rule set that make items/gold/skills easier or harder to obtain shouldn’t allow shard transfers. It inevitably leads to abuse. Ehr, for what I know ALL Prodo Shards share the same "rule set"…
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I would add a small chance to receive an “artificers gem” when unraveling high property weight legendary items. The gem could be used on any imbuable item to create an “artificers item” which would increase the imbuing budget to 1200 and allow up t…
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Shards with a rule set that make items/gold/skills easier or harder to obtain shouldn’t allow shard transfers. It inevitably leads to abuse.
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IMO it is not any single skill that is broken or overpowered... it is the ability to stack them all due to the increased availability of massive +skill items. Skills do not need to be nerfed... a realistic skill cap that accounts for +skill items n…
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One thing that I saw mentioned in this thread that I think would be a really interesting idea would be to remove some skills from the skill cap calculation. Specifically I am thinking of crafting skills that have no other gameplay implications. Ta…
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Maybe a little off topic or maybe not... IMO it’s long since past time to do away with all the complex, and buggy, flagging rules for blue, green, orange, grey and red. Production shards have a safe space for anything and everything a player might…
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Kyronix said: Defining which specific encounters you are talking about would be a good start. Conventional wisdom is the greater the difficulty/time-investment of the encounter, the better the loot behind it. I've touched on this topic brie…
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Without an upgrade in difficulty most of the older encounters just don’t warrant the same caliber of loot. It’s the same reason dragons drop better loot than giant rats. I would support there being more encounters that do warrant the top end loot,…
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Kyronix said: Consider this, Cartography is not required beyond initial decoding. Mining is not required due to advances in UI/Davie's Locker. Remove Trap is not required because of Telekenesis. Lockpicking (in some instances) isn't require…
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@Basara I tend to agree with your assessment regarding making the skill a present requirement to get the best loot out of a map... both in terms of messing up templates and, if history is to be taken into account, a bit of a grind/clickfest like c…
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Kyronix said: Merus said: Kyronix said: Merus said: Personally, and for what I would assume for most treasure hunters, we have already adapted to leaving mining off of our templates since we have the locker. Adding i…
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Kyronix said: Merus said: Personally, and for what I would assume for most treasure hunters, we have already adapted to leaving mining off of our templates since we have the locker. Adding in RT as the only means to get the new bo…
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Kyronix said: You wouldn't need Detecting Hidden. I'm saying that outright - if we were to incorporate Remove Trap in any meaningful way, you wouldn't need Detecting Hidden. DH has a well versed use in finding hidden things in quest chains,…
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@Kyronix A suggestion regarding adding remove trap as a bonus for loot: The fun of a treasure maps is not about how many steps it takes to dig up and open a chest... if there is something to be learned from the plant growing process or the cannon…
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popps said: Merus said: Glad to hear that there is some work going into the mechanics (client/digging) of treasure maps. Liked the idea of rebalancing map levels into a small set. 1-5 definitely sounds better than 1-8. As far as loot,…
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Kyronix said: Thanks everyone for the great feedback so far! Couple of things I'd like to mention as we continue the conversation, also disclaimer that none of this is set in stone so if things change down the line - take nothing I say here …
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Not picking a side here, but I think the point Merv is trying to make is that he is trying to take a general issue of something not working and test it enough to provide the specifics that a true bug report would need in order to be replicated and f…
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Here are a few thoughts: 1. Streamline the skills needed for treasure maps. Fishing is the only skill needed for a MiB. Rename Cartography to Archaeology and make that skill replace the need for Mining, Cartography, Lockpicking, and Detect Hidden…
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King_Greg said: Merus said: Whether the bamboo tiles were intentionally designed to show items without the need to step on the house or not, there has been a dramatic change in the game. Granite. Prior to granite the only real way to…
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Whether the bamboo tiles were intentionally designed to show items without the need to step on the house or not, there has been a dramatic change in the game. Granite. Prior to granite the only real way to have a completely custom house from the g…
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Tim said: PS If we went with this idea of themes for each contest But who gets to decide if an entry conforms with the theme? In my suggestion the independent judges would based on their concept of what that theme might look like. Without…
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Captain_Lucky said: Merus said: Broadsword has employees other than those who work on UO. If it were me in charge (and barring just making it custom on production) I would have the designs built per the theme on test. Once it was tim…
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Broadsword has employees other than those who work on UO. If it were me in charge (and barring just making it custom on production) I would have the designs built per the theme on test. Once it was time for the judging I would copy test, remove al…