Kyronix
About
- Username
- Kyronix
- Joined
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- Member, Active UO Account, Dev
- Posts
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Comments
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Defining which specific encounters you are talking about would be a good start. Conventional wisdom is the greater the difficulty/time-investment of the encounter, the better the loot behind it. I've touched on this topic briefly in other threads,…
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At this point I want to thank everyone for their feedback with regard to Treasure Hunting - we've got a pretty solid high level plan that takes into account multiple points of criticism and perspectives on the Treasure Hunting experience, as well as…
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This will be resolved prior to Origin etc. Unfortunately paper doll targeting potentially won’t be part of the functionality of the tool at this time, but you’ll be able to Hue ID objects outside your home otherwise.
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Fill your sink up first, Works like a water barrel. Thanks everyone for the reports!
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Cinderella said: I love the options of being able to change the teleporters looks, its so awesome!!!! will this be a new teleporter type or will the existing ones also do this? Existing teleporters that have been purchased will get the n…
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Wait and see! The Rising Tides are-a rising!
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That's not your cargo! You can't open it!
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RubyKnight said: @ Kyronix (sorry for the misspell earlier)What I was saying is the pie safe does not close once opened. The china cabinet does but not the pie safe. I double clicked it multiple times and it would not close. It will only open…
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Ahhh - that in fact is an issue that we will resolve before Origin/WW! Thanks for the report!
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If you double click the object it will transition from an open to a closed state and vice-versa. The reason it does not automatically change is because doing so would prevent the display of the contents. The decision on which state to display is u…
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In both these cases, the objects are working as intended.
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I don't have an opportunity to go into a great degree of detail right now other than to say that that any argument that starts with "deeply flawed" and then goes on to extol its arguments (some of which are terribly short sighted and misinformed) as…
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Guess you'll have to wait and see - as I've mentioned we've got a deployment plan for whips, very exciting stuff!
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Radst said: Repair bench: 1. When attempting to add bulk charges at once, it seems you must first target one deed in the container, then you'll be able to target the container to absorb the remaining deeds at 2nd try. Took me awhile to figure…
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ZekeTerra said: @ Kyronix you forgot the 4th option: Lock it down in your house as deco, they are pretty neat looking. Hehe - yes! That goes into the category of "horde 1 of each in triplicate incase one day they are 'rare' "
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Garth_Grey said: So where is Frostwood found, because I've yet to see any. When the change is deployed, it’ll be in ship cargo.
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Targeting mid-March.
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Something we would have to investigate.
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LilyGrace said: Kyronix said: You can currently turn in the cargo to a city for gold into the city treasury. You’ll get more out of turning it into the actual destination, but any city will take it. Sorry if I missed something alon…
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CovenantX said: perhaps off topic but.... don't forget to add whips somewhere in the next publish.
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Garth_Grey said: I mean actually turn the cargo in to the proper city and see whats inside or what the reward is ? Im assuming this was the replacement for increasing the loot and/or adding the missing stuff like Frostwood etc ? You can cu…
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Garth_Grey said: @ Kyronix When will we be able to test the Maritime Trade Cargo ? And also, when you open a gate (Siege) or recall on production shard, with an NPC ship nearby, they sail away. Is this by design, or can you possibly correct …
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Basara said: @ Kyronix I speak as a guildmaster for a THB chapter. Adding Remove Trap as a REQUIREMENT for T-Maps is a deal-killer. 99.999% of T-hunter templates are too cramped as it is. There's probably less people with it on their chara…
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TimSt said: With the following template I can solo level 6 with a couple of deaths.Magery: 120 Eval Intel: 120 Meditation: 100 Resist Spells: 100 Inscription: 100 Cartography with Mining swap then with Lock Pick swap: 100 Focus: 80With some o…
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Bilbo said: Kyronix said: Bilbo said: @ Kyronix Reducing SoS to "regular" and "ancient' and providing additional salvage items to be fished up before the chest is recovered and re-balancing the loot in those chests to distin…
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Pawain said: If the higher maps require a group, How is the loot divided? However you want to split it among your chosen group - that's entirely up to you now as it would be after the update.
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Bilbo said: @ Kyronix Reducing SoS to "regular" and "ancient' and providing additional salvage items to be fished up before the chest is recovered and re-balancing the loot in those chests to distinguish them from Treasure Chests. So you a…
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Updating the list of turn-in points will likely be done before adding new reward items, but this its on our list to try and address for one of the near term publishes.
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Merus said: Kyronix said: Merus said: Personally, and for what I would assume for most treasure hunters, we have already adapted to leaving mining off of our templates since we have the locker. Adding in RT as the only mean…
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@Faeryl and @Dramora - assume everything about where different loot spawns in the levels is going to be rebalanced to the new levels - so you won't ever be in a situation where you are "cut off" from higher level loot.