Max_Blackoak
About
- Username
- Max_Blackoak
- Joined
- Visits
- 3,537
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 661
- Primary Shard
- Siege Perilous
- ICQ
- 112421783
Comments
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Max_Blackoak said: the way it is now you can't stone of ANY skill while ANY mastery is active... you need to deactivate the mastery to stone of a skill, no matter if it's the skill you're running the mastery of or not... pretty annoying when …
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the way it is now you can't stone of ANY skill while ANY mastery is active... you need to deactivate the mastery to stone of a skill, no matter if it's the skill you're running the mastery of or not... pretty annoying when switching skills (I like t…
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using pinco's UI? I believe I have heard similar complaints about containers using punco's...
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yes with more than one person it is the same because you can spread out much like the spawn does. when soloing it you can't and thus loose time. as I said it's nothing major, just a question of why they felt this change was needed over actually fixi…
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or instead of special moongates maybe the devs could lock down a city and a dungeon teleport crystal at luna bank or something. either way it would make things a lot less tedious not having to run to places
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so basically what I'm saying is: while it's not bad per se that a spawn advances slower, it certainly wasn't necessary either...
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to me it doesn't matter too much since it will increase my chance of raiding someone doing that spawn but the change wasn't necessary and will only serve as another excuse for trammies not to do spawns because they're afraid to die. In general I d…
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confirmed! I also get the same message
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@Bleak while you're at it, could you please let us use of soulstones without deactivating the mastery first? It's really annoying and the cool down after activating a mastery makes this a real issue, especially on Siege Perilous where people switch …
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while publish 100 brought some changes to the despise rat spawn, those changes made the spawn advance slower but didn't get rid of the island lag issue (see the respective thread on the test center forum). I was told that Bleak is still working on …
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so I see these changes have made it to live shards... yay! (not)
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CovenantX said: In the Doom Gauntlet, you have a chance to receive a Prized item, generated via global loot system instead of a static artifact drop. How it's supposed to work as described in the patch notes of publish 96: A randomly generat…
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Pawain said: Max_Blackoak said: Mervyn said: All the documentation reads that word of death deals chaos damage. I was always under the impression it did physical damage because Anon turned to earth elemental the second he is hi…
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Parnoc said: Mervyn said: You know what would balance out Sampires. Sampires get a 30% damage reduction from armoured swamp dragons. If Sampire’s Swamp dragons died when the sampires died, they would be begging for a veterinarian to co…
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just looked it up on uo.com: "This spell can possibly slay any one creature (not players) that is under 5-30% of its maximum health. Creatures that are not slain outright take chaos damage instead. Creatures that are under 5-30% of their health …
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Mervyn said: All the documentation reads that word of death deals chaos damage. I was always under the impression it did physical damage because Anon turned to earth elemental the second he is hit with WoD. I've never seen him turn into anyt…
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seem like there's an exception to every rule... Keep gargoyles the way they are and keep the 1 follower slot requirement for ethys. It's really not an issue.
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having recently switched to using both clients depending on what I do there's another thing I hate about the enhanced client graphics. Monsters and the ground they walk on seem blurred and are sometimes hard to distinguish, especially in dungeons. …
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cursed items actually make sense on Siege since you can't put your Siege bless on them. We used to get them with the Shame loot and on special occasions (cursed doom artifacts from invasion spawn) but I haven't seen any since then.
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I find it really annoying that so many people including the OP don't seem to get that the very reason for introducing different races to UO is to have different approaches to the game. If every race were the same then there would be no need for diff…
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yes please do remove them. If I wanted randomly created loot I would do tmaps or anything else in the game but not doom. I do doom to get the doom drops.
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oh and this is on Siege Perilous, where I didn't even know prized items existed (no insurance)
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Mugen always had trammel, no communication needed
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Mervyn said: But then monsters should also aggress with spell damage equivalent to their intelligence. oh boy the crying this would cause - people and/or pets getting one-hit killed by high int monsters
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no problem with this request as long as they cap pet's spell damage in pvp. if not, we'll most likely see 1 hit kills by caster pets with 700 int
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Mariah said: You are right, give arties only works once - per character. TC is not Siege, you may have better luck with a 2nd character, or 3rd, or 4th? hahaha oh my god....I totally forgot that you can have additional characters on oth…
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ok, so basically it works similar to bushido's counter attack. thanks for the answer.
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I brought the issue up at a dev meet&greet on Siege last night. They said they were aware of it and looking into it and Bleak (I believe) was working on further adjustments... not sure why they didn't say that in the publish notes and had me was…
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it's working now
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been trying to test their fix for despise island but despise spawn is bugged on TC and won't progress no matter how much stuff you kill :-/ they said they're investigating the issue...